My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Musketeer Flying Machine Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Musketeer Flying Machine Electro Dragon Giant Skeleton Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton
Giant Snowball
Cannon Mega Minion Musketeer Flying Machine Electro Dragon Lumberjack
Zap
Cannon Flying Machine
Barbarian Barrel
Cannon Musketeer Giant Skeleton Lumberjack
The Log
Cannon Musketeer Giant Skeleton Lumberjack
Earthquake
Cannon
Arrows
Flying Machine
Royal Delivery
Mega Minion Musketeer Flying Machine Electro Dragon Giant Skeleton Lumberjack
Fireball
Cannon Mega Minion Musketeer Flying Machine Electro Dragon Lumberjack
Poison
Cannon Mega Minion Musketeer Flying Machine Electro Dragon
Lightning
Cannon Mega Minion Musketeer Electro Dragon Lumberjack
Rocket
Musketeer Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Cannon Mega Minion Musketeer Flying Machine Lumberjack Electro Dragon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Cannon Mega Minion Musketeer

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Musketeer Flying Machine Electro Dragon Giant Skeleton Lumberjack
Cannon
Mega Minion
Zap Giant Skeleton
Musketeer
Zap Electro Dragon Giant Skeleton Lumberjack
Flying Machine
Zap Electro Dragon Giant Skeleton Lumberjack
Electro Dragon
Zap Musketeer Flying Machine Giant Skeleton
Giant Skeleton
Zap Mega Minion Musketeer Flying Machine Electro Dragon Lumberjack
Lumberjack
Zap Musketeer Flying Machine Giant Skeleton

Defense Synergies 4 21

Zap
Cannon Mega Minion Musketeer Flying Machine Electro Dragon Giant Skeleton Lumberjack
Cannon
Zap Musketeer Mega Minion Flying Machine Electro Dragon Lumberjack
Mega Minion
Zap Cannon Musketeer Flying Machine Giant Skeleton Lumberjack
Musketeer
Cannon Lumberjack Zap Mega Minion Flying Machine Giant Skeleton
Flying Machine
Zap Cannon Mega Minion Musketeer Electro Dragon Giant Skeleton Lumberjack
Electro Dragon
Zap Cannon Flying Machine Giant Skeleton Lumberjack
Giant Skeleton
Zap Mega Minion Musketeer Flying Machine Electro Dragon Lumberjack
Lumberjack
Musketeer Zap Cannon Mega Minion Flying Machine Electro Dragon Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Mega Minion Musketeer Flying Machine Electro Dragon
Lumberjack Zap Cannon Mega Minion Musketeer Flying Machine Electro Dragon
Cannon Lumberjack Mega Minion Musketeer Electro Dragon Giant Skeleton
Cannon Lumberjack Mega Minion Musketeer Electro Dragon
Giant Skeleton Lumberjack
Zap Cannon Mega Minion Musketeer Flying Machine Electro Dragon Lumberjack
Mega Minion Musketeer Zap Cannon Flying Machine Electro Dragon
Zap Cannon Musketeer Flying Machine Electro Dragon Giant Skeleton
Cannon Musketeer Lumberjack
Cannon Musketeer Giant Skeleton Lumberjack
Zap Cannon Mega Minion Musketeer Flying Machine Electro Dragon Giant Skeleton Lumberjack
Mega Minion Musketeer Zap Flying Machine Electro Dragon
Cannon Lumberjack Zap Musketeer Flying Machine Electro Dragon Giant Skeleton
Zap Cannon Mega Minion Electro Dragon Lumberjack
Cannon Lumberjack
Zap Cannon Lumberjack
Cannon Musketeer Electro Dragon Lumberjack
Cannon Zap Mega Minion Musketeer Flying Machine Electro Dragon Lumberjack
Zap Cannon Mega Minion Musketeer Flying Machine Electro Dragon Giant Skeleton Lumberjack
Cannon Musketeer Lumberjack
Cannon Musketeer Flying Machine Electro Dragon Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Giant Skeleton
Zap Mega Minion Musketeer Flying Machine Electro Dragon Lumberjack
Giant Skeleton Lumberjack Zap Musketeer Electro Dragon
Giant Skeleton Lumberjack Zap Musketeer
Giant Skeleton Cannon Musketeer Lumberjack
Zap Musketeer Flying Machine Electro Dragon
Mega Minion Musketeer Flying Machine Giant Skeleton Lumberjack
Giant Skeleton Lumberjack
Zap Electro Dragon Giant Skeleton Mega Minion Flying Machine
Cannon Mega Minion Musketeer
Mega Minion Musketeer Flying Machine Electro Dragon Giant Skeleton Lumberjack
Zap Giant Skeleton
Giant Skeleton Cannon Lumberjack
Cannon Musketeer Flying Machine Electro Dragon
Electro Dragon Zap Mega Minion Musketeer Flying Machine Giant Skeleton Lumberjack
Zap Cannon Mega Minion Musketeer Flying Machine Electro Dragon Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Flying Machine Electro Dragon Giant Skeleton
Zap Musketeer Flying Machine Electro Dragon
Flying Machine Electro Dragon Giant Skeleton
Musketeer Flying Machine Giant Skeleton
Zap
Zap Mega Minion Musketeer Flying Machine Electro Dragon
Musketeer Flying Machine
Zap Flying Machine Electro Dragon
Zap Flying Machine Electro Dragon
Musketeer Electro Dragon Lumberjack
Zap Musketeer Flying Machine Electro Dragon
Zap Musketeer Flying Machine Electro Dragon
Flying Machine Musketeer
Musketeer Flying Machine Electro Dragon
Zap Musketeer Flying Machine
Zap Musketeer Flying Machine Electro Dragon
Musketeer Flying Machine Electro Dragon
Zap Mega Minion Musketeer Flying Machine Electro Dragon
Zap Flying Machine Electro Dragon
Musketeer Giant Skeleton
Musketeer
Zap Musketeer Flying Machine Electro Dragon
Zap Electro Dragon
Mega Minion
Zap Musketeer Flying Machine Electro Dragon
Zap Musketeer Flying Machine Electro Dragon
Zap Musketeer
Zap Musketeer Flying Machine Electro Dragon
Zap Electro Dragon Mega Minion Musketeer Flying Machine
Mega Minion
Zap Musketeer Electro Dragon
Zap Electro Dragon
Giant Skeleton
Zap Musketeer Flying Machine Electro Dragon
Zap Mega Minion Musketeer Flying Machine Electro Dragon
Mega Minion Musketeer Flying Machine Electro Dragon Lumberjack
Zap Musketeer Flying Machine Electro Dragon
Zap Giant Skeleton
Mega Minion Musketeer Flying Machine Electro Dragon
Zap Electro Dragon Musketeer Flying Machine Giant Skeleton
Zap Musketeer Flying Machine Electro Dragon
Electro Dragon Zap Musketeer Flying Machine Giant Skeleton

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: