My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Inferno Tower Wizard Witch Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch P.E.K.K.A Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Dart Goblin Witch Ram Rider
Zap
Dart Goblin Inferno Tower Witch Ram Rider
Barbarian Barrel
Dart Goblin Inferno Tower Wizard Witch Electro Wizard
The Log
Dart Goblin Witch Ram Rider
Earthquake
Inferno Tower Witch
Arrows
Dart Goblin Witch
Royal Delivery
Dart Goblin Wizard Witch P.E.K.K.A Electro Wizard Ram Rider
Fireball
Dart Goblin Inferno Tower Wizard Witch Electro Wizard Ram Rider
Poison
Dart Goblin Inferno Tower Wizard Witch Electro Wizard
Lightning
Inferno Tower Wizard Witch Electro Wizard Ram Rider
Rocket
Inferno Tower Wizard Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Dart Goblin Electro Wizard Inferno Tower Wizard Witch Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Dart Goblin Electro Wizard Inferno Tower

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Electro Wizard Ram Rider Dart Goblin Witch
Dart Goblin
Zap P.E.K.K.A Ram Rider
Inferno Tower
Wizard
P.E.K.K.A Ram Rider
Witch
Zap P.E.K.K.A Ram Rider
P.E.K.K.A
Zap Electro Wizard Dart Goblin Wizard Witch Ram Rider
Electro Wizard
Zap P.E.K.K.A Ram Rider
Ram Rider
Zap Dart Goblin Wizard Witch P.E.K.K.A Electro Wizard

Defense Synergies 2 14

Zap
Electro Wizard Dart Goblin Inferno Tower Witch P.E.K.K.A Ram Rider
Dart Goblin
Zap Inferno Tower P.E.K.K.A Electro Wizard Ram Rider
Inferno Tower
Electro Wizard Zap Dart Goblin
Wizard
P.E.K.K.A Electro Wizard
Witch
Zap Electro Wizard
P.E.K.K.A
Zap Dart Goblin Wizard Electro Wizard
Electro Wizard
Zap Inferno Tower Dart Goblin Wizard Witch P.E.K.K.A Ram Rider
Ram Rider
Zap Dart Goblin Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Inferno Tower Wizard Electro Wizard Ram Rider
Inferno Tower P.E.K.K.A Zap Dart Goblin Witch Electro Wizard Ram Rider
Inferno Tower Witch P.E.K.K.A Ram Rider Dart Goblin Electro Wizard
Inferno Tower Witch P.E.K.K.A Dart Goblin Electro Wizard Ram Rider
P.E.K.K.A
Zap Dart Goblin Electro Wizard
Dart Goblin Inferno Tower Electro Wizard Ram Rider Zap Wizard Witch
Zap Dart Goblin Inferno Tower P.E.K.K.A Electro Wizard Ram Rider
Inferno Tower Witch P.E.K.K.A
Dart Goblin Inferno Tower Electro Wizard
Dart Goblin Witch Electro Wizard Zap Wizard Ram Rider
Inferno Tower Zap Dart Goblin Wizard Witch Electro Wizard Ram Rider
Inferno Tower P.E.K.K.A Zap Wizard Witch Electro Wizard Ram Rider
Wizard Zap Dart Goblin Witch P.E.K.K.A Electro Wizard
Inferno Tower P.E.K.K.A Electro Wizard Ram Rider
Inferno Tower Zap P.E.K.K.A Electro Wizard Ram Rider
Wizard Inferno Tower Witch P.E.K.K.A Electro Wizard
Zap Dart Goblin Wizard Witch Electro Wizard Ram Rider
Zap Wizard Witch Dart Goblin Electro Wizard Ram Rider
P.E.K.K.A Dart Goblin Inferno Tower Electro Wizard Ram Rider
Wizard Dart Goblin Witch P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Inferno Tower Witch P.E.K.K.A Electro Wizard
Electro Wizard Zap Wizard
P.E.K.K.A Zap Inferno Tower Witch Electro Wizard Ram Rider
P.E.K.K.A Zap Inferno Tower Electro Wizard Ram Rider
Inferno Tower P.E.K.K.A Witch Ram Rider
Wizard Zap Dart Goblin Witch Electro Wizard Ram Rider
P.E.K.K.A Dart Goblin Inferno Tower Witch Electro Wizard Ram Rider
Inferno Tower P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Inferno Tower Witch
Inferno Tower Witch P.E.K.K.A Dart Goblin
P.E.K.K.A Dart Goblin Inferno Tower Witch
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Inferno Tower Wizard Witch Ram Rider
Wizard Dart Goblin Witch
Inferno Tower Witch Electro Wizard Zap Dart Goblin P.E.K.K.A
Zap Dart Goblin Inferno Tower Wizard Witch P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin
Zap Dart Goblin Electro Wizard Ram Rider
Dart Goblin
Dart Goblin
Wizard Zap
Wizard Zap Dart Goblin Witch Ram Rider
Dart Goblin Wizard Witch
Zap Dart Goblin Wizard Ram Rider
Zap Dart Goblin Wizard Ram Rider
Electro Wizard
Zap Dart Goblin Wizard Electro Wizard Ram Rider
Zap Dart Goblin Wizard
Dart Goblin
Dart Goblin
Zap Dart Goblin
Zap Dart Goblin Wizard Witch
Dart Goblin Wizard
Zap Dart Goblin Wizard Electro Wizard
Zap Dart Goblin Wizard Witch
Wizard
Zap
Zap Wizard Witch
Witch
Zap Dart Goblin Wizard Witch Electro Wizard Ram Rider
Zap Wizard Witch Ram Rider
Zap Dart Goblin
Zap Dart Goblin Wizard Witch Electro Wizard
Zap Electro Wizard Dart Goblin Wizard Witch
Zap Dart Goblin Wizard
Zap Electro Wizard
P.E.K.K.A
Wizard
Zap Electro Wizard Dart Goblin Witch
Zap Dart Goblin Wizard Witch Electro Wizard Ram Rider
Dart Goblin Wizard Electro Wizard
Zap Dart Goblin Wizard
Zap
Dart Goblin P.E.K.K.A
Zap Dart Goblin Witch Electro Wizard
Zap Dart Goblin Witch Electro Wizard
Zap Dart Goblin Witch Electro Wizard

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