My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Witch Executioner Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Hunter Witch Bowler Executioner Ice Wizard Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Witch
Zap
Royal Giant Witch
Barbarian Barrel
Hunter Witch Executioner Ice Wizard Royal Ghost
The Log
Royal Giant Hunter Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Hunter Witch Bowler Executioner Ice Wizard Royal Ghost
Fireball
Hunter Witch Bowler Executioner Ice Wizard
Poison
Hunter Witch Executioner Ice Wizard
Lightning
Hunter Witch Bowler Executioner Ice Wizard
Rocket
Hunter Witch Bowler Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Hunter Witch Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Hunter Bowler Executioner Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bowler Executioner Ice Wizard Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Wizard Royal Ghost Hunter Witch Bowler Executioner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Ice Wizard Royal Ghost Hunter

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Royal Giant Hunter Witch Bowler Executioner Ice Wizard Royal Ghost
Royal Giant
Hunter Ice Wizard Zap Witch Bowler Executioner Royal Ghost
Hunter
Royal Giant Zap Bowler
Witch
Zap Royal Giant Bowler Royal Ghost
Bowler
Zap Royal Giant Hunter Witch Executioner Ice Wizard
Executioner
Zap Royal Giant Bowler
Ice Wizard
Royal Giant Zap Bowler
Royal Ghost
Zap Royal Giant Witch

Defense Synergies 0 12

Zap
Hunter Witch Bowler Executioner Ice Wizard Royal Ghost
Royal Giant
Hunter
Zap Bowler Ice Wizard
Witch
Zap Bowler Ice Wizard Royal Ghost
Bowler
Zap Hunter Witch Ice Wizard
Executioner
Zap
Ice Wizard
Zap Hunter Witch Bowler
Royal Ghost
Zap Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Executioner
Hunter Zap Witch Executioner Ice Wizard
Hunter Witch Bowler Executioner Ice Wizard
Hunter Witch Bowler Ice Wizard
Bowler
Bowler Zap Hunter Executioner Ice Wizard Royal Ghost
Hunter Zap Witch Executioner Ice Wizard
Bowler Zap
Hunter Witch Ice Wizard
Hunter Bowler Ice Wizard Royal Ghost
Witch Executioner Ice Wizard Zap Hunter Bowler Royal Ghost
Hunter Executioner Zap Witch Ice Wizard
Hunter Bowler Zap Witch Ice Wizard
Bowler Executioner Zap Hunter Witch Royal Ghost
Hunter
Zap Hunter Bowler
Hunter Witch Bowler Executioner
Zap Hunter Witch Bowler Executioner Ice Wizard Royal Ghost
Zap Hunter Witch Executioner Bowler Ice Wizard Royal Ghost
Hunter
Bowler Royal Ghost Hunter Witch Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Witch Bowler Royal Ghost
Zap Hunter Bowler Executioner Royal Ghost
Zap Hunter Witch Bowler
Hunter Bowler Zap
Hunter Witch Bowler Executioner
Executioner Zap Hunter Witch Ice Wizard
Hunter Witch Bowler Ice Wizard
Hunter
Zap Witch
Witch
Hunter Witch Bowler
Zap Bowler
Bowler Hunter Witch Executioner
Witch Bowler Executioner
Witch Zap Hunter Bowler Executioner
Bowler Executioner Zap Hunter Witch Ice Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost
Zap Bowler Executioner Ice Wizard Royal Ghost
Executioner Zap Bowler
Executioner Zap Hunter Witch Ice Wizard
Witch Bowler Executioner
Zap Hunter Bowler Executioner Ice Wizard
Zap
Bowler
Zap Bowler
Zap Executioner
Hunter Bowler Executioner
Zap
Zap Hunter Witch Bowler Executioner
Bowler Executioner
Zap Hunter Bowler Executioner
Zap Witch Bowler
Bowler
Bowler
Zap
Zap Hunter Witch Bowler Executioner Ice Wizard
Witch
Zap Hunter Witch Bowler Executioner Ice Wizard Royal Ghost
Zap Witch Bowler
Zap
Zap Hunter Witch Executioner Ice Wizard
Zap Witch
Bowler
Zap Hunter
Zap
Bowler
Zap Witch
Zap Hunter Witch Executioner Ice Wizard
Hunter Bowler Executioner
Zap Bowler Executioner
Zap
Executioner
Zap Witch Bowler
Zap Witch Executioner
Zap Witch Bowler Executioner Royal Ghost

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