My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Musketeer Furnace Wizard Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Furnace Wizard Ice Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Dart Goblin Musketeer Furnace
Zap
Dart Goblin Furnace
Barbarian Barrel
Dart Goblin Musketeer Furnace Wizard Ice Wizard Magic Archer
The Log
Dart Goblin Musketeer Furnace
Earthquake
Furnace
Arrows
Dart Goblin Furnace
Royal Delivery
Dart Goblin Musketeer Wizard Ice Wizard Magic Archer
Fireball
Dart Goblin Musketeer Furnace Wizard Ice Wizard Magic Archer
Poison
Dart Goblin Musketeer Furnace Wizard Ice Wizard Magic Archer
Lightning
Musketeer Furnace Wizard Ice Wizard Magic Archer
Rocket
Musketeer Furnace Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Wizard Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Wizard The Log Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Musketeer Furnace Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Dart Goblin Ice Wizard Musketeer Furnace Magic Archer Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Dart Goblin Ice Wizard

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Dart Goblin Musketeer Furnace The Log Ice Wizard Magic Archer
Dart Goblin
Zap The Log
Musketeer
Zap The Log
Furnace
Zap
Wizard
The Log
Zap Dart Goblin Musketeer Magic Archer
Ice Wizard
Zap
Magic Archer
Zap The Log

Defense Synergies 1 18

Zap
Dart Goblin Musketeer Furnace The Log Ice Wizard Magic Archer
Dart Goblin
Zap Musketeer Furnace The Log Ice Wizard Magic Archer
Musketeer
The Log Zap Dart Goblin Furnace
Furnace
Zap Dart Goblin Musketeer Ice Wizard Magic Archer
Wizard
The Log Ice Wizard
The Log
Musketeer Zap Dart Goblin Wizard Ice Wizard Magic Archer
Ice Wizard
Zap Dart Goblin Furnace Wizard The Log
Magic Archer
Zap Dart Goblin Furnace The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Musketeer Wizard The Log Magic Archer
Zap Dart Goblin Musketeer Furnace The Log Ice Wizard
Furnace Dart Goblin Musketeer Ice Wizard
Dart Goblin Musketeer Furnace Ice Wizard
The Log
The Log Zap Dart Goblin Musketeer Furnace Ice Wizard Magic Archer
Dart Goblin Musketeer Furnace Zap Wizard Ice Wizard Magic Archer
Zap Dart Goblin Musketeer The Log Magic Archer
Musketeer Furnace Ice Wizard
Dart Goblin Musketeer Ice Wizard
Dart Goblin Ice Wizard Zap Musketeer Furnace Wizard The Log Magic Archer
Musketeer Zap Dart Goblin Furnace Wizard Ice Wizard Magic Archer
Furnace Zap Musketeer Wizard The Log Ice Wizard
Wizard Zap Dart Goblin Furnace The Log Magic Archer
Furnace
Zap Furnace The Log
Wizard Musketeer Furnace
Zap Dart Goblin Musketeer Furnace Wizard The Log Ice Wizard Magic Archer
Zap Furnace Wizard The Log Dart Goblin Musketeer Ice Wizard Magic Archer
Dart Goblin Musketeer
Wizard Dart Goblin Musketeer Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Furnace
Zap Musketeer Wizard The Log Magic Archer
Zap Musketeer Furnace The Log
Zap Musketeer The Log
Musketeer
Furnace Wizard Zap Dart Goblin Musketeer Ice Wizard Magic Archer
Dart Goblin Musketeer Furnace Ice Wizard
Zap The Log Magic Archer
Dart Goblin Musketeer
Dart Goblin Musketeer
Zap The Log
Wizard
Wizard Dart Goblin Musketeer Furnace Magic Archer
Zap Dart Goblin Musketeer Furnace The Log Magic Archer
Zap Dart Goblin Musketeer Wizard The Log Ice Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Dart Goblin Musketeer The Log
Zap Dart Goblin Musketeer The Log Ice Wizard Magic Archer
Dart Goblin The Log Magic Archer
Dart Goblin Musketeer The Log
Wizard Zap Furnace The Log Magic Archer
Wizard Zap Dart Goblin Musketeer Furnace Ice Wizard Magic Archer
Dart Goblin Musketeer Furnace Wizard The Log Magic Archer
The Log Zap Dart Goblin Wizard Ice Wizard Magic Archer
The Log Zap Dart Goblin Wizard
Musketeer
Zap Dart Goblin Musketeer Wizard The Log Magic Archer
Zap Dart Goblin Musketeer Wizard Magic Archer
Dart Goblin Musketeer The Log Magic Archer
Dart Goblin Musketeer Magic Archer
Zap Dart Goblin Musketeer Furnace The Log Magic Archer
Zap Dart Goblin Musketeer Furnace Wizard The Log Magic Archer
Magic Archer Dart Goblin Musketeer Furnace Wizard The Log
Zap Dart Goblin Musketeer Wizard The Log Magic Archer
Zap Dart Goblin Wizard The Log Magic Archer
Musketeer The Log Magic Archer
Wizard
Musketeer The Log
Zap Musketeer The Log
Zap The Log Furnace Wizard Ice Wizard Magic Archer
The Log Zap Dart Goblin Musketeer Wizard Ice Wizard Magic Archer
Zap Musketeer Wizard The Log Magic Archer
Zap Dart Goblin Musketeer The Log Magic Archer
Zap Dart Goblin Musketeer Furnace Wizard Ice Wizard Magic Archer
Zap Dart Goblin Musketeer Wizard
Zap Dart Goblin Musketeer Wizard The Log Magic Archer
Zap Magic Archer
Wizard The Log Magic Archer
Zap Dart Goblin Musketeer Magic Archer
Zap Dart Goblin Musketeer Wizard Ice Wizard Magic Archer
The Log
Dart Goblin Musketeer Wizard Magic Archer
The Log Zap Dart Goblin Musketeer Wizard Magic Archer
Zap
Dart Goblin Musketeer
Zap Dart Goblin Musketeer The Log Magic Archer
Zap Dart Goblin Musketeer Magic Archer
Zap Dart Goblin Musketeer The Log Magic Archer

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