My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Wizard Witch P.E.K.K.A Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Bomber Witch Princess
Zap
Bomber Witch Princess
Barbarian Barrel
Bomber Valkyrie Wizard Witch Princess
The Log
Bomber Witch Princess
Earthquake
Bomber Witch
Arrows
Bomber Witch Princess
Royal Delivery
Bomber Valkyrie Wizard Witch P.E.K.K.A Princess
Fireball
Bomber Wizard Witch Princess
Poison
Bomber Wizard Witch Princess
Lightning
Valkyrie Wizard Witch
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Valkyrie Wizard Tornado Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Tornado P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Tornado Princess Valkyrie Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Tornado Princess

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Valkyrie P.E.K.K.A
Zap
Tornado P.E.K.K.A Bomber Valkyrie Witch Princess
Valkyrie
Bomber Zap Wizard Tornado Witch P.E.K.K.A
Wizard
Tornado Valkyrie P.E.K.K.A
Tornado
Zap Wizard P.E.K.K.A Valkyrie Witch Princess
Witch
Zap Valkyrie Tornado P.E.K.K.A
P.E.K.K.A
Zap Tornado Bomber Valkyrie Wizard Witch Princess
Princess
Zap Tornado P.E.K.K.A

Defense Synergies 2 18

Bomber
Zap Valkyrie Tornado P.E.K.K.A
Zap
Bomber Valkyrie Tornado Witch P.E.K.K.A Princess
Valkyrie
Bomber Zap Wizard Tornado Witch P.E.K.K.A Princess
Wizard
Tornado Valkyrie P.E.K.K.A
Tornado
Wizard P.E.K.K.A Bomber Zap Valkyrie Witch Princess
Witch
Zap Valkyrie Tornado
P.E.K.K.A
Tornado Bomber Zap Valkyrie Wizard Princess
Princess
Zap Valkyrie Tornado P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Valkyrie Wizard
P.E.K.K.A Bomber Zap Valkyrie Witch
Tornado Witch P.E.K.K.A Bomber Valkyrie
Witch P.E.K.K.A Bomber Valkyrie
Bomber Valkyrie Tornado P.E.K.K.A Princess
Tornado Bomber Zap Valkyrie
Tornado Zap Wizard Witch Princess
Zap Valkyrie P.E.K.K.A
Witch P.E.K.K.A Tornado Princess
Tornado Bomber Valkyrie
Valkyrie Witch Bomber Zap Wizard Tornado Princess
Zap Wizard Tornado Witch Princess
P.E.K.K.A Bomber Zap Valkyrie Wizard Witch
Bomber Valkyrie Wizard Zap Tornado Witch P.E.K.K.A Princess
P.E.K.K.A
Tornado Zap P.E.K.K.A
Wizard Bomber Valkyrie Tornado Witch P.E.K.K.A
Bomber Zap Valkyrie Wizard Tornado Witch
Zap Valkyrie Wizard Tornado Witch Bomber Princess
P.E.K.K.A Tornado
Bomber Valkyrie Wizard Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Witch P.E.K.K.A
Bomber Zap Valkyrie Wizard
P.E.K.K.A Zap Valkyrie Witch
Valkyrie P.E.K.K.A Zap Tornado
P.E.K.K.A Valkyrie Witch
Wizard Zap Tornado Witch Princess
P.E.K.K.A Valkyrie Witch
P.E.K.K.A Valkyrie
Zap P.E.K.K.A Valkyrie Tornado Witch
Witch P.E.K.K.A
P.E.K.K.A Valkyrie Witch
P.E.K.K.A Zap Valkyrie Tornado
P.E.K.K.A Valkyrie Wizard Witch
Wizard Bomber Valkyrie Witch Princess
Witch Bomber Zap Valkyrie Tornado P.E.K.K.A
Valkyrie Bomber Zap Wizard Witch P.E.K.K.A Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Valkyrie
Zap Tornado Princess
Valkyrie
Bomber Wizard Zap Valkyrie
Wizard Zap Tornado Witch Princess
Bomber Wizard Tornado Witch Princess
Zap Wizard Tornado Princess
Zap Wizard Tornado
Tornado
Zap Valkyrie Wizard Tornado Princess
Zap Wizard Tornado Princess
Princess
Princess
Princess Zap
Bomber Zap Wizard Witch Princess
Wizard Princess
Tornado
Bomber
Bomber Zap Wizard Princess
Bomber Zap Valkyrie Wizard Tornado Witch Princess
Wizard Tornado Princess
Tornado
Zap
Zap Tornado Bomber Valkyrie Wizard Witch Princess
Witch
Zap Wizard Tornado Witch Princess
Zap Wizard Tornado Witch Princess
Zap Tornado
Zap Wizard Tornado Witch Princess
Zap Wizard Witch
Bomber Zap Wizard
Zap Princess
P.E.K.K.A
Wizard Princess
Zap Witch Princess
Zap Wizard Tornado Witch Princess
Valkyrie Wizard Princess
Bomber Zap Wizard Princess
Zap Tornado
P.E.K.K.A
Zap Tornado Witch Princess
Zap Tornado Witch Princess
Zap Tornado Witch Princess

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