My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Godly!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Elite Barbarians Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Elite Barbarians Skeleton Army Dark Prince
Giant Snowball
Fire Spirit Archers Goblin Gang Skeleton Army
Zap
Fire Spirit Archers Goblin Gang Skeleton Army Dark Prince
Barbarian Barrel
Fire Spirit Archers Goblin Gang Elite Barbarians Skeleton Army Dark Prince
The Log
Fire Spirit Archers Goblin Gang Elite Barbarians Skeleton Army Dark Prince
Earthquake
Archers Goblin Gang Skeleton Army
Arrows
Fire Spirit Archers Goblin Gang Skeleton Army
Royal Delivery
Fire Spirit Archers Goblin Gang Elite Barbarians Skeleton Army Dark Prince
Fireball
Archers Goblin Gang Elite Barbarians Skeleton Army
Poison
Archers Goblin Gang Skeleton Army
Lightning
Elite Barbarians Dark Prince
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Army Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Archers Goblin Gang Skeleton Army Fireball Dark Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Archers Goblin Gang

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Elite Barbarians Dark Prince
Zap
Elite Barbarians Fireball Fire Spirit Archers Dark Prince
Archers
Zap Elite Barbarians Dark Prince
Goblin Gang
Dark Prince
Elite Barbarians
Zap Fire Spirit Archers Fireball
Fireball
Zap Elite Barbarians Dark Prince
Skeleton Army
Dark Prince
Fire Spirit Zap Archers Goblin Gang Fireball

Defense Synergies 2 12

Fire Spirit
Zap
Zap
Fireball Fire Spirit Archers Goblin Gang Elite Barbarians Skeleton Army Dark Prince
Archers
Zap Goblin Gang Skeleton Army Dark Prince
Goblin Gang
Zap Archers Skeleton Army Dark Prince
Elite Barbarians
Dark Prince Zap
Fireball
Zap Dark Prince
Skeleton Army
Zap Archers Goblin Gang
Dark Prince
Elite Barbarians Zap Archers Goblin Gang Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
Elite Barbarians Skeleton Army Zap Goblin Gang Dark Prince
Goblin Gang Skeleton Army Fire Spirit Archers Elite Barbarians Dark Prince
Elite Barbarians Skeleton Army Goblin Gang Dark Prince
Elite Barbarians Fireball Skeleton Army Dark Prince
Goblin Gang Fireball Skeleton Army Fire Spirit Zap Archers Dark Prince
Fire Spirit Zap Archers Goblin Gang Fireball
Zap Fireball
Goblin Gang Elite Barbarians Skeleton Army
Goblin Gang Elite Barbarians Skeleton Army Fire Spirit Archers Dark Prince
Archers Goblin Gang Skeleton Army Zap Fireball Dark Prince
Zap Archers Goblin Gang Fireball
Skeleton Army Fire Spirit Zap Goblin Gang Elite Barbarians Fireball Dark Prince
Fire Spirit Fireball Skeleton Army Zap Goblin Gang Dark Prince
Elite Barbarians Skeleton Army Goblin Gang
Skeleton Army Zap Goblin Gang Elite Barbarians Fireball
Goblin Gang Elite Barbarians Fireball Skeleton Army Dark Prince
Fire Spirit Fireball Zap Archers Goblin Gang Elite Barbarians Skeleton Army Dark Prince
Zap Fire Spirit Archers Fireball Dark Prince
Elite Barbarians
Goblin Gang Skeleton Army Dark Prince Fire Spirit Archers Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Zap Archers Elite Barbarians Fireball Dark Prince
Fireball Zap Archers Goblin Gang Elite Barbarians
Goblin Gang Skeleton Army Zap Elite Barbarians Dark Prince
Goblin Gang Skeleton Army Dark Prince Zap Elite Barbarians Fireball
Goblin Gang Elite Barbarians Skeleton Army Dark Prince
Fire Spirit Fireball Zap Archers Goblin Gang
Goblin Gang Skeleton Army Dark Prince Archers Elite Barbarians Fireball
Elite Barbarians Skeleton Army Dark Prince
Zap Elite Barbarians Fireball Skeleton Army Dark Prince
Goblin Gang Skeleton Army
Elite Barbarians Dark Prince
Skeleton Army Zap Elite Barbarians Fireball Dark Prince
Elite Barbarians Skeleton Army Dark Prince Goblin Gang Fireball
Archers Fireball Skeleton Army
Goblin Gang Elite Barbarians Skeleton Army Zap Archers Fireball Dark Prince
Zap Archers Elite Barbarians Fireball Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball Dark Prince
Fireball Fire Spirit Zap Dark Prince
Fireball Fire Spirit Zap
Fire Spirit Archers
Fireball Fire Spirit Zap
Fireball Zap
Fire Spirit Goblin Gang Elite Barbarians Fireball
Zap Fireball Dark Prince
Fireball Fire Spirit Zap Archers
Fire Spirit Elite Barbarians Fireball
Fireball
Zap Elite Barbarians Fireball
Zap Fireball
Fireball
Fireball
Fire Spirit Zap Archers Fireball Dark Prince
Fire Spirit Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fire Spirit Fireball Dark Prince
Fireball Zap
Fireball Zap
Fireball Zap
Elite Barbarians Fire Spirit Zap Archers Fireball
Zap Fireball
Elite Barbarians Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Fire Spirit Archers Goblin Gang Fireball Skeleton Army Dark Prince
Fireball Fire Spirit Zap Archers
Fireball
Fireball Goblin Gang Dark Prince
Zap Fireball
Zap Fireball
Elite Barbarians Dark Prince
Zap Goblin Gang Elite Barbarians Fireball
Zap Fireball
Zap Fireball Dark Prince

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