My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Witch Fisherman Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mini P.E.K.K.A Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Wall Breakers Fisherman Sparky
Giant Snowball
Wall Breakers Witch Fisherman
Zap
Wall Breakers Witch Fisherman Sparky
Barbarian Barrel
Elixir Golem Wall Breakers Witch Sparky
The Log
Elixir Golem Mini P.E.K.K.A Wall Breakers Witch Fisherman Sparky
Earthquake
Elixir Golem Witch
Arrows
Wall Breakers Witch
Royal Delivery
Elixir Golem Mini P.E.K.K.A Wall Breakers Witch Fisherman Sparky
Fireball
Elixir Golem Wall Breakers Witch Fisherman Sparky
Poison
Elixir Golem Witch Fisherman Sparky
Lightning
Mini P.E.K.K.A Witch Fisherman Sparky
Rocket
Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Mini P.E.K.K.A Rage Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Wall Breakers Rage Elixir Golem Fisherman Mini P.E.K.K.A Witch Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Wall Breakers Rage Elixir Golem

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Sparky Elixir Golem Mini P.E.K.K.A Wall Breakers Witch Fisherman
Elixir Golem
Rage Zap Mini P.E.K.K.A Witch Sparky
Mini P.E.K.K.A
Sparky Zap Elixir Golem Rage
Wall Breakers
Zap
Rage
Elixir Golem Witch Sparky Mini P.E.K.K.A
Witch
Rage Zap Elixir Golem
Fisherman
Zap Sparky
Sparky
Zap Mini P.E.K.K.A Rage Elixir Golem Fisherman

Defense Synergies 1 6

Zap
Mini P.E.K.K.A Witch Fisherman Sparky
Elixir Golem
Mini P.E.K.K.A
Zap Witch Fisherman
Wall Breakers
Rage
Witch
Zap Mini P.E.K.K.A Fisherman
Fisherman
Zap Mini P.E.K.K.A Witch
Sparky
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Sparky
Mini P.E.K.K.A Sparky Zap Witch Fisherman
Mini P.E.K.K.A Witch Fisherman Sparky
Mini P.E.K.K.A Witch Sparky Fisherman
Mini P.E.K.K.A Sparky
Zap
Zap Witch
Zap Sparky
Mini P.E.K.K.A Witch Sparky Fisherman
Mini P.E.K.K.A Fisherman Sparky
Witch Zap Fisherman
Zap Witch
Mini P.E.K.K.A Sparky Zap Witch
Sparky Zap Mini P.E.K.K.A Witch
Mini P.E.K.K.A Sparky
Zap Mini P.E.K.K.A Fisherman Sparky
Sparky Mini P.E.K.K.A Witch Fisherman
Zap Witch Fisherman
Zap Witch Fisherman
Mini P.E.K.K.A Sparky Fisherman
Mini P.E.K.K.A Witch Fisherman Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Witch Fisherman Sparky
Zap Mini P.E.K.K.A Fisherman
Zap Mini P.E.K.K.A Witch Fisherman Sparky
Mini P.E.K.K.A Zap Fisherman Sparky
Mini P.E.K.K.A Witch Fisherman Sparky
Zap Witch
Mini P.E.K.K.A Sparky Witch
Mini P.E.K.K.A Fisherman Sparky
Zap Mini P.E.K.K.A Witch Sparky
Witch Sparky
Mini P.E.K.K.A Witch Sparky
Zap
Mini P.E.K.K.A Witch Sparky
Witch Sparky
Witch Sparky Zap Mini P.E.K.K.A Fisherman
Zap Mini P.E.K.K.A Witch Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Zap Fisherman
Sparky
Sparky
Zap Sparky
Zap Witch
Witch Sparky
Zap
Zap Fisherman
Mini P.E.K.K.A Fisherman Sparky
Zap Fisherman Sparky
Zap
Fisherman Sparky
Fisherman
Zap Fisherman Sparky
Zap Witch Sparky
Sparky
Sparky
Mini P.E.K.K.A Fisherman Sparky
Zap Mini P.E.K.K.A Fisherman Sparky
Zap Witch
Sparky
Fisherman Sparky
Zap
Zap Witch Sparky
Witch Fisherman
Zap Witch Fisherman Sparky
Zap Witch Fisherman Sparky
Zap Fisherman Sparky
Zap Witch Sparky
Zap Witch
Mini P.E.K.K.A Sparky
Zap Sparky
Zap Sparky
Sparky
Sparky
Zap Witch
Zap Witch
Mini P.E.K.K.A Sparky
Zap
Zap Sparky
Sparky
Zap Witch Sparky
Zap Witch
Zap Witch Sparky

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