My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Mega Minion Bowler Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Ice Golem Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Mega Minion Hog Rider
Zap
Barbarian Barrel
Elite Barbarians Electro Wizard
The Log
Elite Barbarians Hog Rider
Earthquake
Hog Rider
Arrows
Royal Delivery
Elite Barbarians Mega Minion Hog Rider Bowler Electro Wizard
Fireball
Elite Barbarians Mega Minion Hog Rider Bowler Electro Wizard
Poison
Mega Minion Electro Wizard
Lightning
Elite Barbarians Ice Golem Mega Minion Bowler Electro Wizard
Rocket
Elite Barbarians Hog Rider Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Bowler The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Mega Minion Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem The Log Mega Minion Hog Rider Electro Wizard Bowler Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Ice Golem The Log Mega Minion

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Mega Minion Hog Rider Electro Wizard Ice Golem Bowler The Log
Elite Barbarians
Zap Ice Golem Hog Rider The Log
Ice Golem
Mega Minion Hog Rider Zap Elite Barbarians Electro Wizard
Mega Minion
Zap Ice Golem Bowler
Hog Rider
Zap Ice Golem The Log Elite Barbarians Bowler Electro Wizard
Bowler
Zap Mega Minion Hog Rider The Log Electro Wizard
The Log
Hog Rider Zap Elite Barbarians Bowler
Electro Wizard
Zap Ice Golem Hog Rider Bowler

Defense Synergies 4 14

Zap
Mega Minion Electro Wizard Elite Barbarians Ice Golem Bowler The Log
Elite Barbarians
Zap Ice Golem Mega Minion The Log
Ice Golem
Mega Minion Zap Elite Barbarians Bowler The Log Electro Wizard
Mega Minion
Zap Ice Golem Elite Barbarians The Log Electro Wizard
Hog Rider
Bowler
The Log Zap Ice Golem Electro Wizard
The Log
Bowler Zap Elite Barbarians Ice Golem Mega Minion Electro Wizard
Electro Wizard
Zap Ice Golem Mega Minion Bowler The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Ice Golem Mega Minion The Log Electro Wizard
Elite Barbarians Zap Mega Minion The Log Electro Wizard
Bowler Elite Barbarians Mega Minion Electro Wizard
Elite Barbarians Mega Minion Bowler Electro Wizard
Elite Barbarians Bowler The Log
Bowler The Log Zap Mega Minion Electro Wizard
Mega Minion Electro Wizard Zap
Bowler Zap Ice Golem The Log Electro Wizard
Elite Barbarians
Elite Barbarians Ice Golem Bowler Electro Wizard
Electro Wizard Zap Ice Golem Mega Minion Bowler The Log
Mega Minion Zap Electro Wizard
Bowler Zap Elite Barbarians The Log Electro Wizard
Bowler Zap Mega Minion The Log Electro Wizard
Elite Barbarians Electro Wizard
Zap Elite Barbarians Bowler The Log Electro Wizard
Elite Barbarians Bowler Electro Wizard
Zap Elite Barbarians Mega Minion Bowler The Log Electro Wizard
Zap The Log Ice Golem Mega Minion Bowler Electro Wizard
Elite Barbarians Electro Wizard
Bowler Elite Barbarians The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Ice Golem Bowler Electro Wizard
Electro Wizard Zap Elite Barbarians Ice Golem Mega Minion Bowler The Log
Zap Elite Barbarians Ice Golem Bowler The Log Electro Wizard
Bowler Zap Elite Barbarians Ice Golem The Log Electro Wizard
Elite Barbarians Bowler
Zap Ice Golem Electro Wizard
Elite Barbarians Ice Golem Mega Minion Bowler Electro Wizard
Elite Barbarians
Zap Electro Wizard Elite Barbarians Ice Golem Mega Minion The Log
Mega Minion
Elite Barbarians Mega Minion Bowler
Zap Elite Barbarians Bowler The Log Electro Wizard
Elite Barbarians Bowler Ice Golem
Bowler
Elite Barbarians Electro Wizard Zap Ice Golem Mega Minion Bowler The Log
Bowler Zap Elite Barbarians Ice Golem Mega Minion The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem The Log
Zap Bowler The Log Electro Wizard
The Log
Ice Golem The Log
Zap Bowler The Log
Zap Ice Golem Mega Minion
Bowler The Log
The Log Zap Ice Golem Bowler
The Log Zap
Elite Barbarians Bowler Electro Wizard
Zap Bowler The Log Electro Wizard
Zap
Elite Barbarians Ice Golem Bowler The Log
Zap Elite Barbarians Ice Golem The Log
Zap Bowler The Log
Bowler The Log
Zap Mega Minion Bowler The Log Electro Wizard
Zap Bowler The Log
Bowler The Log
Bowler The Log
Zap The Log
Zap Ice Golem The Log Bowler
Mega Minion
The Log Zap Bowler Electro Wizard
Zap Bowler The Log
Zap The Log
Elite Barbarians Zap Ice Golem Electro Wizard
Zap Electro Wizard Mega Minion
Elite Barbarians Mega Minion Bowler
Zap The Log
Zap Electro Wizard
Bowler The Log
Zap Electro Wizard
Zap Mega Minion Electro Wizard
The Log
Mega Minion Bowler Electro Wizard
The Log Zap Ice Golem Bowler
Zap
Elite Barbarians Mega Minion
Zap Elite Barbarians Bowler The Log Electro Wizard
Zap Electro Wizard
Zap Bowler The Log Electro Wizard

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