My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Lumberjack Night Witch Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Night Witch Sparky
Giant Snowball
Dart Goblin Clone Lumberjack Night Witch
Zap
Dart Goblin Clone Night Witch Sparky
Barbarian Barrel
Dart Goblin Wizard Clone Lumberjack Night Witch Sparky
The Log
Dart Goblin Clone Lumberjack Sparky
Earthquake
Clone
Arrows
Dart Goblin Clone Night Witch
Royal Delivery
Dart Goblin Wizard Clone Lumberjack Night Witch Sparky
Fireball
Dart Goblin Wizard Clone Lumberjack Night Witch Sparky
Poison
Dart Goblin Wizard Clone Night Witch Sparky
Lightning
Wizard Lumberjack Night Witch Sparky
Rocket
Wizard Night Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Night Witch Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Dart Goblin Clone Fireball Lumberjack Night Witch Wizard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Dart Goblin Clone Fireball

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Sparky Dart Goblin Lumberjack Night Witch
Dart Goblin
Zap Sparky
Fireball
Zap Sparky
Wizard
Lumberjack Sparky
Clone
Night Witch Lumberjack Sparky
Lumberjack
Zap Wizard Clone Night Witch Sparky
Night Witch
Clone Zap Lumberjack
Sparky
Zap Dart Goblin Fireball Wizard Clone Lumberjack

Defense Synergies 1 8

Zap
Fireball Dart Goblin Lumberjack Night Witch Sparky
Dart Goblin
Zap Lumberjack Night Witch
Fireball
Zap Lumberjack
Wizard
Lumberjack
Clone
Lumberjack
Zap Dart Goblin Fireball Wizard
Night Witch
Zap Dart Goblin
Sparky
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Fireball Wizard Sparky
Lumberjack Sparky Zap Dart Goblin Night Witch
Lumberjack Sparky Dart Goblin Night Witch
Lumberjack Night Witch Sparky Dart Goblin
Fireball Lumberjack Sparky
Fireball Zap Dart Goblin Lumberjack Night Witch
Dart Goblin Zap Fireball Wizard Night Witch
Zap Dart Goblin Fireball Sparky
Sparky Lumberjack Night Witch
Dart Goblin Lumberjack Night Witch Sparky
Dart Goblin Zap Fireball Wizard Lumberjack Night Witch
Zap Dart Goblin Fireball Wizard Night Witch
Lumberjack Night Witch Sparky Zap Fireball Wizard
Fireball Wizard Sparky Zap Dart Goblin Lumberjack Night Witch
Sparky Lumberjack
Zap Fireball Lumberjack Sparky
Wizard Sparky Fireball Lumberjack Night Witch
Fireball Zap Dart Goblin Wizard Lumberjack Night Witch
Zap Wizard Dart Goblin Fireball Lumberjack
Sparky Dart Goblin Lumberjack
Wizard Dart Goblin Fireball Lumberjack Night Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Fireball Sparky
Fireball Zap Wizard Lumberjack
Lumberjack Zap Sparky
Lumberjack Zap Fireball Night Witch Sparky
Lumberjack Night Witch Sparky
Fireball Wizard Zap Dart Goblin
Sparky Dart Goblin Fireball Lumberjack Night Witch
Lumberjack Sparky
Zap Fireball Sparky
Dart Goblin Sparky
Dart Goblin Lumberjack Sparky
Zap Fireball
Fireball Wizard Lumberjack Night Witch Sparky
Wizard Dart Goblin Fireball Sparky
Sparky Zap Dart Goblin Fireball Lumberjack Night Witch
Zap Dart Goblin Fireball Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin Sparky
Fireball Zap Dart Goblin
Dart Goblin Fireball Sparky
Dart Goblin Fireball Sparky
Fireball Wizard Zap Sparky
Fireball Wizard Zap Dart Goblin
Dart Goblin Wizard Sparky
Fireball Zap Dart Goblin Wizard
Fireball Zap Dart Goblin Wizard
Fireball Lumberjack Night Witch Sparky
Zap Dart Goblin Fireball Wizard Sparky
Fireball Zap Dart Goblin Wizard
Dart Goblin Fireball Sparky
Dart Goblin Fireball
Zap Dart Goblin Fireball Sparky
Zap Dart Goblin Fireball Wizard Sparky
Dart Goblin Fireball Wizard Sparky
Fireball Sparky
Night Witch Sparky
Zap Dart Goblin Fireball Wizard Sparky
Zap Dart Goblin Fireball Wizard
Fireball Night Witch Sparky
Fireball Wizard
Sparky
Zap Fireball
Zap Fireball Wizard Sparky
Fireball Zap Dart Goblin Wizard Sparky
Fireball Zap Wizard Sparky
Fireball Zap Dart Goblin Sparky
Zap Dart Goblin Fireball Wizard Night Witch Sparky
Zap Dart Goblin Fireball Wizard
Fireball Night Witch Sparky
Zap Dart Goblin Fireball Wizard Night Witch Sparky
Zap Fireball Sparky
Sparky
Fireball Wizard Sparky
Zap Dart Goblin Fireball Night Witch
Fireball Zap Dart Goblin Wizard
Fireball
Fireball Dart Goblin Wizard Lumberjack Sparky
Zap Dart Goblin Fireball Wizard
Zap Fireball Sparky
Dart Goblin Sparky
Zap Dart Goblin Fireball Sparky
Zap Dart Goblin Fireball
Zap Dart Goblin Fireball Sparky

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