My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Dark Prince Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Miner
Giant Snowball
Dart Goblin Miner
Zap
Dart Goblin Dark Prince
Barbarian Barrel
Dart Goblin Wizard Dark Prince Electro Wizard
The Log
Dart Goblin Dark Prince
Earthquake
Arrows
Dart Goblin
Royal Delivery
Dart Goblin Wizard Dark Prince Miner Electro Wizard
Fireball
Dart Goblin Wizard Electro Wizard
Poison
Dart Goblin Wizard Electro Wizard
Lightning
Wizard Dark Prince Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Dart Goblin Miner Dark Prince Electro Wizard Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Dart Goblin Miner

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror Miner Electro Wizard Dart Goblin Dark Prince Mega Knight
Dart Goblin
Miner Zap Mirror Dark Prince Mega Knight
Wizard
Dark Prince Miner Mega Knight
Mirror
Zap Miner Dart Goblin
Dark Prince
Zap Dart Goblin Wizard Miner Electro Wizard
Miner
Zap Dart Goblin Mirror Wizard Dark Prince Electro Wizard Mega Knight
Electro Wizard
Zap Dark Prince Miner Mega Knight
Mega Knight
Zap Dart Goblin Wizard Miner Electro Wizard

Defense Synergies 3 16

Zap
Mirror Electro Wizard Mega Knight Dart Goblin Dark Prince Miner
Dart Goblin
Zap Mirror Dark Prince Miner Electro Wizard Mega Knight
Wizard
Dark Prince Electro Wizard Mega Knight
Mirror
Zap Dart Goblin Electro Wizard Mega Knight
Dark Prince
Zap Dart Goblin Wizard Electro Wizard
Miner
Zap Dart Goblin Mega Knight
Electro Wizard
Zap Dart Goblin Wizard Mirror Dark Prince Mega Knight
Mega Knight
Zap Dart Goblin Wizard Mirror Miner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Wizard Electro Wizard
Zap Dart Goblin Dark Prince Electro Wizard Mega Knight
Mega Knight Dart Goblin Dark Prince Electro Wizard
Dart Goblin Dark Prince Electro Wizard Mega Knight
Dark Prince Mega Knight
Zap Dart Goblin Dark Prince Electro Wizard Mega Knight
Dart Goblin Electro Wizard Zap Wizard
Zap Dart Goblin Electro Wizard Mega Knight
Dart Goblin Dark Prince Miner Electro Wizard Mega Knight
Dart Goblin Electro Wizard Zap Wizard Dark Prince Mega Knight
Zap Dart Goblin Wizard Electro Wizard
Mega Knight Zap Wizard Dark Prince Electro Wizard
Wizard Mega Knight Zap Dart Goblin Dark Prince Electro Wizard
Electro Wizard Mega Knight
Zap Electro Wizard Mega Knight
Wizard Mega Knight Dark Prince Electro Wizard
Mega Knight Zap Dart Goblin Wizard Dark Prince Electro Wizard
Zap Wizard Dart Goblin Dark Prince Electro Wizard Mega Knight
Dart Goblin Electro Wizard
Wizard Dark Prince Mega Knight Dart Goblin Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Dark Prince Electro Wizard
Electro Wizard Zap Wizard Miner Mega Knight
Mega Knight Zap Dark Prince Electro Wizard
Dark Prince Mega Knight Zap Electro Wizard
Dark Prince Mega Knight
Wizard Zap Dart Goblin Electro Wizard
Dark Prince Dart Goblin Electro Wizard
Mega Knight Dark Prince
Zap Electro Wizard Mega Knight Dark Prince
Dart Goblin
Mega Knight Dart Goblin Dark Prince
Mega Knight Zap Dark Prince Electro Wizard
Dark Prince Mega Knight Wizard
Wizard Dart Goblin Mega Knight
Electro Wizard Zap Dart Goblin Dark Prince
Mega Knight Zap Dart Goblin Wizard Dark Prince Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin
Zap Dart Goblin Miner Electro Wizard
Dart Goblin Miner
Dart Goblin Dark Prince
Wizard Zap Dark Prince Mega Knight
Wizard Zap Dart Goblin
Dart Goblin Wizard
Zap Dart Goblin Wizard
Miner Zap Dart Goblin Wizard
Electro Wizard
Miner Zap Dart Goblin Wizard Dark Prince Electro Wizard
Zap Dart Goblin Wizard
Dart Goblin Miner
Dart Goblin
Zap Dart Goblin
Zap Dart Goblin Wizard
Dart Goblin Wizard Mega Knight
Zap Dart Goblin Wizard Dark Prince Electro Wizard Mega Knight
Zap Dart Goblin Wizard Miner Mega Knight
Mega Knight
Wizard
Zap
Zap Wizard Dark Prince Mega Knight
Miner Zap Dart Goblin Wizard Electro Wizard
Zap Wizard Miner Mega Knight
Miner Zap Dart Goblin
Zap Dart Goblin Wizard Electro Wizard
Zap Electro Wizard Dart Goblin Wizard
Zap Dart Goblin Wizard Miner Mega Knight
Zap Electro Wizard
Mega Knight
Wizard
Zap Electro Wizard Dart Goblin Dark Prince
Zap Dart Goblin Wizard Electro Wizard
Miner Dart Goblin Wizard Dark Prince Electro Wizard Mega Knight
Zap Dart Goblin Wizard
Zap
Dart Goblin Dark Prince Mega Knight
Zap Dart Goblin Electro Wizard
Zap Dart Goblin Electro Wizard
Zap Dart Goblin Dark Prince Miner Electro Wizard Mega Knight

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