My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Balloon Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Giant Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Army Balloon Inferno Dragon
Giant Snowball
Dart Goblin Skeleton Army Balloon Inferno Dragon Lumberjack
Zap
Dart Goblin Skeleton Army Balloon Inferno Dragon
Barbarian Barrel
Dart Goblin Wizard Skeleton Army Lumberjack
The Log
Dart Goblin Skeleton Army Lumberjack
Earthquake
Skeleton Army
Arrows
Dart Goblin Skeleton Army
Royal Delivery
Dart Goblin Wizard Skeleton Army Balloon Inferno Dragon Lumberjack
Fireball
Dart Goblin Wizard Skeleton Army Balloon Inferno Dragon Lumberjack
Poison
Dart Goblin Wizard Skeleton Army Balloon
Lightning
Wizard Balloon Inferno Dragon Lumberjack
Rocket
Wizard Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Dart Goblin Skeleton Army Inferno Dragon Lumberjack Giant Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Dart Goblin Skeleton Army Inferno Dragon

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Balloon Dart Goblin Lumberjack
Dart Goblin
Zap Giant Balloon
Giant
Zap Dart Goblin Wizard Balloon Lumberjack
Wizard
Giant Balloon Lumberjack
Skeleton Army
Balloon
Zap Lumberjack Dart Goblin Giant Wizard
Inferno Dragon
Lumberjack
Balloon Zap Giant Wizard

Defense Synergies 0 11

Zap
Dart Goblin Skeleton Army Inferno Dragon Lumberjack
Dart Goblin
Zap Skeleton Army Inferno Dragon Lumberjack
Giant
Wizard
Skeleton Army Lumberjack
Skeleton Army
Zap Dart Goblin Wizard Inferno Dragon Lumberjack
Balloon
Inferno Dragon
Zap Dart Goblin Skeleton Army
Lumberjack
Zap Dart Goblin Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Wizard
Skeleton Army Inferno Dragon Lumberjack Zap Dart Goblin
Skeleton Army Lumberjack Dart Goblin Inferno Dragon
Skeleton Army Inferno Dragon Lumberjack Dart Goblin
Skeleton Army Lumberjack
Skeleton Army Zap Dart Goblin Lumberjack
Dart Goblin Inferno Dragon Zap Wizard
Zap Dart Goblin
Inferno Dragon Skeleton Army Lumberjack
Skeleton Army Dart Goblin Lumberjack
Dart Goblin Skeleton Army Zap Wizard Lumberjack
Inferno Dragon Zap Dart Goblin Wizard
Skeleton Army Lumberjack Zap Wizard
Wizard Skeleton Army Zap Dart Goblin Lumberjack
Skeleton Army Inferno Dragon Lumberjack
Skeleton Army Zap Inferno Dragon Lumberjack
Wizard Skeleton Army Lumberjack
Zap Dart Goblin Wizard Skeleton Army Lumberjack
Zap Wizard Dart Goblin Inferno Dragon Lumberjack
Dart Goblin Inferno Dragon Lumberjack
Wizard Skeleton Army Dart Goblin Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Zap
Zap Wizard Inferno Dragon Lumberjack
Skeleton Army Lumberjack Zap
Skeleton Army Lumberjack Zap
Skeleton Army Inferno Dragon Lumberjack
Wizard Zap Dart Goblin
Skeleton Army Dart Goblin Lumberjack
Skeleton Army Inferno Dragon Lumberjack
Zap Skeleton Army Inferno Dragon
Dart Goblin Skeleton Army Inferno Dragon
Inferno Dragon Dart Goblin Lumberjack
Skeleton Army Zap
Skeleton Army Wizard Lumberjack
Wizard Dart Goblin Skeleton Army
Skeleton Army Zap Dart Goblin Inferno Dragon Lumberjack
Zap Dart Goblin Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin
Zap Dart Goblin
Dart Goblin
Dart Goblin
Wizard Zap
Wizard Zap Dart Goblin
Dart Goblin Wizard
Zap Dart Goblin Wizard
Zap Dart Goblin Wizard
Lumberjack
Zap Dart Goblin Wizard
Zap Dart Goblin Wizard
Dart Goblin
Dart Goblin
Zap Dart Goblin
Zap Dart Goblin Wizard
Dart Goblin Wizard
Zap Dart Goblin Wizard
Zap Dart Goblin Wizard
Wizard
Zap
Zap Wizard
Inferno Dragon
Zap Dart Goblin Wizard
Zap Wizard
Zap Dart Goblin
Zap Dart Goblin Wizard
Zap Dart Goblin Wizard
Zap Dart Goblin Wizard
Zap
Wizard
Zap Dart Goblin Skeleton Army
Zap Dart Goblin Wizard
Dart Goblin Wizard Lumberjack
Zap Dart Goblin Wizard
Zap
Dart Goblin
Zap Dart Goblin
Zap Dart Goblin
Zap Dart Goblin

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