My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
RIP
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Zappies Giant Dark Prince Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Hog Rider Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Hog Rider Giant Dark Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Skeleton Barrel Hog Rider Giant Dark Prince Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Hog Rider Dark Prince Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Hog Rider Giant Dark Prince Ram Rider
Giant Snowball
Goblins Skeleton Barrel Hog Rider Zappies Ram Rider
Zap
Goblins Skeleton Barrel Zappies Dark Prince Ram Rider
Barbarian Barrel
Goblins Skeleton Barrel Zappies Dark Prince
The Log
Goblins Skeleton Barrel Hog Rider Zappies Dark Prince Ram Rider
Earthquake
Hog Rider Zappies
Arrows
Goblins Skeleton Barrel Zappies
Royal Delivery
Goblins Skeleton Barrel Hog Rider Zappies Dark Prince Ram Rider
Fireball
Skeleton Barrel Hog Rider Zappies Ram Rider
Poison
Skeleton Barrel Zappies
Lightning
Dark Prince Ram Rider
Rocket
Hog Rider Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Skeleton Barrel Hog Rider Zappies Dark Prince Giant Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Zap Skeleton Barrel Hog Rider

Attack Synergies 5 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Zap Giant
Zap
Hog Rider Giant Ram Rider Goblins Skeleton Barrel Zappies Dark Prince
Skeleton Barrel
Zap Hog Rider Zappies Giant Dark Prince Ram Rider
Hog Rider
Goblins Zap Skeleton Barrel Zappies Giant Dark Prince
Zappies
Zap Skeleton Barrel Hog Rider Giant Dark Prince Ram Rider
Giant
Zap Dark Prince Goblins Skeleton Barrel Hog Rider Zappies
Dark Prince
Giant Zap Skeleton Barrel Hog Rider Zappies Ram Rider
Ram Rider
Zap Skeleton Barrel Zappies Dark Prince

Defense Synergies 0 6

Goblins
Zap Zappies
Zap
Goblins Skeleton Barrel Zappies Dark Prince Ram Rider
Skeleton Barrel
Zap
Hog Rider
Zappies
Goblins Zap
Giant
Dark Prince
Zap
Ram Rider
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel Zappies Ram Rider
Goblins Zap Zappies Dark Prince Ram Rider
Ram Rider Goblins Zappies Dark Prince
Goblins Zappies Dark Prince Ram Rider
Dark Prince
Goblins Zap Zappies Dark Prince
Ram Rider Zap Zappies
Zap Skeleton Barrel Ram Rider
Zappies Goblins
Goblins Zappies Dark Prince
Goblins Zap Zappies Dark Prince Ram Rider
Zap Zappies Ram Rider
Zap Zappies Dark Prince Ram Rider
Goblins Zap Zappies Dark Prince
Zappies Ram Rider
Zap Zappies Ram Rider
Goblins Zappies Dark Prince
Goblins Zap Zappies Dark Prince Ram Rider
Zap Zappies Dark Prince Ram Rider
Zappies Ram Rider
Dark Prince Goblins Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap Zappies Dark Prince
Zap Skeleton Barrel
Zappies Goblins Zap Dark Prince Ram Rider
Dark Prince Zap Zappies Ram Rider
Zappies Dark Prince Ram Rider
Zap Skeleton Barrel Zappies Ram Rider
Dark Prince Goblins Zappies Ram Rider
Zappies Dark Prince
Zap Goblins Zappies Dark Prince
Zappies
Zappies Dark Prince
Zap Dark Prince
Dark Prince Zappies Ram Rider
Zappies
Zappies Goblins Zap Dark Prince
Zap Zappies Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel
Zap Skeleton Barrel Ram Rider
Skeleton Barrel
Skeleton Barrel Dark Prince
Zap Dark Prince
Zap Skeleton Barrel Ram Rider
Zap Skeleton Barrel Ram Rider
Zap Skeleton Barrel Ram Rider
Goblins
Zap Skeleton Barrel Dark Prince Ram Rider
Zap
Skeleton Barrel
Skeleton Barrel
Zap Skeleton Barrel
Zap Skeleton Barrel
Skeleton Barrel
Zap Skeleton Barrel Dark Prince
Zap Skeleton Barrel
Zap Skeleton Barrel
Zap Dark Prince
Zap Skeleton Barrel Ram Rider
Zap Skeleton Barrel Ram Rider
Zap Skeleton Barrel
Zap
Zap Skeleton Barrel Zappies
Zap
Zap Zappies
Zap Skeleton Barrel Zappies Dark Prince
Zap Zappies Ram Rider
Dark Prince
Zap Skeleton Barrel
Zap
Dark Prince
Zap Zappies
Zap Zappies
Zap Skeleton Barrel Dark Prince

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