My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Witch Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Hog Rider
Giant Snowball
Cannon Barbarians Hog Rider Witch Princess
Zap
Cannon Royal Giant Witch Princess
Barbarian Barrel
Cannon Barbarians Witch Princess
The Log
Cannon Barbarians Royal Giant Hog Rider Witch Princess
Earthquake
Cannon Barbarians Hog Rider Witch
Arrows
Witch Princess
Royal Delivery
Barbarians Hog Rider Witch Princess
Fireball
Cannon Barbarians Hog Rider Witch Princess
Poison
Cannon Barbarians Witch Princess
Lightning
Cannon Witch
Rocket
Barbarians Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Cannon Princess Hog Rider Barbarians Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Cannon Princess

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider Royal Giant Witch Princess
Arrows
Zap Royal Giant Hog Rider
Cannon
Barbarians
Hog Rider
Royal Giant
Arrows Zap Hog Rider Witch Princess
Hog Rider
Zap Arrows Barbarians Royal Giant Witch Princess
Witch
Zap Royal Giant Hog Rider
Princess
Zap Royal Giant Hog Rider

Defense Synergies 1 8

Zap
Cannon Arrows Barbarians Witch Princess
Arrows
Zap Cannon Barbarians
Cannon
Zap Arrows Witch Princess
Barbarians
Zap Arrows
Royal Giant
Hog Rider
Witch
Zap Cannon
Princess
Zap Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon
Barbarians Zap Cannon Witch
Cannon Barbarians Witch
Cannon Barbarians Witch
Arrows Barbarians Princess
Arrows Zap Cannon
Zap Arrows Cannon Witch Princess
Zap Arrows Cannon Barbarians
Cannon Barbarians Witch Princess
Cannon Barbarians
Barbarians Witch Zap Arrows Cannon Princess
Arrows Zap Witch Princess
Cannon Barbarians Zap Witch
Zap Arrows Cannon Barbarians Witch Princess
Barbarians Cannon
Barbarians Zap Cannon
Barbarians Arrows Cannon Witch
Arrows Cannon Zap Barbarians Witch
Zap Arrows Witch Cannon Barbarians Princess
Barbarians Cannon
Arrows Cannon Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Witch
Zap Arrows
Barbarians Zap Witch
Zap Barbarians
Barbarians Cannon Witch
Arrows Zap Witch Princess
Barbarians Witch
Barbarians
Zap Barbarians Witch
Witch Cannon Barbarians
Barbarians Witch
Zap Arrows Barbarians
Barbarians Cannon Witch
Cannon Barbarians Witch Princess
Barbarians Witch Zap
Arrows Zap Cannon Barbarians Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows
Arrows Zap Princess
Arrows
Arrows Barbarians
Zap Arrows
Arrows Zap Witch Princess
Arrows Witch Princess
Arrows Zap Princess
Arrows Zap
Zap Arrows Princess
Zap Arrows Princess
Princess
Arrows Princess
Princess Zap Arrows
Zap Arrows Witch Princess
Arrows Princess
Arrows
Zap Arrows Princess
Zap Arrows Witch Princess
Arrows Princess
Zap Arrows Barbarians
Zap Arrows Witch Princess
Witch
Arrows Zap Witch Princess
Zap Arrows Witch Princess
Zap Arrows
Zap Arrows Witch Princess
Zap Witch
Zap Arrows
Zap Arrows Princess
Arrows Princess
Zap Barbarians Witch Princess
Zap Arrows Witch Princess
Arrows
Princess
Arrows Zap Princess
Zap Arrows
Zap Witch Princess
Zap Witch Princess
Zap Witch Princess

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