My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Musketeer Baby Dragon Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Musketeer Baby Dragon Electro Wizard Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Cannon Mega Minion Musketeer Baby Dragon Ram Rider
Zap
Cannon Ram Rider
Barbarian Barrel
Cannon Musketeer Electro Wizard
The Log
Cannon Musketeer Ram Rider
Earthquake
Cannon
Arrows
Royal Delivery
Mega Minion Musketeer Baby Dragon Electro Wizard Ram Rider
Fireball
Cannon Mega Minion Musketeer Baby Dragon Electro Wizard Ram Rider
Poison
Cannon Mega Minion Musketeer Electro Wizard
Lightning
Cannon Mega Minion Musketeer Baby Dragon Electro Wizard Ram Rider
Rocket
Musketeer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Baby Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Cannon Mega Minion Musketeer Baby Dragon Electro Wizard Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Cannon Mega Minion Musketeer

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Electro Wizard Ram Rider Musketeer Baby Dragon Mega Knight
Cannon
Mega Minion
Zap Baby Dragon Mega Knight
Musketeer
Zap Baby Dragon Ram Rider Mega Knight
Baby Dragon
Zap Mega Minion Musketeer Electro Wizard Ram Rider Mega Knight
Electro Wizard
Zap Baby Dragon Ram Rider Mega Knight
Ram Rider
Zap Musketeer Baby Dragon Electro Wizard Mega Knight
Mega Knight
Zap Mega Minion Musketeer Baby Dragon Electro Wizard Ram Rider

Defense Synergies 5 17

Zap
Cannon Mega Minion Electro Wizard Mega Knight Musketeer Baby Dragon Ram Rider
Cannon
Zap Musketeer Mega Minion Baby Dragon Electro Wizard
Mega Minion
Zap Cannon Musketeer Baby Dragon Electro Wizard Mega Knight
Musketeer
Cannon Zap Mega Minion Baby Dragon Electro Wizard Ram Rider Mega Knight
Baby Dragon
Zap Cannon Mega Minion Musketeer Mega Knight
Electro Wizard
Zap Cannon Mega Minion Musketeer Ram Rider Mega Knight
Ram Rider
Zap Musketeer Electro Wizard
Mega Knight
Zap Mega Minion Musketeer Baby Dragon Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Mega Minion Musketeer Baby Dragon Electro Wizard Ram Rider
Zap Cannon Mega Minion Musketeer Electro Wizard Ram Rider Mega Knight
Cannon Ram Rider Mega Knight Mega Minion Musketeer Electro Wizard
Cannon Mega Minion Musketeer Electro Wizard Ram Rider Mega Knight
Mega Knight
Zap Cannon Mega Minion Musketeer Baby Dragon Electro Wizard Mega Knight
Mega Minion Musketeer Electro Wizard Ram Rider Zap Cannon Baby Dragon
Zap Cannon Musketeer Baby Dragon Electro Wizard Ram Rider Mega Knight
Cannon Musketeer
Cannon Musketeer Electro Wizard Mega Knight
Electro Wizard Zap Cannon Mega Minion Musketeer Baby Dragon Ram Rider Mega Knight
Mega Minion Musketeer Zap Baby Dragon Electro Wizard Ram Rider
Cannon Mega Knight Zap Musketeer Electro Wizard Ram Rider
Mega Knight Zap Cannon Mega Minion Baby Dragon Electro Wizard
Cannon Electro Wizard Ram Rider Mega Knight
Zap Cannon Electro Wizard Ram Rider Mega Knight
Mega Knight Cannon Musketeer Electro Wizard
Cannon Mega Knight Zap Mega Minion Musketeer Baby Dragon Electro Wizard Ram Rider
Zap Baby Dragon Cannon Mega Minion Musketeer Electro Wizard Ram Rider Mega Knight
Cannon Musketeer Electro Wizard Ram Rider
Mega Knight Cannon Musketeer Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Electro Wizard
Electro Wizard Zap Mega Minion Musketeer Baby Dragon Mega Knight
Mega Knight Zap Musketeer Electro Wizard Ram Rider
Mega Knight Zap Musketeer Electro Wizard Ram Rider
Cannon Musketeer Ram Rider Mega Knight
Zap Musketeer Baby Dragon Electro Wizard Ram Rider
Mega Minion Musketeer Electro Wizard Ram Rider
Mega Knight
Zap Electro Wizard Mega Knight Mega Minion Baby Dragon
Cannon Mega Minion Musketeer
Mega Knight Mega Minion Musketeer
Mega Knight Zap Electro Wizard
Mega Knight Cannon Ram Rider
Cannon Musketeer Baby Dragon Mega Knight
Electro Wizard Zap Mega Minion Musketeer Baby Dragon
Mega Knight Zap Cannon Mega Minion Musketeer Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Baby Dragon
Zap Musketeer Baby Dragon Electro Wizard Ram Rider
Baby Dragon
Musketeer
Zap Baby Dragon Mega Knight
Zap Mega Minion Musketeer Baby Dragon Ram Rider
Musketeer Baby Dragon
Zap Baby Dragon Ram Rider
Zap Ram Rider
Musketeer Electro Wizard
Zap Musketeer Electro Wizard Ram Rider
Zap Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon
Zap Musketeer Baby Dragon
Zap Musketeer Baby Dragon
Musketeer Baby Dragon Mega Knight
Zap Mega Minion Musketeer Baby Dragon Electro Wizard Mega Knight
Zap Baby Dragon Mega Knight
Musketeer Baby Dragon Mega Knight
Musketeer
Zap Musketeer Baby Dragon
Zap Baby Dragon Mega Knight
Mega Minion
Zap Musketeer Baby Dragon Electro Wizard Ram Rider
Zap Musketeer Baby Dragon Ram Rider Mega Knight
Zap Musketeer Baby Dragon
Zap Musketeer Baby Dragon Electro Wizard
Zap Electro Wizard Mega Minion Musketeer
Mega Minion
Zap Musketeer Mega Knight
Zap Electro Wizard
Mega Knight
Zap Electro Wizard Musketeer
Zap Mega Minion Musketeer Baby Dragon Electro Wizard Ram Rider
Mega Minion Musketeer Baby Dragon Electro Wizard Mega Knight
Zap Musketeer Baby Dragon
Zap
Mega Minion Musketeer Mega Knight
Zap Musketeer Baby Dragon Electro Wizard
Zap Musketeer Electro Wizard
Zap Musketeer Baby Dragon Electro Wizard Mega Knight

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