My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Wizard Electro Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Bomber Electro Dragon
Zap
Bomber
Barbarian Barrel
Bomber Valkyrie Wizard
The Log
Bomber
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber Valkyrie Wizard Electro Dragon
Fireball
Bomber Wizard Electro Dragon
Poison
Bomber Wizard Electro Dragon
Lightning
Valkyrie Wizard Electro Dragon
Rocket
Valkyrie Wizard Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Valkyrie Wizard Electro Dragon The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap The Log Valkyrie Wizard Electro Dragon Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap The Log Valkyrie

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Valkyrie Mega Knight
Zap
Bomber Valkyrie Electro Dragon The Log Mega Knight
Valkyrie
Bomber Zap Wizard Electro Dragon
Wizard
Valkyrie Mega Knight
Electro Dragon
Zap Valkyrie Mega Knight
Lightning
The Log
Zap Mega Knight
Mega Knight
Bomber Zap Wizard Electro Dragon The Log

Defense Synergies 1 14

Bomber
Zap Valkyrie The Log
Zap
Mega Knight Bomber Valkyrie Electro Dragon The Log
Valkyrie
Bomber Zap Wizard Electro Dragon The Log
Wizard
Valkyrie The Log Mega Knight
Electro Dragon
Zap Valkyrie The Log
Lightning
The Log
The Log
Bomber Zap Valkyrie Wizard Electro Dragon Lightning Mega Knight
Mega Knight
Zap Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Bomber Zap Valkyrie Wizard Electro Dragon The Log
Bomber Zap Valkyrie Electro Dragon The Log Mega Knight
Mega Knight Bomber Valkyrie Electro Dragon Lightning
Bomber Valkyrie Electro Dragon Mega Knight
Lightning Bomber Valkyrie The Log Mega Knight
The Log Bomber Zap Valkyrie Electro Dragon Mega Knight
Lightning Zap Wizard Electro Dragon
Lightning Zap Valkyrie Electro Dragon The Log Mega Knight
Bomber Valkyrie Mega Knight
Valkyrie Bomber Zap Wizard Electro Dragon The Log Mega Knight
Zap Wizard Electro Dragon
Mega Knight Bomber Zap Valkyrie Wizard Electro Dragon Lightning The Log
Bomber Valkyrie Wizard Mega Knight Zap Electro Dragon The Log
Mega Knight
Zap Lightning The Log Mega Knight
Wizard Mega Knight Bomber Valkyrie Electro Dragon
Mega Knight Bomber Zap Valkyrie Wizard Electro Dragon The Log
Zap Valkyrie Wizard The Log Bomber Electro Dragon Mega Knight
Bomber Valkyrie Wizard Mega Knight Electro Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Zap
Bomber Zap Valkyrie Wizard Electro Dragon Lightning The Log Mega Knight
Mega Knight Zap Valkyrie Electro Dragon Lightning The Log
Valkyrie Lightning Mega Knight Zap The Log
Valkyrie Mega Knight
Wizard Zap Electro Dragon
Valkyrie Lightning
Mega Knight Valkyrie
Zap Electro Dragon Lightning Mega Knight Valkyrie The Log
Mega Knight Valkyrie Electro Dragon
Lightning Mega Knight Zap Valkyrie The Log
Lightning Mega Knight Valkyrie Wizard
Wizard Bomber Valkyrie Electro Dragon Mega Knight
Electro Dragon Bomber Zap Valkyrie Lightning The Log
Valkyrie Mega Knight Bomber Zap Wizard Electro Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Valkyrie Electro Dragon The Log
Zap Electro Dragon The Log
Lightning Electro Dragon The Log
Lightning Valkyrie The Log
Bomber Wizard Zap Valkyrie The Log Mega Knight
Wizard Zap Electro Dragon
Bomber Wizard The Log
The Log Zap Wizard Electro Dragon Lightning
The Log Zap Wizard Electro Dragon Lightning
Lightning Electro Dragon
Lightning Zap Valkyrie Wizard Electro Dragon The Log
Lightning Zap Wizard Electro Dragon
Lightning The Log
Lightning Electro Dragon
Lightning Zap The Log
Lightning Bomber Zap Wizard Electro Dragon The Log
Lightning Wizard Electro Dragon The Log Mega Knight
Lightning
Bomber Lightning
Lightning Bomber Zap Wizard Electro Dragon The Log Mega Knight
Lightning Bomber Zap Valkyrie Wizard Electro Dragon The Log Mega Knight
Lightning The Log Mega Knight
Lightning Wizard
Lightning The Log
Lightning Zap Electro Dragon The Log
Zap The Log Bomber Valkyrie Wizard Electro Dragon Mega Knight
The Log Zap Wizard Electro Dragon Lightning
Lightning Zap Wizard Electro Dragon The Log Mega Knight
Lightning Zap The Log
Lightning Zap Wizard Electro Dragon
Zap Electro Dragon Lightning Wizard
Lightning
Lightning Bomber Zap Wizard Electro Dragon The Log Mega Knight
Zap Lightning Electro Dragon
Mega Knight
Wizard Lightning The Log
Zap Lightning Electro Dragon
Lightning Zap Wizard Electro Dragon
The Log
Lightning Valkyrie Wizard Electro Dragon Mega Knight
The Log Bomber Zap Wizard Electro Dragon Lightning
Lightning Zap
Electro Dragon Mega Knight
Zap Electro Dragon Lightning The Log
Zap Electro Dragon Lightning
Electro Dragon Lightning Zap The Log Mega Knight

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