My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton Army Miner
Giant Snowball
Cannon Skeleton Army Miner
Zap
Cannon Royal Giant Skeleton Army
Barbarian Barrel
Cannon Wizard Skeleton Army Electro Wizard
The Log
Cannon Royal Giant Skeleton Army
Earthquake
Cannon Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Wizard Skeleton Army Miner Electro Wizard
Fireball
Cannon Wizard Skeleton Army Electro Wizard
Poison
Cannon Wizard Skeleton Army Electro Wizard
Lightning
Cannon Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Cannon Skeleton Army Miner Fireball Electro Wizard Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Cannon Skeleton Army Miner

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Miner Electro Wizard Royal Giant
Cannon
Royal Giant
Fireball Miner Zap Wizard Electro Wizard
Fireball
Zap Royal Giant Miner Electro Wizard
Wizard
Royal Giant Miner
Skeleton Army
Miner
Zap Royal Giant Fireball Wizard Electro Wizard
Electro Wizard
Zap Royal Giant Fireball Miner

Defense Synergies 3 11

Zap
Cannon Fireball Electro Wizard Skeleton Army Miner
Cannon
Zap Fireball Wizard Skeleton Army Electro Wizard
Royal Giant
Fireball
Zap Cannon Miner Electro Wizard
Wizard
Cannon Skeleton Army Electro Wizard
Skeleton Army
Zap Cannon Wizard Electro Wizard
Miner
Zap Fireball
Electro Wizard
Zap Cannon Fireball Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Fireball Wizard Electro Wizard
Skeleton Army Zap Cannon Electro Wizard
Cannon Skeleton Army Electro Wizard
Cannon Skeleton Army Electro Wizard
Fireball Skeleton Army
Fireball Skeleton Army Zap Cannon Electro Wizard
Electro Wizard Zap Cannon Fireball Wizard
Zap Cannon Fireball Electro Wizard
Cannon Skeleton Army
Skeleton Army Cannon Miner Electro Wizard
Skeleton Army Electro Wizard Zap Cannon Fireball Wizard
Zap Fireball Wizard Electro Wizard
Cannon Skeleton Army Zap Fireball Wizard Electro Wizard
Fireball Wizard Skeleton Army Zap Cannon Electro Wizard
Skeleton Army Cannon Electro Wizard
Skeleton Army Zap Cannon Fireball Electro Wizard
Wizard Cannon Fireball Skeleton Army Electro Wizard
Cannon Fireball Zap Wizard Skeleton Army Electro Wizard
Zap Wizard Cannon Fireball Electro Wizard
Cannon Electro Wizard
Wizard Skeleton Army Cannon Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Fireball Electro Wizard
Fireball Electro Wizard Zap Wizard Miner
Skeleton Army Zap Electro Wizard
Skeleton Army Zap Fireball Electro Wizard
Cannon Skeleton Army
Fireball Wizard Zap Electro Wizard
Skeleton Army Fireball Electro Wizard
Skeleton Army
Zap Electro Wizard Fireball Skeleton Army
Cannon Skeleton Army
Skeleton Army Zap Fireball Electro Wizard
Skeleton Army Cannon Fireball Wizard
Wizard Cannon Fireball Skeleton Army
Skeleton Army Electro Wizard Zap Fireball
Zap Cannon Fireball Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Miner Electro Wizard
Fireball Miner
Fireball
Fireball Wizard Zap
Fireball Wizard Zap
Wizard
Fireball Zap Wizard
Fireball Miner Zap Wizard
Fireball Electro Wizard
Miner Zap Fireball Wizard Electro Wizard
Fireball Zap Wizard
Fireball Miner
Fireball
Zap Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball
Zap Fireball Wizard Electro Wizard
Zap Fireball Wizard Miner
Fireball
Fireball Wizard
Zap Fireball
Zap Fireball Wizard
Fireball Miner Zap Wizard Electro Wizard
Fireball Zap Wizard Miner
Fireball Miner Zap
Zap Fireball Wizard Electro Wizard
Zap Electro Wizard Fireball Wizard
Fireball
Zap Fireball Wizard Miner
Zap Fireball Electro Wizard
Fireball Wizard
Zap Electro Wizard Fireball Skeleton Army
Fireball Zap Wizard Electro Wizard
Fireball
Fireball Miner Wizard Electro Wizard
Zap Fireball Wizard
Zap Fireball
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Miner Electro Wizard

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