My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Barbarians Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Goblin Gang Giant
Giant Snowball
Fire Spirit Bomber Archers Goblin Gang Barbarians
Zap
Fire Spirit Bomber Archers Goblin Gang
Barbarian Barrel
Fire Spirit Bomber Archers Goblin Gang Barbarians
The Log
Fire Spirit Bomber Archers Goblin Gang Barbarians
Earthquake
Bomber Archers Goblin Gang Barbarians
Arrows
Fire Spirit Bomber Archers Goblin Gang
Royal Delivery
Fire Spirit Bomber Archers Goblin Gang Barbarians
Fireball
Bomber Archers Goblin Gang Barbarians
Poison
Bomber Archers Goblin Gang Barbarians
Lightning
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Zap Archers Goblin Gang Fireball Barbarians Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bomber Zap Archers

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Giant
Bomber
Giant Zap
Zap
Fireball Giant Fire Spirit Bomber Archers
Archers
Zap Giant
Goblin Gang
Giant
Barbarians
Fireball
Zap Giant
Giant
Bomber Zap Fire Spirit Archers Goblin Gang Fireball

Defense Synergies 1 7

Fire Spirit
Zap
Bomber
Zap
Zap
Fireball Fire Spirit Bomber Archers Goblin Gang Barbarians
Archers
Zap Goblin Gang
Goblin Gang
Zap Archers Barbarians
Barbarians
Zap Goblin Gang
Fireball
Zap
Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Fireball
Barbarians Bomber Zap Goblin Gang
Goblin Gang Barbarians Fire Spirit Bomber Archers
Barbarians Bomber Goblin Gang
Bomber Barbarians Fireball
Goblin Gang Fireball Fire Spirit Bomber Zap Archers
Fire Spirit Zap Archers Goblin Gang Fireball
Zap Barbarians Fireball
Barbarians Goblin Gang
Goblin Gang Fire Spirit Bomber Archers Barbarians
Archers Goblin Gang Barbarians Bomber Zap Fireball
Zap Archers Goblin Gang Fireball
Barbarians Fire Spirit Bomber Zap Goblin Gang Fireball
Fire Spirit Bomber Fireball Zap Goblin Gang Barbarians
Barbarians Goblin Gang
Barbarians Zap Goblin Gang Fireball
Barbarians Bomber Goblin Gang Fireball
Fire Spirit Fireball Bomber Zap Archers Goblin Gang Barbarians
Zap Fire Spirit Bomber Archers Barbarians Fireball
Barbarians
Bomber Goblin Gang Fire Spirit Archers Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Zap Archers Fireball
Fireball Bomber Zap Archers Goblin Gang
Goblin Gang Barbarians Zap
Goblin Gang Zap Barbarians Fireball
Barbarians Goblin Gang
Fire Spirit Fireball Zap Archers Goblin Gang
Goblin Gang Archers Barbarians Fireball
Barbarians
Zap Barbarians Fireball
Goblin Gang Barbarians
Barbarians
Zap Barbarians Fireball
Barbarians Goblin Gang Fireball
Bomber Archers Barbarians Fireball
Goblin Gang Barbarians Bomber Zap Archers Fireball
Bomber Zap Archers Barbarians Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Barbarians Fireball
Bomber Fireball Fire Spirit Zap
Fireball Fire Spirit Zap
Fire Spirit Bomber Archers
Fireball Fire Spirit Zap
Fireball Zap
Fire Spirit Goblin Gang Fireball
Zap Fireball
Fireball Fire Spirit Zap Archers
Fire Spirit Fireball
Fireball
Zap Fireball
Bomber Zap Fireball
Fireball
Fireball
Bomber
Fire Spirit Bomber Zap Archers Fireball
Fire Spirit Bomber Zap Fireball
Fireball
Fireball
Zap Barbarians Fireball
Zap Fire Spirit Bomber Fireball
Fireball Zap
Fireball Zap
Fireball Zap
Fire Spirit Zap Archers Fireball
Zap Fireball
Fireball
Bomber Zap Fireball
Zap Fireball
Fireball
Zap Fire Spirit Archers Goblin Gang Barbarians Fireball
Fireball Fire Spirit Zap Archers
Fireball
Fireball Goblin Gang
Bomber Zap Fireball
Zap Fireball
Zap Goblin Gang Fireball
Zap Fireball
Zap Fireball

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