My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Baby Dragon Dark Prince P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram Baby Dragon Dark Prince P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Dark Prince
Giant Snowball
Cannon Goblin Gang Battle Ram Baby Dragon
Zap
Cannon Goblin Gang Battle Ram Dark Prince
Barbarian Barrel
Cannon Goblin Gang Battle Ram Dark Prince Magic Archer
The Log
Cannon Goblin Gang Battle Ram Dark Prince
Earthquake
Cannon Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Battle Ram Baby Dragon Dark Prince P.E.K.K.A Magic Archer
Fireball
Cannon Goblin Gang Battle Ram Baby Dragon Magic Archer
Poison
Cannon Goblin Gang Magic Archer
Lightning
Cannon Battle Ram Baby Dragon Dark Prince Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Dark Prince Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Baby Dragon Dark Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Cannon Goblin Gang Battle Ram Baby Dragon Dark Prince Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Cannon Goblin Gang Battle Ram

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram P.E.K.K.A Baby Dragon Dark Prince Magic Archer
Cannon
Goblin Gang
Battle Ram Baby Dragon Dark Prince P.E.K.K.A
Battle Ram
Zap Magic Archer Goblin Gang Baby Dragon P.E.K.K.A
Baby Dragon
Zap Goblin Gang Battle Ram Dark Prince P.E.K.K.A
Dark Prince
Zap Goblin Gang Baby Dragon Magic Archer
P.E.K.K.A
Zap Magic Archer Goblin Gang Battle Ram Baby Dragon
Magic Archer
Battle Ram P.E.K.K.A Zap Dark Prince

Defense Synergies 1 15

Zap
Cannon Goblin Gang Baby Dragon Dark Prince P.E.K.K.A Magic Archer
Cannon
Zap Goblin Gang Baby Dragon Dark Prince Magic Archer
Goblin Gang
Zap Cannon Dark Prince P.E.K.K.A Magic Archer
Battle Ram
Baby Dragon
Zap Cannon Dark Prince P.E.K.K.A
Dark Prince
Zap Cannon Goblin Gang Baby Dragon Magic Archer
P.E.K.K.A
Zap Goblin Gang Baby Dragon
Magic Archer
Zap Cannon Goblin Gang Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Baby Dragon Magic Archer
P.E.K.K.A Zap Cannon Goblin Gang Dark Prince
Cannon Goblin Gang P.E.K.K.A Dark Prince
Cannon P.E.K.K.A Goblin Gang Dark Prince
Dark Prince P.E.K.K.A
Goblin Gang Zap Cannon Baby Dragon Dark Prince Magic Archer
Zap Cannon Goblin Gang Baby Dragon Magic Archer
Zap Cannon Baby Dragon P.E.K.K.A Magic Archer
Cannon P.E.K.K.A Goblin Gang
Goblin Gang Cannon Dark Prince
Goblin Gang Zap Cannon Baby Dragon Dark Prince Magic Archer
Zap Goblin Gang Baby Dragon Magic Archer
Cannon P.E.K.K.A Zap Goblin Gang Dark Prince
Zap Cannon Goblin Gang Baby Dragon Dark Prince P.E.K.K.A Magic Archer
P.E.K.K.A Cannon Goblin Gang
Zap Cannon Goblin Gang P.E.K.K.A
Cannon Goblin Gang Dark Prince P.E.K.K.A
Cannon Zap Goblin Gang Baby Dragon Dark Prince Magic Archer
Zap Baby Dragon Cannon Dark Prince Magic Archer
P.E.K.K.A Cannon
Goblin Gang Dark Prince Cannon Baby Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Dark Prince P.E.K.K.A
Zap Goblin Gang Baby Dragon Magic Archer
Goblin Gang P.E.K.K.A Zap Dark Prince
Goblin Gang Dark Prince P.E.K.K.A Zap
P.E.K.K.A Cannon Goblin Gang Dark Prince
Zap Goblin Gang Baby Dragon Magic Archer
Goblin Gang Dark Prince P.E.K.K.A
P.E.K.K.A Dark Prince
Zap P.E.K.K.A Baby Dragon Dark Prince Magic Archer
P.E.K.K.A Cannon Goblin Gang
P.E.K.K.A Dark Prince
P.E.K.K.A Zap Dark Prince
Dark Prince P.E.K.K.A Cannon Goblin Gang
Cannon Baby Dragon Magic Archer
Goblin Gang Zap Baby Dragon Dark Prince P.E.K.K.A Magic Archer
Zap Cannon Baby Dragon Dark Prince P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Baby Dragon
Zap Baby Dragon Magic Archer
Baby Dragon Magic Archer
Dark Prince
Zap Baby Dragon Dark Prince Magic Archer
Zap Baby Dragon Magic Archer
Baby Dragon Magic Archer
Zap Baby Dragon Magic Archer
Zap
Goblin Gang
Zap Dark Prince Magic Archer
Zap Baby Dragon Magic Archer
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Zap Baby Dragon Magic Archer
Zap Baby Dragon Magic Archer
Magic Archer Baby Dragon
Zap Baby Dragon Dark Prince Magic Archer
Zap Baby Dragon Magic Archer
Baby Dragon Magic Archer
Zap Baby Dragon
Zap Baby Dragon Dark Prince Magic Archer
Zap Baby Dragon Magic Archer
Zap Baby Dragon Magic Archer
Zap Baby Dragon Magic Archer
Zap Baby Dragon Magic Archer
Zap
Zap Magic Archer
Zap Magic Archer
P.E.K.K.A
Magic Archer
Zap Goblin Gang Dark Prince Magic Archer
Zap Baby Dragon Magic Archer
Goblin Gang Baby Dragon Dark Prince Magic Archer
Zap Baby Dragon Magic Archer
Zap
Dark Prince P.E.K.K.A
Zap Goblin Gang Baby Dragon Magic Archer
Zap Magic Archer
Zap Baby Dragon Dark Prince Magic Archer

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