My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Elite Barbarians Battle Ram
Giant Snowball
Bats Goblin Gang Battle Ram
Zap
Bats Goblin Gang Battle Ram
Barbarian Barrel
Goblin Gang Elite Barbarians Battle Ram Executioner
The Log
Goblin Gang Elite Barbarians Battle Ram
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Elite Barbarians Battle Ram Executioner P.E.K.K.A
Fireball
Goblin Gang Elite Barbarians Battle Ram Executioner
Poison
Bats Goblin Gang Executioner
Lightning
Elite Barbarians Battle Ram Executioner
Rocket
Elite Barbarians Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Tornado Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Tornado Battle Ram Executioner Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Tornado

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Elite Barbarians Battle Ram P.E.K.K.A
Zap
Elite Barbarians Battle Ram Tornado P.E.K.K.A Bats Executioner
Goblin Gang
Battle Ram P.E.K.K.A
Elite Barbarians
Zap Bats Battle Ram
Battle Ram
Zap Bats Goblin Gang Elite Barbarians Tornado P.E.K.K.A
Tornado
Zap Executioner P.E.K.K.A Battle Ram
Executioner
Tornado Zap P.E.K.K.A
P.E.K.K.A
Zap Tornado Bats Goblin Gang Battle Ram Executioner

Defense Synergies 2 8

Bats
Zap P.E.K.K.A
Zap
Bats Goblin Gang Elite Barbarians Tornado Executioner P.E.K.K.A
Goblin Gang
Zap P.E.K.K.A
Elite Barbarians
Zap
Battle Ram
Tornado
Executioner P.E.K.K.A Zap
Executioner
Tornado Zap
P.E.K.K.A
Tornado Bats Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner
Elite Barbarians P.E.K.K.A Bats Zap Goblin Gang Executioner
Goblin Gang Tornado P.E.K.K.A Bats Elite Barbarians Executioner
Elite Barbarians P.E.K.K.A Bats Goblin Gang
Elite Barbarians Tornado P.E.K.K.A
Goblin Gang Tornado Bats Zap Executioner
Bats Tornado Zap Goblin Gang Executioner
Zap P.E.K.K.A
P.E.K.K.A Goblin Gang Elite Barbarians Tornado
Goblin Gang Elite Barbarians Tornado
Bats Goblin Gang Executioner Zap Tornado
Executioner Bats Zap Goblin Gang Tornado
P.E.K.K.A Bats Zap Goblin Gang Elite Barbarians
Executioner Bats Zap Goblin Gang Tornado P.E.K.K.A
Elite Barbarians P.E.K.K.A Goblin Gang
Tornado Zap Goblin Gang Elite Barbarians P.E.K.K.A
Bats Goblin Gang Elite Barbarians Tornado Executioner P.E.K.K.A
Bats Zap Goblin Gang Elite Barbarians Tornado Executioner
Zap Tornado Executioner Bats
P.E.K.K.A Elite Barbarians Tornado
Goblin Gang Bats Elite Barbarians Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians P.E.K.K.A
Zap Goblin Gang Elite Barbarians Executioner
Goblin Gang P.E.K.K.A Bats Zap Elite Barbarians
Goblin Gang P.E.K.K.A Bats Zap Elite Barbarians Tornado
P.E.K.K.A Goblin Gang Elite Barbarians Executioner
Executioner Bats Zap Goblin Gang Tornado
Goblin Gang P.E.K.K.A Bats Elite Barbarians
P.E.K.K.A Elite Barbarians
Zap P.E.K.K.A Bats Elite Barbarians Tornado
P.E.K.K.A Goblin Gang
P.E.K.K.A Bats Elite Barbarians
P.E.K.K.A Zap Elite Barbarians Tornado
Elite Barbarians P.E.K.K.A Goblin Gang Executioner
Executioner
Goblin Gang Elite Barbarians Bats Zap Tornado Executioner P.E.K.K.A
Bats Executioner Zap Elite Barbarians P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado Executioner
Executioner Zap
Executioner Bats Zap Tornado
Tornado Executioner
Zap Tornado Executioner
Zap Tornado
Bats Goblin Gang Elite Barbarians Tornado
Zap Tornado
Zap Tornado Executioner
Elite Barbarians Executioner
Zap Elite Barbarians
Zap Executioner
Executioner
Tornado
Bats
Zap Executioner
Zap Tornado
Tornado
Tornado
Zap
Zap Tornado Executioner
Zap Tornado Executioner
Zap Tornado
Zap Tornado
Elite Barbarians Bats Zap Tornado Executioner
Zap Bats
Elite Barbarians
Zap
Zap
P.E.K.K.A
Zap Bats Goblin Gang
Zap Tornado Executioner
Goblin Gang Executioner
Zap Executioner
Zap Tornado
Elite Barbarians Executioner P.E.K.K.A
Zap Bats Goblin Gang Elite Barbarians Tornado
Bats Zap Tornado Executioner
Zap Tornado Executioner

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