My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Skeleton Army
Giant Snowball
Fire Spirit Archers Hog Rider Skeleton Army
Zap
Fire Spirit Archers Inferno Tower Skeleton Army
Barbarian Barrel
Fire Spirit Archers Valkyrie Inferno Tower Skeleton Army
The Log
Fire Spirit Archers Hog Rider Skeleton Army
Earthquake
Archers Hog Rider Inferno Tower Skeleton Army
Arrows
Fire Spirit Archers Skeleton Army
Royal Delivery
Fire Spirit Archers Valkyrie Hog Rider Skeleton Army
Fireball
Archers Hog Rider Inferno Tower Skeleton Army
Poison
Archers Inferno Tower Skeleton Army
Lightning
Valkyrie Inferno Tower
Rocket
Valkyrie Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Archers Skeleton Army Fireball Valkyrie Hog Rider Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Archers Skeleton Army

Attack Synergies 7 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider Zap
Zap
Fireball Hog Rider Fire Spirit Archers Valkyrie
Archers
Valkyrie Zap Hog Rider
Fireball
Zap Hog Rider
Valkyrie
Fire Spirit Archers Hog Rider Zap
Hog Rider
Fire Spirit Zap Fireball Valkyrie Archers
Inferno Tower
Skeleton Army

Defense Synergies 3 12

Fire Spirit
Zap Valkyrie Inferno Tower
Zap
Fireball Fire Spirit Archers Valkyrie Inferno Tower Skeleton Army
Archers
Valkyrie Zap Inferno Tower Skeleton Army
Fireball
Zap Valkyrie Inferno Tower
Valkyrie
Archers Fire Spirit Zap Fireball Inferno Tower
Hog Rider
Inferno Tower
Skeleton Army Fire Spirit Zap Archers Fireball Valkyrie
Skeleton Army
Inferno Tower Zap Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie Inferno Tower
Inferno Tower Skeleton Army Zap Valkyrie
Inferno Tower Skeleton Army Fire Spirit Archers Valkyrie
Inferno Tower Skeleton Army Valkyrie
Fireball Valkyrie Skeleton Army
Fireball Skeleton Army Fire Spirit Zap Archers Valkyrie
Inferno Tower Fire Spirit Zap Archers Fireball
Zap Fireball Valkyrie Inferno Tower
Inferno Tower Skeleton Army
Skeleton Army Fire Spirit Archers Valkyrie Inferno Tower
Archers Valkyrie Skeleton Army Zap Fireball
Inferno Tower Zap Archers Fireball
Inferno Tower Skeleton Army Fire Spirit Zap Fireball Valkyrie
Fire Spirit Fireball Valkyrie Skeleton Army Zap
Inferno Tower Skeleton Army
Inferno Tower Skeleton Army Zap Fireball
Fireball Valkyrie Inferno Tower Skeleton Army
Fire Spirit Fireball Zap Archers Valkyrie Skeleton Army
Zap Valkyrie Fire Spirit Archers Fireball
Inferno Tower
Valkyrie Skeleton Army Fire Spirit Archers Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Archers Fireball Inferno Tower
Fireball Zap Archers Valkyrie
Skeleton Army Zap Valkyrie Inferno Tower
Valkyrie Skeleton Army Zap Fireball Inferno Tower
Inferno Tower Valkyrie Skeleton Army
Fire Spirit Fireball Zap Archers
Skeleton Army Archers Fireball Valkyrie Inferno Tower
Inferno Tower Valkyrie Skeleton Army
Zap Fireball Valkyrie Inferno Tower Skeleton Army
Inferno Tower Skeleton Army
Valkyrie Inferno Tower
Skeleton Army Zap Fireball Valkyrie
Skeleton Army Fireball Valkyrie Inferno Tower
Archers Fireball Valkyrie Skeleton Army
Inferno Tower Skeleton Army Zap Archers Fireball Valkyrie
Valkyrie Zap Archers Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Zap
Fireball
Fireball Valkyrie
Fireball Fire Spirit Zap Valkyrie
Fireball Fire Spirit Zap
Fire Spirit Archers
Fireball Fire Spirit Zap
Fireball Zap
Fire Spirit Fireball
Zap Fireball Valkyrie
Fireball Fire Spirit Zap Archers
Fire Spirit Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Fire Spirit Zap Archers Fireball
Fire Spirit Zap Fireball Valkyrie
Fireball
Fireball
Zap Fireball
Zap Fire Spirit Fireball Valkyrie
Fireball Zap
Fireball Zap
Fireball Zap
Fire Spirit Zap Archers Fireball
Zap Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Fire Spirit Archers Fireball Skeleton Army
Fireball Fire Spirit Zap Archers
Fireball
Fireball Valkyrie
Zap Fireball
Zap Fireball
Zap Fireball
Zap Fireball
Zap Fireball

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