My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Goblin Gang Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Mega Minion Balloon Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Balloon Giant Skeleton
Giant Snowball
Fire Spirit Archers Goblin Gang Mega Minion Balloon
Zap
Fire Spirit Archers Goblin Gang Balloon
Barbarian Barrel
Fire Spirit Archers Goblin Gang Giant Skeleton Electro Wizard
The Log
Fire Spirit Archers Goblin Gang Giant Skeleton
Earthquake
Archers Goblin Gang
Arrows
Fire Spirit Archers Goblin Gang
Royal Delivery
Fire Spirit Archers Goblin Gang Mega Minion Balloon Giant Skeleton Electro Wizard
Fireball
Archers Goblin Gang Mega Minion Balloon Electro Wizard
Poison
Archers Goblin Gang Mega Minion Balloon Electro Wizard
Lightning
Mega Minion Balloon Electro Wizard
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Minion Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Archers Goblin Gang Mega Minion Electro Wizard Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Archers Goblin Gang

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Mega Minion Balloon Giant Skeleton
Zap
Mega Minion Balloon Electro Wizard Fire Spirit Archers Giant Skeleton
Archers
Zap Balloon Giant Skeleton
Goblin Gang
Balloon Giant Skeleton
Mega Minion
Zap Fire Spirit Balloon Giant Skeleton
Balloon
Zap Fire Spirit Archers Goblin Gang Mega Minion Giant Skeleton Electro Wizard
Giant Skeleton
Fire Spirit Zap Archers Goblin Gang Mega Minion Balloon Electro Wizard
Electro Wizard
Zap Balloon Giant Skeleton

Defense Synergies 2 15

Fire Spirit
Zap Giant Skeleton Electro Wizard
Zap
Mega Minion Electro Wizard Fire Spirit Archers Goblin Gang Giant Skeleton
Archers
Zap Goblin Gang Mega Minion Giant Skeleton Electro Wizard
Goblin Gang
Zap Archers Giant Skeleton Electro Wizard
Mega Minion
Zap Archers Giant Skeleton Electro Wizard
Balloon
Giant Skeleton
Fire Spirit Zap Archers Goblin Gang Mega Minion Electro Wizard
Electro Wizard
Zap Fire Spirit Archers Goblin Gang Mega Minion Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Electro Wizard
Zap Goblin Gang Mega Minion Electro Wizard
Goblin Gang Fire Spirit Archers Mega Minion Giant Skeleton Electro Wizard
Goblin Gang Mega Minion Electro Wizard
Giant Skeleton
Goblin Gang Fire Spirit Zap Archers Mega Minion Electro Wizard
Mega Minion Electro Wizard Fire Spirit Zap Archers Goblin Gang
Zap Giant Skeleton Electro Wizard
Goblin Gang
Goblin Gang Fire Spirit Archers Giant Skeleton Electro Wizard
Archers Goblin Gang Electro Wizard Zap Mega Minion Giant Skeleton
Mega Minion Zap Archers Goblin Gang Electro Wizard
Fire Spirit Zap Goblin Gang Giant Skeleton Electro Wizard
Fire Spirit Zap Goblin Gang Mega Minion Electro Wizard
Goblin Gang Electro Wizard
Zap Goblin Gang Electro Wizard
Goblin Gang Electro Wizard
Fire Spirit Zap Archers Goblin Gang Mega Minion Electro Wizard
Zap Fire Spirit Archers Mega Minion Giant Skeleton Electro Wizard
Electro Wizard
Goblin Gang Fire Spirit Archers Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Archers Giant Skeleton Electro Wizard
Electro Wizard Zap Archers Goblin Gang Mega Minion
Goblin Gang Giant Skeleton Zap Electro Wizard
Goblin Gang Giant Skeleton Zap Electro Wizard
Giant Skeleton Goblin Gang
Fire Spirit Zap Archers Goblin Gang Electro Wizard
Goblin Gang Archers Mega Minion Giant Skeleton Electro Wizard
Giant Skeleton
Zap Giant Skeleton Electro Wizard Mega Minion
Goblin Gang Mega Minion
Mega Minion Giant Skeleton
Zap Giant Skeleton Electro Wizard
Giant Skeleton Goblin Gang
Archers
Goblin Gang Electro Wizard Zap Archers Mega Minion Giant Skeleton
Zap Archers Mega Minion Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Zap Electro Wizard
Giant Skeleton
Giant Skeleton
Fire Spirit Zap
Fire Spirit Zap Mega Minion
Fire Spirit Archers
Fire Spirit Zap
Zap
Fire Spirit Goblin Gang Electro Wizard
Zap Electro Wizard
Fire Spirit Zap Archers
Fire Spirit
Zap
Zap
Fire Spirit Zap Archers Mega Minion Electro Wizard
Fire Spirit Zap
Giant Skeleton
Zap
Zap Fire Spirit
Mega Minion
Zap Electro Wizard
Zap
Zap
Fire Spirit Zap Archers Electro Wizard
Zap Electro Wizard Mega Minion
Mega Minion
Zap
Zap Electro Wizard
Giant Skeleton
Zap Electro Wizard Fire Spirit Archers Goblin Gang
Fire Spirit Zap Archers Mega Minion Electro Wizard
Goblin Gang Mega Minion Electro Wizard
Zap
Zap Giant Skeleton
Mega Minion
Zap Goblin Gang Giant Skeleton Electro Wizard
Zap Electro Wizard
Zap Giant Skeleton Electro Wizard

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