My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Balloon Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Skeleton Army Balloon
Giant Snowball
Minions Skeleton Army Balloon
Zap
Minions Skeleton Army Balloon
Barbarian Barrel
Wizard Skeleton Army Executioner
The Log
Mini P.E.K.K.A Skeleton Army
Earthquake
Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Mini P.E.K.K.A Wizard Skeleton Army Balloon Executioner
Fireball
Minions Wizard Skeleton Army Balloon Executioner
Poison
Minions Wizard Skeleton Army Balloon Executioner
Lightning
Mini P.E.K.K.A Wizard Balloon Executioner
Rocket
Wizard Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Skeleton Army Mini P.E.K.K.A Giant Wizard Balloon Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Skeleton Army Mini P.E.K.K.A

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Balloon Minions Mini P.E.K.K.A Executioner
Minions
Giant Zap Mini P.E.K.K.A Balloon
Mini P.E.K.K.A
Giant Zap Minions Wizard
Giant
Zap Minions Mini P.E.K.K.A Wizard Balloon Executioner
Wizard
Mini P.E.K.K.A Giant Balloon
Skeleton Army
Balloon
Zap Minions Giant Wizard Executioner
Executioner
Zap Giant Balloon

Defense Synergies 1 8

Zap
Mini P.E.K.K.A Minions Skeleton Army Executioner
Minions
Zap
Mini P.E.K.K.A
Zap Wizard Skeleton Army Executioner
Giant
Wizard
Mini P.E.K.K.A Skeleton Army
Skeleton Army
Zap Mini P.E.K.K.A Wizard Executioner
Balloon
Executioner
Zap Mini P.E.K.K.A Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Wizard Executioner
Mini P.E.K.K.A Skeleton Army Zap Minions Executioner
Mini P.E.K.K.A Skeleton Army Minions Executioner
Mini P.E.K.K.A Skeleton Army Minions
Mini P.E.K.K.A Skeleton Army
Skeleton Army Zap Minions Executioner
Minions Zap Wizard Executioner
Zap
Mini P.E.K.K.A Minions Skeleton Army
Skeleton Army Mini P.E.K.K.A
Minions Skeleton Army Executioner Zap Wizard
Minions Executioner Zap Wizard
Mini P.E.K.K.A Skeleton Army Zap Minions Wizard
Wizard Skeleton Army Executioner Zap Minions Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army
Skeleton Army Zap Mini P.E.K.K.A
Wizard Minions Mini P.E.K.K.A Skeleton Army Executioner
Zap Minions Wizard Skeleton Army Executioner
Zap Wizard Executioner Minions
Mini P.E.K.K.A
Wizard Skeleton Army Minions Mini P.E.K.K.A Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Zap
Zap Mini P.E.K.K.A Wizard Executioner
Skeleton Army Zap Minions Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Zap
Mini P.E.K.K.A Skeleton Army Executioner
Wizard Executioner Zap Minions
Mini P.E.K.K.A Skeleton Army Minions
Mini P.E.K.K.A Skeleton Army
Zap Minions Mini P.E.K.K.A Skeleton Army
Skeleton Army
Minions Mini P.E.K.K.A
Skeleton Army Zap
Mini P.E.K.K.A Skeleton Army Wizard Executioner
Wizard Skeleton Army Executioner
Skeleton Army Zap Minions Mini P.E.K.K.A Executioner
Minions Executioner Zap Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Executioner
Wizard Executioner Zap
Wizard Executioner Zap Minions
Wizard Executioner
Zap Wizard Executioner
Zap Wizard
Minions Mini P.E.K.K.A
Zap Wizard
Zap Wizard Executioner
Executioner
Minions
Zap
Zap Wizard Executioner
Wizard Executioner
Minions Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard Executioner
Zap Wizard
Minions
Wizard
Zap
Zap Wizard Executioner
Zap Wizard Executioner
Zap Wizard
Zap
Zap Wizard Executioner
Zap Minions Wizard
Mini P.E.K.K.A
Zap Wizard
Zap
Wizard
Zap Minions Skeleton Army
Zap Wizard Executioner
Mini P.E.K.K.A Wizard Executioner
Zap Wizard Executioner
Zap
Executioner
Zap Minions
Zap Executioner
Zap Executioner

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