My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Heal Spirit Elixir Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elixir Golem
Giant Snowball
Cannon Barbarians Minion Horde
Zap
Cannon Minion Horde
Barbarian Barrel
Cannon Barbarians Heal Spirit Elixir Golem Wizard
The Log
Cannon Barbarians Heal Spirit Elixir Golem
Earthquake
Cannon Barbarians Elixir Golem
Arrows
Minion Horde Heal Spirit
Royal Delivery
Barbarians Minion Horde Heal Spirit Elixir Golem Wizard
Fireball
Cannon Barbarians Minion Horde Elixir Golem Wizard
Poison
Cannon Barbarians Minion Horde Elixir Golem Wizard
Lightning
Cannon Wizard
Rocket
Barbarians Minion Horde Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Elixir Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Heal Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Zap The Log Cannon Elixir Golem Barbarians Minion Horde Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Heal Spirit Zap The Log Cannon

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Minion Horde Heal Spirit Elixir Golem The Log
Cannon
Barbarians
Heal Spirit
Minion Horde
Zap Heal Spirit
Heal Spirit
Elixir Golem Zap Barbarians Minion Horde Wizard
Elixir Golem
Heal Spirit Zap Wizard The Log
Wizard
Heal Spirit Elixir Golem
The Log
Zap Elixir Golem

Defense Synergies 2 7

Zap
Cannon Barbarians Minion Horde The Log
Cannon
Zap The Log Wizard
Barbarians
Zap Minion Horde
Minion Horde
Zap Barbarians The Log
Heal Spirit
Elixir Golem
Wizard
Cannon The Log
The Log
Cannon Zap Minion Horde Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Minion Horde Wizard The Log
Barbarians Minion Horde Zap Cannon The Log
Cannon Barbarians Minion Horde
Cannon Barbarians Minion Horde
Barbarians The Log
The Log Zap Cannon
Minion Horde Zap Cannon Wizard
Zap Cannon Barbarians The Log
Cannon Barbarians Minion Horde
Cannon Barbarians Minion Horde
Barbarians Minion Horde Zap Cannon Wizard The Log
Minion Horde Zap Wizard
Cannon Barbarians Minion Horde Zap Wizard The Log
Wizard Zap Cannon Barbarians Minion Horde The Log
Barbarians Cannon Minion Horde
Barbarians Minion Horde Zap Cannon The Log
Barbarians Minion Horde Wizard Cannon
Cannon Zap Barbarians Minion Horde Wizard The Log
Zap Wizard The Log Cannon Barbarians
Barbarians Cannon
Wizard Cannon Barbarians Minion Horde The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap
Zap Wizard The Log
Barbarians Zap Minion Horde The Log
Zap Barbarians Minion Horde The Log
Barbarians Cannon Minion Horde
Wizard Zap Minion Horde
Barbarians Minion Horde
Barbarians Minion Horde
Zap Minion Horde Barbarians The Log
Cannon Barbarians Minion Horde
Barbarians Minion Horde
Zap Barbarians The Log
Barbarians Cannon Minion Horde Wizard
Wizard Cannon Barbarians Minion Horde
Barbarians Zap Minion Horde The Log
Zap Cannon Barbarians Minion Horde Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde The Log
Zap The Log
Minion Horde The Log
Barbarians The Log
Wizard Zap Minion Horde The Log
Wizard Zap Minion Horde
Minion Horde Wizard The Log
The Log Zap Wizard
The Log Zap Wizard
Minion Horde
Zap Minion Horde Wizard The Log
Zap Wizard
The Log
Minion Horde
Zap The Log
Zap Minion Horde Wizard The Log
Minion Horde Wizard The Log
Minion Horde
Zap Wizard The Log
Zap Wizard The Log
Minion Horde The Log
Wizard
The Log
Zap Barbarians Minion Horde The Log
Zap The Log Wizard
Minion Horde
The Log Zap Wizard
Zap Wizard The Log
Zap The Log
Zap Minion Horde Wizard
Zap Minion Horde Wizard
Minion Horde
Zap Minion Horde Wizard The Log
Zap Minion Horde
Minion Horde
Wizard The Log
Zap Minion Horde Barbarians
Zap Wizard
The Log
Minion Horde Wizard
The Log Zap Wizard
Zap
Minion Horde
Zap Minion Horde The Log
Zap
Zap The Log

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