My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer Valkyrie Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Valkyrie Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Prince
Giant Snowball
Fire Spirit Archers Barbarians Musketeer Hog Rider
Zap
Fire Spirit Archers Prince
Barbarian Barrel
Fire Spirit Archers Barbarians Musketeer Valkyrie
The Log
Fire Spirit Archers Barbarians Musketeer Hog Rider Prince
Earthquake
Archers Barbarians Hog Rider
Arrows
Fire Spirit Archers
Royal Delivery
Fire Spirit Archers Barbarians Musketeer Valkyrie Hog Rider Prince
Fireball
Archers Barbarians Musketeer Hog Rider
Poison
Archers Barbarians Musketeer
Lightning
Musketeer Valkyrie Prince
Rocket
Barbarians Musketeer Valkyrie Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Archers Musketeer Valkyrie Hog Rider Barbarians Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Archers Musketeer

Attack Synergies 9 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider Zap Prince
Zap
Hog Rider Prince Fire Spirit Archers Musketeer Valkyrie
Archers
Valkyrie Zap Hog Rider Prince
Barbarians
Hog Rider
Musketeer
Valkyrie Hog Rider Zap Prince
Valkyrie
Fire Spirit Archers Musketeer Hog Rider Prince Zap
Hog Rider
Fire Spirit Zap Musketeer Valkyrie Archers Barbarians Prince
Prince
Zap Valkyrie Fire Spirit Archers Musketeer Hog Rider

Defense Synergies 2 8

Fire Spirit
Zap Valkyrie
Zap
Fire Spirit Archers Barbarians Musketeer Valkyrie Prince
Archers
Valkyrie Zap
Barbarians
Zap
Musketeer
Valkyrie Zap
Valkyrie
Archers Musketeer Fire Spirit Zap Prince
Hog Rider
Prince
Zap Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Valkyrie
Barbarians Zap Musketeer Valkyrie Prince
Barbarians Prince Fire Spirit Archers Musketeer Valkyrie
Barbarians Prince Musketeer Valkyrie
Barbarians Valkyrie Prince
Fire Spirit Zap Archers Musketeer Valkyrie
Musketeer Fire Spirit Zap Archers
Zap Barbarians Musketeer Valkyrie
Barbarians Musketeer Prince
Fire Spirit Archers Barbarians Musketeer Valkyrie Prince
Archers Barbarians Valkyrie Zap Musketeer
Musketeer Zap Archers
Barbarians Prince Fire Spirit Zap Musketeer Valkyrie
Fire Spirit Valkyrie Zap Barbarians Prince
Barbarians Prince
Barbarians Zap Prince
Barbarians Musketeer Valkyrie Prince
Fire Spirit Zap Archers Barbarians Musketeer Valkyrie Prince
Zap Valkyrie Fire Spirit Archers Barbarians Musketeer
Barbarians Musketeer Prince
Valkyrie Fire Spirit Archers Barbarians Musketeer Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Zap Archers Prince
Zap Archers Musketeer Valkyrie Prince
Barbarians Zap Musketeer Valkyrie Prince
Valkyrie Prince Zap Barbarians Musketeer
Barbarians Musketeer Valkyrie Prince
Fire Spirit Zap Archers Musketeer
Prince Archers Barbarians Musketeer Valkyrie
Barbarians Valkyrie Prince
Zap Barbarians Valkyrie Prince
Barbarians Musketeer
Barbarians Musketeer Valkyrie Prince
Zap Barbarians Valkyrie Prince
Barbarians Prince Valkyrie
Archers Barbarians Musketeer Valkyrie
Barbarians Zap Archers Musketeer Valkyrie Prince
Valkyrie Zap Archers Barbarians Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie
Zap Musketeer
Barbarians Musketeer Valkyrie Prince
Fire Spirit Zap Valkyrie
Fire Spirit Zap Musketeer
Fire Spirit Archers Musketeer
Fire Spirit Zap
Zap
Fire Spirit Musketeer Prince
Zap Musketeer Valkyrie Prince
Fire Spirit Zap Archers Musketeer
Fire Spirit Musketeer
Musketeer
Zap Musketeer Prince
Zap Musketeer
Musketeer
Fire Spirit Zap Archers Musketeer Prince
Fire Spirit Zap Valkyrie
Musketeer Prince
Musketeer Prince
Zap Barbarians Musketeer
Zap Fire Spirit Valkyrie
Zap Musketeer
Zap Musketeer Prince
Zap Musketeer
Fire Spirit Zap Archers Musketeer
Zap Musketeer
Zap Musketeer
Zap
Prince
Zap Fire Spirit Archers Barbarians Musketeer Prince
Fire Spirit Zap Archers Musketeer
Musketeer Valkyrie Prince
Zap Musketeer
Zap
Musketeer Prince
Zap Musketeer
Zap Musketeer
Zap Musketeer Prince

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