Deck 3.6


Deck rating Rating

Defense Defensive potential Godly!
Attack Offensive potential Good
Versatility Deck versatility Great!
Synergy Deck synergy Good

2 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirits Archers Goblin Gang Rascals Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Rascals Furnace P.E.K.K.A

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

P.E.K.K.A

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirits Knight Goblin Gang Rascals P.E.K.K.A

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Knight

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball Fire Spirits Goblin Gang
Zap Fire Spirits Goblin Gang
Barbarian Barrel Fire Spirits Archers Goblin Gang
The Log Fire Spirits Archers Goblin Gang Rascals Furnace
Earthquake Goblin Gang Furnace
Arrows Fire Spirits Archers Goblin Gang Rascals
Royal Delivery Fire Spirits Archers Goblin Gang Rascals
Fireball Archers Goblin Gang Rascals Furnace
Poison Archers Goblin Gang Rascals Furnace
Lightning Furnace
Rocket Rascals Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Fire Spirits Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fire Spirits Furnace

Ladder info Ladder

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirits Knight P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirits Goblin Gang Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Fire Spirits Archers Knight Goblin Gang Furnace Rascals P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Fire Spirits Archers Knight

Synergies   6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap + P.E.K.K.A Fire Spirits Knight
Fire Spirits + Knight Zap P.E.K.K.A Furnace
Archers + Knight P.E.K.K.A
Knight + Archers Goblin Gang Fire Spirits Zap
+ Knight
+
+ Fire Spirits P.E.K.K.A
+ Zap Fire Spirits Archers Furnace

Counters   48 80

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Archers Goblin Gang Zap Rascals Fire Spirits Knight Furnace
Zap Goblin Gang Fire Spirits Furnace Archers Knight
Knight
P.E.K.K.A Knight Furnace Goblin Gang Archers
Fire Spirits Furnace P.E.K.K.A Archers Rascals
Furnace Fire Spirits Goblin Gang Archers Zap
P.E.K.K.A Furnace Knight Goblin Gang
P.E.K.K.A Goblin Gang Archers Rascals Furnace Knight
P.E.K.K.A Knight Furnace Goblin Gang Fire Spirits Rascals
Archers Fire Spirits Zap Goblin Gang Furnace
Zap Knight Fire Spirits Goblin Gang Archers
Goblin Gang Knight P.E.K.K.A
Goblin Gang Knight Archers Fire Spirits P.E.K.K.A
Knight Goblin Gang Fire Spirits P.E.K.K.A
P.E.K.K.A Furnace Goblin Gang Rascals Knight Fire Spirits
Goblin Gang P.E.K.K.A Rascals Knight
Furnace Goblin Gang P.E.K.K.A Fire Spirits Rascals Knight Zap
Furnace Archers Knight
Goblin Gang Fire Spirits Furnace Archers
Fire Spirits Goblin Gang Zap P.E.K.K.A
P.E.K.K.A Knight
Knight
P.E.K.K.A Furnace Rascals Archers Knight
Furnace Knight
Knight Goblin Gang
Fire Spirits Goblin Gang Furnace Rascals P.E.K.K.A
P.E.K.K.A Furnace
Fire Spirits P.E.K.K.A Furnace
Furnace Rascals Archers Goblin Gang Fire Spirits P.E.K.K.A Zap
Archers Zap Furnace Fire Spirits
Fire Spirits Goblin Gang Archers Rascals Zap Furnace
Fire Spirits Archers Furnace Knight Goblin Gang
Zap Fire Spirits Archers
Goblin Gang Archers Knight Rascals
Knight
Zap Rascals Knight P.E.K.K.A
P.E.K.K.A Goblin Gang Zap Fire Spirits Knight Rascals
Knight Furnace
Archers Fire Spirits Furnace Zap
P.E.K.K.A Knight Goblin Gang
Knight Goblin Gang P.E.K.K.A
Archers
Knight P.E.K.K.A
P.E.K.K.A Rascals Goblin Gang Knight Archers
P.E.K.K.A Knight Furnace
P.E.K.K.A Knight Rascals
P.E.K.K.A Goblin Gang Knight Furnace Rascals
Furnace P.E.K.K.A Knight
Knight Fire Spirits Archers P.E.K.K.A Goblin Gang Rascals
Archers Goblin Gang Fire Spirits Knight
Goblin Gang P.E.K.K.A Knight Furnace Zap Rascals Fire Spirits
P.E.K.K.A Zap Goblin Gang Knight
Rascals Knight P.E.K.K.A Archers Goblin Gang
Zap Knight Goblin Gang
Zap Archers Furnace Knight Goblin Gang Fire Spirits Rascals P.E.K.K.A
Zap Goblin Gang Fire Spirits Archers
Knight P.E.K.K.A Archers Rascals Goblin Gang Fire Spirits
Knight Goblin Gang Archers P.E.K.K.A Fire Spirits
Rascals Zap Goblin Gang Furnace P.E.K.K.A
Archers Goblin Gang Rascals Furnace Zap Knight
P.E.K.K.A Zap Knight Goblin Gang Fire Spirits Rascals Furnace
Furnace Archers Zap
P.E.K.K.A Knight Goblin Gang Rascals Furnace

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Fire Spirits Furnace Zap Rascals Goblin Gang Archers Knight
Goblin Gang Knight Fire Spirits Furnace Archers Rascals
Fire Spirits Furnace Zap Archers Rascals Knight Goblin Gang
Fire Spirits Zap Rascals Archers Knight Goblin Gang
Zap Goblin Gang Furnace Fire Spirits Archers Rascals
Knight Zap Fire Spirits Furnace Archers
Fire Spirits Archers Knight Goblin Gang
Knight Goblin Gang Rascals Fire Spirits Archers
Furnace Fire Spirits Goblin Gang Archers
Knight
Fire Spirits
Archers Knight Goblin Gang
Furnace Archers Fire Spirits Zap
P.E.K.K.A
Zap Fire Spirits Goblin Gang Furnace
Goblin Gang Knight P.E.K.K.A
Zap
Knight
Archers Goblin Gang Fire Spirits Knight