My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Fisherman Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman
Giant Snowball
Baby Dragon Fisherman
Zap
Fisherman
Barbarian Barrel
Electro Wizard
The Log
Mini P.E.K.K.A Fisherman
Earthquake
Arrows
Royal Delivery
Mini P.E.K.K.A Baby Dragon Fisherman Electro Wizard
Fireball
Baby Dragon Fisherman Electro Wizard
Poison
Fisherman Electro Wizard
Lightning
Mini P.E.K.K.A Baby Dragon Fisherman Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Earthquake Fireball Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Earthquake Fisherman Fireball Mini P.E.K.K.A Baby Dragon Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Earthquake Fisherman Fireball

Attack Synergies 3 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Earthquake Fireball Electro Wizard Mini P.E.K.K.A Baby Dragon Fisherman Mega Knight
Earthquake
Zap Fireball Mini P.E.K.K.A Mega Knight
Fireball
Zap Earthquake Baby Dragon Electro Wizard Mega Knight
Mini P.E.K.K.A
Zap Earthquake Baby Dragon Electro Wizard Mega Knight
Baby Dragon
Zap Fireball Mini P.E.K.K.A Fisherman Electro Wizard Mega Knight
Fisherman
Zap Baby Dragon Mega Knight
Electro Wizard
Zap Fireball Mini P.E.K.K.A Baby Dragon Mega Knight
Mega Knight
Zap Earthquake Fireball Mini P.E.K.K.A Baby Dragon Fisherman Electro Wizard

Defense Synergies 5 14

Zap
Fireball Mini P.E.K.K.A Electro Wizard Mega Knight Earthquake Baby Dragon Fisherman
Earthquake
Zap Fireball Mini P.E.K.K.A Mega Knight
Fireball
Zap Earthquake Mini P.E.K.K.A Electro Wizard Mega Knight
Mini P.E.K.K.A
Zap Electro Wizard Earthquake Fireball Baby Dragon Fisherman
Baby Dragon
Zap Mini P.E.K.K.A Mega Knight
Fisherman
Zap Mini P.E.K.K.A Mega Knight
Electro Wizard
Zap Mini P.E.K.K.A Fireball Mega Knight
Mega Knight
Zap Earthquake Fireball Baby Dragon Fisherman Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Fireball Baby Dragon Electro Wizard
Mini P.E.K.K.A Zap Fisherman Electro Wizard Mega Knight
Mini P.E.K.K.A Fisherman Mega Knight Electro Wizard
Mini P.E.K.K.A Fisherman Electro Wizard Mega Knight
Earthquake Fireball Mini P.E.K.K.A Mega Knight
Fireball Zap Earthquake Baby Dragon Electro Wizard Mega Knight
Electro Wizard Zap Fireball Baby Dragon
Earthquake Zap Fireball Baby Dragon Electro Wizard Mega Knight
Mini P.E.K.K.A Fisherman
Mini P.E.K.K.A Fisherman Electro Wizard Mega Knight
Electro Wizard Zap Earthquake Fireball Baby Dragon Fisherman Mega Knight
Zap Fireball Baby Dragon Electro Wizard
Mini P.E.K.K.A Mega Knight Zap Earthquake Fireball Electro Wizard
Fireball Mega Knight Zap Earthquake Mini P.E.K.K.A Baby Dragon Electro Wizard
Mini P.E.K.K.A Electro Wizard Mega Knight
Zap Fireball Mini P.E.K.K.A Fisherman Electro Wizard Mega Knight
Mega Knight Fireball Mini P.E.K.K.A Fisherman Electro Wizard
Fireball Mega Knight Zap Baby Dragon Fisherman Electro Wizard
Zap Earthquake Baby Dragon Fireball Fisherman Electro Wizard Mega Knight
Mini P.E.K.K.A Fisherman Electro Wizard
Mega Knight Earthquake Fireball Mini P.E.K.K.A Baby Dragon Fisherman Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Zap Fireball Fisherman Electro Wizard
Fireball Electro Wizard Zap Mini P.E.K.K.A Baby Dragon Fisherman Mega Knight
Mega Knight Zap Mini P.E.K.K.A Fisherman Electro Wizard
Mini P.E.K.K.A Mega Knight Zap Fireball Fisherman Electro Wizard
Mini P.E.K.K.A Fisherman Mega Knight
Fireball Zap Baby Dragon Electro Wizard
Mini P.E.K.K.A Fireball Electro Wizard
Mini P.E.K.K.A Mega Knight Fisherman
Zap Electro Wizard Mega Knight Fireball Mini P.E.K.K.A Baby Dragon
Mega Knight Mini P.E.K.K.A
Mega Knight Zap Fireball Electro Wizard
Mini P.E.K.K.A Mega Knight Fireball
Fireball Baby Dragon Mega Knight
Electro Wizard Zap Fireball Mini P.E.K.K.A Baby Dragon Fisherman
Mega Knight Zap Earthquake Fireball Mini P.E.K.K.A Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Fireball Baby Dragon
Fireball Zap Baby Dragon Fisherman Electro Wizard
Earthquake Fireball Baby Dragon
Earthquake Fireball
Fireball Zap Earthquake Baby Dragon Mega Knight
Fireball Zap Baby Dragon
Earthquake Baby Dragon
Earthquake Fireball Zap Baby Dragon
Fireball Zap Fisherman
Fireball Mini P.E.K.K.A Fisherman Electro Wizard
Zap Earthquake Fireball Fisherman Electro Wizard
Fireball Zap Baby Dragon
Earthquake Fireball Baby Dragon Fisherman
Earthquake Fireball Baby Dragon Fisherman
Earthquake Zap Fireball Baby Dragon Fisherman
Earthquake Zap Fireball Baby Dragon
Earthquake Fireball Baby Dragon Mega Knight
Earthquake Fireball
Mini P.E.K.K.A Fisherman
Zap Earthquake Fireball Mini P.E.K.K.A Baby Dragon Fisherman Electro Wizard Mega Knight
Zap Earthquake Fireball Baby Dragon Mega Knight
Earthquake Fireball Baby Dragon Mega Knight
Fireball
Fisherman
Earthquake Zap Fireball Baby Dragon
Zap Earthquake Fireball Baby Dragon Mega Knight
Fisherman
Fireball Zap Earthquake Baby Dragon Fisherman Electro Wizard
Fireball Zap Baby Dragon Fisherman Mega Knight
Fireball Zap Baby Dragon Fisherman
Zap Fireball Baby Dragon Electro Wizard
Zap Electro Wizard Fireball
Fireball Mini P.E.K.K.A
Zap Earthquake Fireball Mega Knight
Zap Fireball Electro Wizard
Mega Knight
Earthquake Fireball
Zap Earthquake Electro Wizard Fireball
Fireball Zap Baby Dragon Electro Wizard
Fireball
Fireball Mini P.E.K.K.A Baby Dragon Electro Wizard Mega Knight
Zap Earthquake Fireball Baby Dragon
Zap Fireball
Mega Knight
Zap Fireball Baby Dragon Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Baby Dragon Electro Wizard Mega Knight

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