My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Witch Bowler Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Witch
Zap
Royal Giant Witch
Barbarian Barrel
Witch Ice Wizard
The Log
Royal Giant Mini P.E.K.K.A Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Mini P.E.K.K.A Witch Bowler Ice Wizard
Fireball
Witch Bowler Ice Wizard
Poison
Witch Ice Wizard
Lightning
Mini P.E.K.K.A Witch Bowler Ice Wizard
Rocket
Witch Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Bowler The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Tornado Bowler Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Tornado Ice Wizard Mini P.E.K.K.A Witch Bowler Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Tornado Ice Wizard

Attack Synergies 2 21

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Royal Giant Mini P.E.K.K.A Witch Bowler The Log Ice Wizard
Royal Giant
Ice Wizard Zap Tornado Witch Bowler The Log
Mini P.E.K.K.A
Zap Tornado Bowler The Log Ice Wizard
Tornado
Zap Royal Giant Mini P.E.K.K.A Witch Bowler The Log Ice Wizard
Witch
Zap Royal Giant Tornado Bowler
Bowler
Zap Royal Giant Mini P.E.K.K.A Tornado Witch The Log Ice Wizard
The Log
Zap Royal Giant Mini P.E.K.K.A Tornado Bowler
Ice Wizard
Royal Giant Zap Mini P.E.K.K.A Tornado Bowler

Defense Synergies 5 16

Zap
Mini P.E.K.K.A Tornado Witch Bowler The Log Ice Wizard
Royal Giant
Mini P.E.K.K.A
Zap The Log Tornado Witch Bowler Ice Wizard
Tornado
Bowler Ice Wizard Zap Mini P.E.K.K.A Witch The Log
Witch
Zap Mini P.E.K.K.A Tornado Bowler The Log Ice Wizard
Bowler
Tornado The Log Zap Mini P.E.K.K.A Witch Ice Wizard
The Log
Mini P.E.K.K.A Bowler Zap Tornado Witch Ice Wizard
Ice Wizard
Tornado Zap Mini P.E.K.K.A Witch Bowler The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap The Log
Mini P.E.K.K.A Zap Witch The Log Ice Wizard
Mini P.E.K.K.A Tornado Witch Bowler Ice Wizard
Mini P.E.K.K.A Witch Bowler Ice Wizard
Mini P.E.K.K.A Tornado Bowler The Log
Tornado Bowler The Log Zap Ice Wizard
Tornado Zap Witch Ice Wizard
Bowler Zap The Log
Mini P.E.K.K.A Witch Tornado Ice Wizard
Tornado Mini P.E.K.K.A Bowler Ice Wizard
Witch Ice Wizard Zap Tornado Bowler The Log
Zap Tornado Witch Ice Wizard
Mini P.E.K.K.A Bowler Zap Witch The Log Ice Wizard
Bowler Zap Mini P.E.K.K.A Tornado Witch The Log
Mini P.E.K.K.A
Tornado Zap Mini P.E.K.K.A Bowler The Log
Mini P.E.K.K.A Tornado Witch Bowler
Zap Tornado Witch Bowler The Log Ice Wizard
Zap Tornado Witch The Log Bowler Ice Wizard
Mini P.E.K.K.A Tornado
Bowler Mini P.E.K.K.A Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Witch Bowler
Zap Mini P.E.K.K.A Bowler The Log
Zap Mini P.E.K.K.A Witch Bowler The Log
Mini P.E.K.K.A Bowler Zap Tornado The Log
Mini P.E.K.K.A Witch Bowler
Zap Tornado Witch Ice Wizard
Mini P.E.K.K.A Witch Bowler Ice Wizard
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Tornado Witch The Log
Witch
Mini P.E.K.K.A Witch Bowler
Zap Tornado Bowler The Log
Mini P.E.K.K.A Bowler Witch
Witch Bowler
Witch Zap Mini P.E.K.K.A Tornado Bowler The Log
Bowler Zap Mini P.E.K.K.A Witch The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap Tornado Bowler The Log Ice Wizard
The Log
The Log
Zap Bowler The Log
Zap Tornado Witch Ice Wizard
Tornado Witch Bowler The Log
The Log Zap Tornado Bowler Ice Wizard
The Log Zap Tornado
Mini P.E.K.K.A Tornado Bowler
Zap Tornado Bowler The Log
Zap Tornado
Bowler The Log
Zap The Log
Zap Witch Bowler The Log
Bowler The Log
Tornado
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Bowler The Log
Zap Tornado Witch Bowler The Log
Bowler The Log
Tornado
Tornado Bowler The Log
Zap The Log
Zap Tornado The Log Witch Bowler Ice Wizard
Witch
The Log Zap Tornado Witch Bowler Ice Wizard
Zap Tornado Witch Bowler The Log
Zap Tornado The Log
Zap Tornado Witch Ice Wizard
Zap Witch
Mini P.E.K.K.A Bowler
Zap The Log
Zap
Bowler The Log
Zap Witch
Zap Tornado Witch Ice Wizard
The Log
Mini P.E.K.K.A Bowler
The Log Zap Bowler
Zap Tornado
Zap Tornado Witch Bowler The Log
Zap Tornado Witch
Zap Tornado Witch Bowler The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: