My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Great!
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Giant Executioner Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Royal Giant Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Mortar Royal Giant Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Giant Guards Lava Hound
Giant Snowball
Goblins Spear Goblins Guards Lava Hound
Zap
Goblins Spear Goblins Mortar Royal Giant Guards Lava Hound
Barbarian Barrel
Goblins Spear Goblins Mortar Guards Executioner
The Log
Goblins Spear Goblins Royal Giant Guards
Earthquake
Spear Goblins Mortar Guards
Arrows
Goblins Spear Goblins Guards Lava Hound
Royal Delivery
Goblins Spear Goblins Guards Executioner Lava Hound
Fireball
Mortar Executioner Lava Hound
Poison
Spear Goblins Mortar Guards Executioner Lava Hound
Lightning
Mortar Executioner
Rocket
Mortar Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Guards Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Zap Guards Mortar Executioner Royal Giant Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Spear Goblins Zap Guards

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Royal Giant
Spear Goblins
Zap Mortar Royal Giant
Zap
Goblins Spear Goblins Mortar Royal Giant Guards Executioner Lava Hound
Mortar
Royal Giant Spear Goblins Zap
Royal Giant
Mortar Goblins Spear Goblins Zap Guards Executioner
Guards
Zap Royal Giant Lava Hound
Executioner
Zap Royal Giant
Lava Hound
Zap Guards

Defense Synergies 0 10

Goblins
Zap Mortar
Spear Goblins
Zap Mortar Guards
Zap
Goblins Spear Goblins Mortar Guards Executioner
Mortar
Goblins Spear Goblins Zap Guards
Royal Giant
Guards
Spear Goblins Zap Mortar Executioner
Executioner
Zap Guards
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Mortar Executioner
Goblins Zap Mortar Executioner
Mortar Goblins Executioner
Goblins Mortar Guards
Goblins Spear Goblins Zap Guards Executioner
Spear Goblins Zap Mortar Executioner
Zap
Goblins Mortar
Guards Goblins Spear Goblins
Goblins Guards Executioner Spear Goblins Zap
Executioner Spear Goblins Zap
Mortar Zap Guards
Executioner Goblins Zap Mortar Guards
Mortar
Zap Mortar
Goblins Mortar Executioner
Mortar Goblins Spear Goblins Zap Guards Executioner
Zap Mortar Executioner Spear Goblins Guards
Mortar
Goblins Spear Goblins Guards Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Goblins Spear Goblins Zap
Zap Mortar Executioner
Guards Goblins Spear Goblins Zap
Guards Zap
Guards Executioner
Executioner Zap
Guards Goblins Spear Goblins
Zap Goblins Spear Goblins Mortar
Guards
Guards
Zap Guards
Guards Executioner
Executioner
Guards Goblins Spear Goblins Zap Mortar Executioner
Executioner Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Guards
Mortar Zap Executioner
Guards
Executioner Zap Mortar
Executioner Spear Goblins Zap
Mortar Executioner
Zap Executioner
Zap Mortar
Goblins Guards
Zap Mortar
Zap Executioner
Mortar Executioner
Mortar
Zap Mortar
Spear Goblins Zap Mortar Executioner
Mortar Executioner
Mortar
Zap Mortar Executioner
Zap Mortar
Zap Mortar
Zap Mortar Executioner
Mortar Zap Executioner
Zap Mortar
Zap Mortar
Zap Executioner
Zap Guards
Zap Mortar
Zap
Zap Spear Goblins Guards
Zap Executioner
Executioner
Zap Mortar Executioner
Zap
Executioner
Zap Guards
Zap Executioner
Zap Mortar Executioner

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