My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Dark Prince Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dark Prince Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Dark Prince Prince
Giant Snowball
Goblin Gang
Zap
Goblin Gang Dark Prince Prince
Barbarian Barrel
Goblin Gang Wizard Dark Prince
The Log
Goblin Gang Dark Prince Prince
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Wizard Dark Prince Prince P.E.K.K.A
Fireball
Goblin Gang Wizard
Poison
Goblin Gang Wizard
Lightning
Wizard Dark Prince Prince
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Dark Prince Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage The Log Goblin Gang Dark Prince Wizard Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Rage The Log Goblin Gang

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Prince P.E.K.K.A Dark Prince The Log
Goblin Gang
Dark Prince Prince P.E.K.K.A
Wizard
Rage Dark Prince Prince P.E.K.K.A
Rage
Wizard Dark Prince Prince
Dark Prince
Prince Zap Goblin Gang Wizard Rage
Prince
Zap Dark Prince Goblin Gang Wizard Rage The Log
P.E.K.K.A
Zap Goblin Gang Wizard The Log
The Log
Zap Prince P.E.K.K.A

Defense Synergies 2 15

Zap
Goblin Gang Dark Prince Prince P.E.K.K.A The Log
Goblin Gang
Zap Dark Prince Prince P.E.K.K.A The Log
Wizard
Dark Prince Prince P.E.K.K.A The Log
Rage
Dark Prince
Zap Goblin Gang Wizard Prince The Log
Prince
The Log Zap Goblin Gang Wizard Dark Prince
P.E.K.K.A
The Log Zap Goblin Gang Wizard
The Log
Prince P.E.K.K.A Zap Goblin Gang Wizard Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard The Log
P.E.K.K.A Zap Goblin Gang Dark Prince Prince The Log
Goblin Gang Prince P.E.K.K.A Dark Prince
Prince P.E.K.K.A Goblin Gang Dark Prince
Dark Prince Prince P.E.K.K.A The Log
Goblin Gang The Log Zap Dark Prince
Zap Goblin Gang Wizard
Zap P.E.K.K.A The Log
P.E.K.K.A Goblin Gang Prince
Goblin Gang Dark Prince Prince
Goblin Gang Zap Wizard Dark Prince The Log
Zap Goblin Gang Wizard
Prince P.E.K.K.A Zap Goblin Gang Wizard Dark Prince The Log
Wizard Zap Goblin Gang Dark Prince Prince P.E.K.K.A The Log
P.E.K.K.A Goblin Gang Prince
Zap Goblin Gang Prince P.E.K.K.A The Log
Wizard Goblin Gang Dark Prince Prince P.E.K.K.A
Zap Goblin Gang Wizard Dark Prince Prince The Log
Zap Wizard The Log Dark Prince
P.E.K.K.A Prince
Goblin Gang Wizard Dark Prince Prince P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Dark Prince Prince P.E.K.K.A
Zap Goblin Gang Wizard Prince The Log
Goblin Gang P.E.K.K.A Zap Dark Prince Prince The Log
Goblin Gang Dark Prince Prince P.E.K.K.A Zap The Log
P.E.K.K.A Goblin Gang Dark Prince Prince
Wizard Zap Goblin Gang
Goblin Gang Dark Prince Prince P.E.K.K.A
P.E.K.K.A Dark Prince Prince
Zap P.E.K.K.A Dark Prince Prince The Log
P.E.K.K.A Goblin Gang
P.E.K.K.A Dark Prince Prince
P.E.K.K.A Zap Dark Prince Prince The Log
Dark Prince Prince P.E.K.K.A Goblin Gang Wizard
Wizard
Goblin Gang Zap Dark Prince Prince P.E.K.K.A The Log
Zap Wizard Dark Prince P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log
The Log
Dark Prince Prince The Log
Wizard Zap Dark Prince The Log
Wizard Zap
Wizard The Log
The Log Zap Wizard
The Log Zap Wizard
Goblin Gang Prince
Zap Wizard Dark Prince Prince The Log
Zap Wizard
The Log
Zap Prince The Log
Zap Wizard The Log
Wizard The Log
Zap Wizard Dark Prince Prince The Log
Zap Wizard The Log
Prince The Log
Wizard
Prince The Log
Zap The Log
Zap The Log Wizard Dark Prince
The Log Zap Wizard
Zap Wizard Prince The Log
Zap The Log
Zap Wizard
Zap Wizard
Zap Wizard The Log
Zap
P.E.K.K.A Prince
Wizard The Log
Zap Goblin Gang Dark Prince Prince
Zap Wizard
The Log
Goblin Gang Wizard Dark Prince Prince
The Log Zap Wizard
Zap
Dark Prince Prince P.E.K.K.A
Zap Goblin Gang The Log
Zap
Zap Dark Prince Prince The Log

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