My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Goblin Gang Rascals Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Rascals Furnace P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Goblin Gang Rascals P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang
Giant Snowball
Fire Spirit Archers Goblin Gang Furnace
Zap
Fire Spirit Archers Goblin Gang Furnace
Barbarian Barrel
Fire Spirit Archers Knight Goblin Gang Rascals Furnace
The Log
Fire Spirit Archers Goblin Gang Rascals Furnace
Earthquake
Archers Goblin Gang Furnace
Arrows
Fire Spirit Archers Goblin Gang Rascals Furnace
Royal Delivery
Fire Spirit Archers Knight Goblin Gang Rascals P.E.K.K.A
Fireball
Archers Goblin Gang Rascals Furnace
Poison
Archers Goblin Gang Rascals Furnace
Lightning
Knight Furnace
Rocket
Rascals Furnace

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Furnace

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Archers Knight Goblin Gang Furnace Rascals P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Archers Knight

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Zap Knight Furnace
Zap
P.E.K.K.A Fire Spirit Archers Knight Furnace
Archers
Knight Zap P.E.K.K.A
Knight
Archers Goblin Gang Fire Spirit Zap Furnace
Goblin Gang
Knight P.E.K.K.A
Rascals
Furnace
Fire Spirit Zap Knight P.E.K.K.A
P.E.K.K.A
Fire Spirit Zap Archers Goblin Gang Furnace

Defense Synergies 3 16

Fire Spirit
Knight Zap P.E.K.K.A
Zap
Fire Spirit Archers Knight Goblin Gang Rascals Furnace P.E.K.K.A
Archers
Knight Zap Goblin Gang Rascals Furnace P.E.K.K.A
Knight
Fire Spirit Archers Goblin Gang Zap Furnace
Goblin Gang
Knight Zap Archers Rascals Furnace P.E.K.K.A
Rascals
Zap Archers Goblin Gang
Furnace
Zap Archers Knight Goblin Gang
P.E.K.K.A
Fire Spirit Zap Archers Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight
P.E.K.K.A Zap Knight Goblin Gang Rascals Furnace
Goblin Gang Furnace P.E.K.K.A Fire Spirit Archers Knight Rascals
P.E.K.K.A Knight Goblin Gang Rascals Furnace
P.E.K.K.A
Goblin Gang Fire Spirit Zap Archers Rascals Furnace
Furnace Fire Spirit Zap Archers Goblin Gang Rascals
Zap Rascals P.E.K.K.A
P.E.K.K.A Goblin Gang Rascals Furnace
Knight Goblin Gang Fire Spirit Archers Rascals
Archers Goblin Gang Zap Knight Rascals Furnace
Zap Archers Goblin Gang Rascals Furnace
Furnace P.E.K.K.A Fire Spirit Zap Knight Goblin Gang Rascals
Fire Spirit Zap Goblin Gang Rascals Furnace P.E.K.K.A
P.E.K.K.A Knight Goblin Gang Rascals Furnace
Zap Goblin Gang Rascals Furnace P.E.K.K.A
Knight Goblin Gang Rascals Furnace P.E.K.K.A
Fire Spirit Zap Archers Knight Goblin Gang Rascals Furnace
Zap Furnace Fire Spirit Archers Knight Rascals
P.E.K.K.A
Goblin Gang Rascals Fire Spirit Archers Knight Furnace P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Rascals Zap Archers Furnace P.E.K.K.A
Zap Archers Knight Goblin Gang
Goblin Gang P.E.K.K.A Zap Knight Rascals Furnace
Goblin Gang P.E.K.K.A Zap Knight Rascals
P.E.K.K.A Knight Goblin Gang Rascals
Fire Spirit Furnace Zap Archers Goblin Gang Rascals
Goblin Gang Rascals P.E.K.K.A Archers Knight Furnace
P.E.K.K.A Knight Rascals
Zap P.E.K.K.A Knight
P.E.K.K.A Goblin Gang
P.E.K.K.A Knight Rascals
P.E.K.K.A Zap
Rascals P.E.K.K.A Knight Goblin Gang
Archers Rascals Furnace
Goblin Gang Rascals Zap Archers Knight Furnace P.E.K.K.A
Zap Archers Rascals P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rascals
Zap
Knight Rascals
Fire Spirit Zap Furnace
Fire Spirit Zap Furnace
Fire Spirit Archers Furnace
Fire Spirit Zap
Zap
Fire Spirit Goblin Gang
Zap Knight
Fire Spirit Zap Archers
Fire Spirit Knight
Zap Furnace
Zap Furnace
Furnace
Fire Spirit Zap Archers
Fire Spirit Zap
Zap
Zap Fire Spirit Furnace
Zap
Zap
Zap
Fire Spirit Zap Archers Furnace
Zap
Zap
Zap
P.E.K.K.A
Zap Fire Spirit Archers Goblin Gang
Fire Spirit Zap Archers
Knight Goblin Gang Rascals
Zap
Zap
P.E.K.K.A
Zap Goblin Gang Rascals
Zap
Zap

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: