My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Giant Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Cannon Musketeer Lumberjack
Zap
Cannon
Barbarian Barrel
Cannon Musketeer Valkyrie Electro Wizard Lumberjack
The Log
Cannon Musketeer Lumberjack
Earthquake
Cannon
Arrows
Royal Delivery
Musketeer Valkyrie Electro Wizard Lumberjack
Fireball
Cannon Musketeer Electro Wizard Lumberjack
Poison
Cannon Musketeer Electro Wizard
Lightning
Cannon Musketeer Valkyrie Electro Wizard Lumberjack
Rocket
Musketeer Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Cannon Fireball Musketeer Valkyrie Electro Wizard Lumberjack Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Cannon Fireball Musketeer

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Electro Wizard Musketeer Valkyrie Lumberjack
Cannon
Fireball
Zap Giant Electro Wizard
Musketeer
Valkyrie Giant Zap Lumberjack
Valkyrie
Musketeer Lumberjack Zap Giant Electro Wizard
Giant
Zap Musketeer Fireball Valkyrie Electro Wizard Lumberjack
Electro Wizard
Zap Fireball Valkyrie Giant Lumberjack
Lumberjack
Valkyrie Zap Musketeer Giant Electro Wizard

Defense Synergies 6 15

Zap
Cannon Fireball Electro Wizard Musketeer Valkyrie Lumberjack
Cannon
Zap Musketeer Fireball Valkyrie Electro Wizard Lumberjack
Fireball
Zap Cannon Musketeer Valkyrie Electro Wizard Lumberjack
Musketeer
Cannon Valkyrie Lumberjack Zap Fireball Electro Wizard
Valkyrie
Musketeer Zap Cannon Fireball Electro Wizard Lumberjack
Giant
Electro Wizard
Zap Cannon Fireball Musketeer Valkyrie Lumberjack
Lumberjack
Musketeer Zap Cannon Fireball Valkyrie Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Fireball Musketeer Valkyrie Electro Wizard
Lumberjack Zap Cannon Musketeer Valkyrie Electro Wizard
Cannon Lumberjack Musketeer Valkyrie Electro Wizard
Cannon Lumberjack Musketeer Valkyrie Electro Wizard
Fireball Valkyrie Lumberjack
Fireball Zap Cannon Musketeer Valkyrie Electro Wizard Lumberjack
Musketeer Electro Wizard Zap Cannon Fireball
Zap Cannon Fireball Musketeer Valkyrie Electro Wizard
Cannon Musketeer Lumberjack
Cannon Musketeer Valkyrie Electro Wizard Lumberjack
Valkyrie Electro Wizard Zap Cannon Fireball Musketeer Lumberjack
Musketeer Zap Fireball Electro Wizard
Cannon Lumberjack Zap Fireball Musketeer Valkyrie Electro Wizard
Fireball Valkyrie Zap Cannon Electro Wizard Lumberjack
Cannon Electro Wizard Lumberjack
Zap Cannon Fireball Electro Wizard Lumberjack
Cannon Fireball Musketeer Valkyrie Electro Wizard Lumberjack
Cannon Fireball Zap Musketeer Valkyrie Electro Wizard Lumberjack
Zap Valkyrie Cannon Fireball Musketeer Electro Wizard Lumberjack
Cannon Musketeer Electro Wizard Lumberjack
Valkyrie Cannon Fireball Musketeer Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Zap Fireball Electro Wizard
Fireball Electro Wizard Zap Musketeer Valkyrie Lumberjack
Lumberjack Zap Musketeer Valkyrie Electro Wizard
Valkyrie Lumberjack Zap Fireball Musketeer Electro Wizard
Cannon Musketeer Valkyrie Lumberjack
Fireball Zap Musketeer Electro Wizard
Fireball Musketeer Valkyrie Electro Wizard Lumberjack
Valkyrie Lumberjack
Zap Electro Wizard Fireball Valkyrie
Cannon Musketeer
Musketeer Valkyrie Lumberjack
Zap Fireball Valkyrie Electro Wizard
Cannon Fireball Valkyrie Lumberjack
Cannon Fireball Musketeer Valkyrie
Electro Wizard Zap Fireball Musketeer Valkyrie Lumberjack
Valkyrie Zap Cannon Fireball Musketeer Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Valkyrie
Fireball Zap Musketeer Electro Wizard
Fireball
Fireball Musketeer Valkyrie
Fireball Zap Valkyrie
Fireball Zap Musketeer
Musketeer
Fireball Zap
Fireball Zap
Fireball Musketeer Electro Wizard Lumberjack
Zap Fireball Musketeer Valkyrie Electro Wizard
Fireball Zap Musketeer
Fireball Musketeer
Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer
Fireball Musketeer
Fireball
Zap Fireball Musketeer Electro Wizard
Zap Fireball Valkyrie
Fireball Musketeer
Fireball
Musketeer
Zap Fireball Musketeer
Zap Fireball Valkyrie
Fireball Zap Musketeer Electro Wizard
Fireball Zap Musketeer
Fireball Zap Musketeer
Zap Fireball Musketeer Electro Wizard
Zap Electro Wizard Fireball Musketeer
Fireball
Zap Fireball Musketeer
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Fireball Musketeer
Fireball Zap Musketeer Electro Wizard
Fireball
Fireball Musketeer Valkyrie Electro Wizard Lumberjack
Zap Fireball Musketeer
Zap Fireball
Musketeer
Zap Fireball Musketeer Electro Wizard
Zap Fireball Musketeer Electro Wizard
Zap Fireball Musketeer Electro Wizard

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