My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Hog Rider Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Giant Skeleton Miner
Giant Snowball
Dart Goblin Hog Rider Skeleton Army Baby Dragon Miner
Zap
Dart Goblin Skeleton Army
Barbarian Barrel
Dart Goblin Wizard Skeleton Army Giant Skeleton
The Log
Dart Goblin Hog Rider Skeleton Army Giant Skeleton
Earthquake
Hog Rider Skeleton Army
Arrows
Dart Goblin Skeleton Army
Royal Delivery
Dart Goblin Hog Rider Wizard Skeleton Army Baby Dragon Giant Skeleton Miner
Fireball
Dart Goblin Hog Rider Wizard Skeleton Army Baby Dragon
Poison
Dart Goblin Wizard Skeleton Army
Lightning
Wizard Baby Dragon
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon Giant Skeleton Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Dart Goblin Skeleton Army Miner Hog Rider Baby Dragon Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Dart Goblin Skeleton Army Miner

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Miner Dart Goblin Baby Dragon Giant Skeleton
Dart Goblin
Miner Zap Hog Rider Baby Dragon Giant Skeleton
Hog Rider
Zap Dart Goblin Wizard Baby Dragon Giant Skeleton
Wizard
Hog Rider Giant Skeleton Miner
Skeleton Army
Baby Dragon
Zap Dart Goblin Hog Rider Giant Skeleton Miner
Giant Skeleton
Zap Dart Goblin Hog Rider Wizard Baby Dragon Miner
Miner
Zap Dart Goblin Wizard Baby Dragon Giant Skeleton

Defense Synergies 0 13

Zap
Dart Goblin Skeleton Army Baby Dragon Giant Skeleton Miner
Dart Goblin
Zap Skeleton Army Baby Dragon Giant Skeleton Miner
Hog Rider
Wizard
Skeleton Army Giant Skeleton
Skeleton Army
Zap Dart Goblin Wizard Giant Skeleton
Baby Dragon
Zap Dart Goblin Giant Skeleton
Giant Skeleton
Zap Dart Goblin Wizard Skeleton Army Baby Dragon
Miner
Zap Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Wizard Baby Dragon
Skeleton Army Zap Dart Goblin
Skeleton Army Dart Goblin Giant Skeleton
Skeleton Army Dart Goblin
Skeleton Army Giant Skeleton
Skeleton Army Zap Dart Goblin Baby Dragon
Dart Goblin Zap Wizard Baby Dragon
Zap Dart Goblin Baby Dragon Giant Skeleton
Skeleton Army
Skeleton Army Dart Goblin Giant Skeleton Miner
Dart Goblin Skeleton Army Zap Wizard Baby Dragon Giant Skeleton
Zap Dart Goblin Wizard Baby Dragon
Skeleton Army Zap Wizard Giant Skeleton
Wizard Skeleton Army Zap Dart Goblin Baby Dragon
Skeleton Army
Skeleton Army Zap
Wizard Skeleton Army
Zap Dart Goblin Wizard Skeleton Army Baby Dragon
Zap Wizard Baby Dragon Dart Goblin Giant Skeleton
Dart Goblin
Wizard Skeleton Army Dart Goblin Baby Dragon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Giant Skeleton
Zap Wizard Baby Dragon Miner
Skeleton Army Giant Skeleton Zap
Skeleton Army Giant Skeleton Zap
Giant Skeleton Skeleton Army
Wizard Zap Dart Goblin Baby Dragon
Skeleton Army Dart Goblin Giant Skeleton
Giant Skeleton Skeleton Army
Zap Giant Skeleton Skeleton Army Baby Dragon
Dart Goblin Skeleton Army
Dart Goblin Giant Skeleton
Skeleton Army Zap Giant Skeleton
Skeleton Army Giant Skeleton Wizard
Wizard Dart Goblin Skeleton Army Baby Dragon
Skeleton Army Zap Dart Goblin Baby Dragon Giant Skeleton
Zap Dart Goblin Wizard Baby Dragon Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Baby Dragon Giant Skeleton
Zap Dart Goblin Baby Dragon Miner
Dart Goblin Baby Dragon Giant Skeleton Miner
Dart Goblin Giant Skeleton
Wizard Zap Baby Dragon
Wizard Zap Dart Goblin Baby Dragon
Dart Goblin Wizard Baby Dragon
Zap Dart Goblin Wizard Baby Dragon
Miner Zap Dart Goblin Wizard
Miner Zap Dart Goblin Wizard
Zap Dart Goblin Wizard Baby Dragon
Dart Goblin Baby Dragon Miner
Dart Goblin Baby Dragon
Zap Dart Goblin Baby Dragon
Zap Dart Goblin Wizard Baby Dragon
Dart Goblin Wizard Baby Dragon
Zap Dart Goblin Wizard Baby Dragon
Zap Dart Goblin Wizard Baby Dragon Miner
Baby Dragon Giant Skeleton
Wizard
Zap Baby Dragon
Zap Wizard Baby Dragon
Miner Zap Dart Goblin Wizard Baby Dragon
Zap Wizard Baby Dragon Miner
Miner Zap Dart Goblin Baby Dragon
Zap Dart Goblin Wizard Baby Dragon
Zap Dart Goblin Wizard
Zap Dart Goblin Wizard Miner
Zap
Giant Skeleton
Wizard
Zap Dart Goblin Skeleton Army
Zap Dart Goblin Wizard Baby Dragon
Miner Dart Goblin Wizard Baby Dragon
Zap Dart Goblin Wizard Baby Dragon
Zap Giant Skeleton
Dart Goblin
Zap Dart Goblin Baby Dragon Giant Skeleton
Zap Dart Goblin
Zap Dart Goblin Baby Dragon Giant Skeleton Miner

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