My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Flying Machine Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Wizard P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Flying Machine Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Dart Goblin Flying Machine Hog Rider
Zap
Dart Goblin Flying Machine
Barbarian Barrel
Dart Goblin Wizard Electro Wizard
The Log
Dart Goblin Hog Rider
Earthquake
Hog Rider
Arrows
Dart Goblin Flying Machine
Royal Delivery
Dart Goblin Flying Machine Hog Rider Wizard P.E.K.K.A Electro Wizard
Fireball
Dart Goblin Flying Machine Hog Rider Wizard Electro Wizard
Poison
Dart Goblin Flying Machine Wizard Electro Wizard
Lightning
Wizard Electro Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Dart Goblin Flying Machine Hog Rider Electro Wizard Wizard Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Dart Goblin Flying Machine Hog Rider

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider P.E.K.K.A Electro Wizard Dart Goblin Flying Machine
Dart Goblin
Zap Hog Rider P.E.K.K.A
Flying Machine
Zap Hog Rider P.E.K.K.A
Hog Rider
Zap Lightning Dart Goblin Flying Machine Wizard Electro Wizard
Wizard
Hog Rider P.E.K.K.A
Lightning
Hog Rider
P.E.K.K.A
Zap Electro Wizard Dart Goblin Flying Machine Wizard
Electro Wizard
Zap P.E.K.K.A Hog Rider

Defense Synergies 1 11

Zap
Electro Wizard Dart Goblin Flying Machine P.E.K.K.A
Dart Goblin
Zap Flying Machine P.E.K.K.A Electro Wizard
Flying Machine
Zap Dart Goblin P.E.K.K.A Electro Wizard
Hog Rider
Wizard
P.E.K.K.A Electro Wizard
Lightning
P.E.K.K.A
Zap Dart Goblin Flying Machine Wizard Electro Wizard
Electro Wizard
Zap Dart Goblin Flying Machine Wizard P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Dart Goblin Flying Machine Wizard Electro Wizard
P.E.K.K.A Zap Dart Goblin Flying Machine Electro Wizard
P.E.K.K.A Dart Goblin Lightning Electro Wizard
P.E.K.K.A Dart Goblin Electro Wizard
Lightning P.E.K.K.A
Zap Dart Goblin Flying Machine Electro Wizard
Dart Goblin Lightning Electro Wizard Zap Flying Machine Wizard
Lightning Zap Dart Goblin Flying Machine P.E.K.K.A Electro Wizard
P.E.K.K.A
Dart Goblin Electro Wizard
Dart Goblin Electro Wizard Zap Flying Machine Wizard
Zap Dart Goblin Flying Machine Wizard Electro Wizard
P.E.K.K.A Zap Flying Machine Wizard Lightning Electro Wizard
Wizard Zap Dart Goblin P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Zap Lightning P.E.K.K.A Electro Wizard
Wizard P.E.K.K.A Electro Wizard
Zap Dart Goblin Flying Machine Wizard Electro Wizard
Zap Wizard Dart Goblin Flying Machine Electro Wizard
P.E.K.K.A Dart Goblin Electro Wizard
Wizard Dart Goblin Flying Machine P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Flying Machine Wizard Lightning
P.E.K.K.A Zap Lightning Electro Wizard
Lightning P.E.K.K.A Zap Electro Wizard
P.E.K.K.A
Wizard Zap Dart Goblin Flying Machine Electro Wizard
P.E.K.K.A Dart Goblin Flying Machine Lightning Electro Wizard
P.E.K.K.A
Zap Lightning P.E.K.K.A Electro Wizard Flying Machine
P.E.K.K.A Dart Goblin
P.E.K.K.A Dart Goblin Flying Machine
Lightning P.E.K.K.A Zap Electro Wizard
Lightning P.E.K.K.A Wizard
Wizard Dart Goblin Flying Machine
Electro Wizard Zap Dart Goblin Flying Machine Lightning P.E.K.K.A
Zap Dart Goblin Flying Machine Wizard P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Dart Goblin Flying Machine
Zap Dart Goblin Flying Machine Electro Wizard
Lightning Dart Goblin Flying Machine
Lightning Dart Goblin Flying Machine
Wizard Zap
Wizard Zap Dart Goblin Flying Machine
Dart Goblin Flying Machine Wizard
Zap Dart Goblin Flying Machine Wizard Lightning
Zap Dart Goblin Flying Machine Wizard Lightning
Lightning Electro Wizard
Lightning Zap Dart Goblin Flying Machine Wizard Electro Wizard
Lightning Zap Dart Goblin Flying Machine Wizard
Flying Machine Lightning Dart Goblin
Lightning Dart Goblin Flying Machine
Lightning Zap Dart Goblin Flying Machine
Lightning Zap Dart Goblin Flying Machine Wizard
Lightning Dart Goblin Flying Machine Wizard
Lightning
Lightning
Lightning Zap Dart Goblin Flying Machine Wizard Electro Wizard
Lightning Zap Dart Goblin Flying Machine Wizard
Lightning
Lightning Wizard
Lightning
Lightning Zap Flying Machine
Zap Wizard
Zap Dart Goblin Flying Machine Wizard Lightning Electro Wizard
Lightning Zap Flying Machine Wizard
Lightning Zap Dart Goblin
Lightning Zap Dart Goblin Flying Machine Wizard Electro Wizard
Zap Lightning Electro Wizard Dart Goblin Flying Machine Wizard
Lightning
Lightning Zap Dart Goblin Wizard
Zap Lightning Electro Wizard
P.E.K.K.A
Wizard Lightning
Zap Lightning Electro Wizard Dart Goblin Flying Machine
Lightning Zap Dart Goblin Flying Machine Wizard Electro Wizard
Lightning Dart Goblin Flying Machine Wizard Electro Wizard
Zap Dart Goblin Flying Machine Wizard Lightning
Lightning Zap
Dart Goblin Flying Machine P.E.K.K.A
Zap Dart Goblin Flying Machine Lightning Electro Wizard
Zap Dart Goblin Flying Machine Lightning Electro Wizard
Lightning Zap Dart Goblin Flying Machine Electro Wizard

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