My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Minion Horde Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Prince Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Minion Horde Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minion Horde Hog Rider Prince Night Witch
Giant Snowball
Fire Spirit Archers Minion Horde Hog Rider Night Witch
Zap
Fire Spirit Archers Minion Horde Prince Night Witch
Barbarian Barrel
Fire Spirit Archers Knight Night Witch
The Log
Fire Spirit Archers Hog Rider Prince
Earthquake
Archers Hog Rider
Arrows
Fire Spirit Archers Minion Horde Night Witch
Royal Delivery
Fire Spirit Archers Knight Minion Horde Hog Rider Prince Night Witch
Fireball
Archers Minion Horde Hog Rider Night Witch
Poison
Archers Minion Horde Night Witch
Lightning
Knight Prince Night Witch
Rocket
Minion Horde Hog Rider Prince Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Prince Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Archers Knight Hog Rider Night Witch Minion Horde Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Archers Knight

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Knight Prince
Zap
Hog Rider Prince Fire Spirit Archers Knight Minion Horde Night Witch
Archers
Knight Zap Hog Rider Prince
Knight
Archers Hog Rider Fire Spirit Zap Minion Horde Prince Night Witch
Minion Horde
Zap Knight Hog Rider Prince
Hog Rider
Fire Spirit Zap Knight Archers Minion Horde Prince
Prince
Zap Fire Spirit Archers Knight Minion Horde Hog Rider
Night Witch
Zap Knight

Defense Synergies 2 8

Fire Spirit
Knight Zap
Zap
Fire Spirit Archers Knight Minion Horde Prince Night Witch
Archers
Knight Zap
Knight
Fire Spirit Archers Zap Minion Horde Night Witch
Minion Horde
Zap Knight
Hog Rider
Prince
Zap
Night Witch
Zap Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minion Horde
Minion Horde Zap Knight Prince Night Witch
Minion Horde Prince Fire Spirit Archers Knight Night Witch
Minion Horde Prince Night Witch Knight
Prince
Fire Spirit Zap Archers Night Witch
Minion Horde Fire Spirit Zap Archers Night Witch
Zap
Minion Horde Prince Night Witch
Knight Fire Spirit Archers Minion Horde Prince Night Witch
Archers Minion Horde Zap Knight Night Witch
Minion Horde Zap Archers Night Witch
Minion Horde Prince Night Witch Fire Spirit Zap Knight
Fire Spirit Zap Minion Horde Prince Night Witch
Knight Minion Horde Prince
Minion Horde Zap Prince
Minion Horde Knight Prince Night Witch
Fire Spirit Zap Archers Knight Minion Horde Prince Night Witch
Zap Fire Spirit Archers Knight
Prince
Fire Spirit Archers Knight Minion Horde Prince Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Archers Prince
Zap Archers Knight Prince
Zap Knight Minion Horde Prince
Prince Zap Knight Minion Horde Night Witch
Knight Minion Horde Prince Night Witch
Fire Spirit Zap Archers Minion Horde
Prince Archers Knight Minion Horde Night Witch
Knight Minion Horde Prince
Zap Minion Horde Knight Prince
Minion Horde
Knight Minion Horde Prince
Zap Prince
Prince Knight Minion Horde Night Witch
Archers Minion Horde
Zap Archers Knight Minion Horde Prince Night Witch
Zap Archers Minion Horde

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Minion Horde
Zap
Minion Horde
Knight Prince
Fire Spirit Zap Minion Horde
Fire Spirit Zap Minion Horde
Fire Spirit Archers Minion Horde
Fire Spirit Zap
Zap
Fire Spirit Minion Horde Prince Night Witch
Zap Knight Minion Horde Prince
Fire Spirit Zap Archers
Fire Spirit Knight
Minion Horde
Zap Prince
Zap Minion Horde
Minion Horde
Minion Horde Night Witch
Fire Spirit Zap Archers Prince
Fire Spirit Zap
Minion Horde Prince Night Witch
Prince
Zap Minion Horde
Zap Fire Spirit
Minion Horde
Zap
Zap Prince
Zap
Fire Spirit Zap Archers Minion Horde Night Witch
Zap Minion Horde
Minion Horde Night Witch
Zap Minion Horde Night Witch
Zap Minion Horde
Minion Horde Prince
Zap Minion Horde Fire Spirit Archers Prince Night Witch
Fire Spirit Zap Archers
Knight Minion Horde Prince
Zap
Zap
Minion Horde Prince
Zap Minion Horde
Zap
Zap Prince

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