My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Dart Goblin Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Dart Goblin Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Minions Barbarians Dart Goblin Hog Rider Princess
Zap
Minions Dart Goblin Princess
Barbarian Barrel
Barbarians Dart Goblin Princess Electro Wizard
The Log
Barbarians Dart Goblin Hog Rider Princess
Earthquake
Barbarians Hog Rider
Arrows
Minions Dart Goblin Princess
Royal Delivery
Minions Barbarians Dart Goblin Hog Rider Princess Electro Wizard
Fireball
Minions Barbarians Dart Goblin Hog Rider Princess Electro Wizard
Poison
Minions Barbarians Dart Goblin Princess Electro Wizard
Lightning
Electro Wizard
Rocket
Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Dart Goblin Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Dart Goblin Princess Fireball Hog Rider Electro Wizard Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Dart Goblin Princess

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Electro Wizard Minions Dart Goblin Princess
Minions
Hog Rider Zap
Barbarians
Hog Rider
Dart Goblin
Zap Hog Rider Princess
Fireball
Zap Hog Rider Princess Electro Wizard
Hog Rider
Zap Minions Fireball Barbarians Dart Goblin Princess Electro Wizard
Princess
Zap Dart Goblin Fireball Hog Rider
Electro Wizard
Zap Fireball Hog Rider

Defense Synergies 2 10

Zap
Fireball Electro Wizard Minions Barbarians Dart Goblin Princess
Minions
Zap Dart Goblin Electro Wizard
Barbarians
Zap
Dart Goblin
Zap Minions Princess Electro Wizard
Fireball
Zap Princess Electro Wizard
Hog Rider
Princess
Zap Dart Goblin Fireball
Electro Wizard
Zap Minions Dart Goblin Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Dart Goblin Fireball Electro Wizard
Barbarians Zap Minions Dart Goblin Electro Wizard
Barbarians Minions Dart Goblin Electro Wizard
Barbarians Minions Dart Goblin Electro Wizard
Barbarians Fireball Princess
Fireball Zap Minions Dart Goblin Electro Wizard
Minions Dart Goblin Electro Wizard Zap Fireball Princess
Zap Barbarians Dart Goblin Fireball Electro Wizard
Barbarians Minions Princess
Barbarians Dart Goblin Electro Wizard
Minions Barbarians Dart Goblin Electro Wizard Zap Fireball Princess
Minions Zap Dart Goblin Fireball Princess Electro Wizard
Barbarians Zap Minions Fireball Electro Wizard
Fireball Zap Minions Barbarians Dart Goblin Princess Electro Wizard
Barbarians Electro Wizard
Barbarians Zap Fireball Electro Wizard
Barbarians Minions Fireball Electro Wizard
Fireball Zap Minions Barbarians Dart Goblin Electro Wizard
Zap Minions Barbarians Dart Goblin Fireball Princess Electro Wizard
Barbarians Dart Goblin Electro Wizard
Minions Barbarians Dart Goblin Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Fireball Electro Wizard
Fireball Electro Wizard Zap
Barbarians Zap Minions Electro Wizard
Zap Barbarians Fireball Electro Wizard
Barbarians
Fireball Zap Minions Dart Goblin Princess Electro Wizard
Minions Barbarians Dart Goblin Fireball Electro Wizard
Barbarians
Zap Electro Wizard Minions Barbarians Fireball
Barbarians Dart Goblin
Minions Barbarians Dart Goblin
Zap Barbarians Fireball Electro Wizard
Barbarians Fireball
Barbarians Dart Goblin Fireball Princess
Barbarians Electro Wizard Zap Minions Dart Goblin Fireball
Minions Zap Barbarians Dart Goblin Fireball Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Dart Goblin
Fireball Zap Dart Goblin Princess Electro Wizard
Dart Goblin Fireball
Barbarians Dart Goblin Fireball
Fireball Zap
Fireball Zap Minions Dart Goblin Princess
Dart Goblin Princess
Fireball Zap Dart Goblin Princess
Fireball Zap Dart Goblin
Minions Fireball Electro Wizard
Zap Dart Goblin Fireball Princess Electro Wizard
Fireball Zap Dart Goblin Princess
Dart Goblin Fireball Princess
Minions Dart Goblin Fireball Princess
Princess Zap Dart Goblin Fireball
Zap Dart Goblin Fireball Princess
Dart Goblin Fireball Princess
Fireball
Minions
Zap Dart Goblin Fireball Princess Electro Wizard
Zap Dart Goblin Fireball Princess
Minions Fireball
Fireball Princess
Zap Barbarians Fireball
Zap Fireball Princess
Fireball Zap Dart Goblin Princess Electro Wizard
Fireball Zap Princess
Fireball Zap Dart Goblin
Zap Dart Goblin Fireball Princess Electro Wizard
Zap Electro Wizard Minions Dart Goblin Fireball
Fireball
Zap Dart Goblin Fireball
Zap Fireball Princess Electro Wizard
Fireball Princess
Zap Electro Wizard Minions Barbarians Dart Goblin Fireball Princess
Fireball Zap Dart Goblin Princess Electro Wizard
Fireball
Fireball Dart Goblin Princess Electro Wizard
Zap Dart Goblin Fireball Princess
Zap Fireball
Dart Goblin
Zap Minions Dart Goblin Fireball Princess Electro Wizard
Zap Dart Goblin Fireball Princess Electro Wizard
Zap Dart Goblin Fireball Princess Electro Wizard

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