My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Wizard Balloon Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Skeleton Army Balloon
Giant Snowball
Bomber Skeleton Army Balloon Lumberjack
Zap
Bomber Skeleton Army Balloon
Barbarian Barrel
Bomber Valkyrie Wizard Skeleton Army Electro Wizard Lumberjack
The Log
Bomber Skeleton Army Lumberjack
Earthquake
Bomber Skeleton Army
Arrows
Bomber Skeleton Army
Royal Delivery
Bomber Valkyrie Wizard Skeleton Army Balloon Electro Wizard Lumberjack
Fireball
Bomber Wizard Skeleton Army Balloon Electro Wizard Lumberjack
Poison
Bomber Wizard Skeleton Army Balloon Electro Wizard
Lightning
Valkyrie Wizard Balloon Electro Wizard Lumberjack
Rocket
Valkyrie Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Skeleton Army Valkyrie Electro Wizard Lumberjack Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Zap Skeleton Army Valkyrie

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Valkyrie Lumberjack
Zap
Balloon Electro Wizard Bomber Valkyrie Lumberjack
Valkyrie
Balloon Lumberjack Bomber Zap Wizard Electro Wizard
Wizard
Valkyrie Balloon Lumberjack
Skeleton Army
Balloon
Zap Valkyrie Lumberjack Wizard Electro Wizard
Electro Wizard
Zap Valkyrie Balloon Lumberjack
Lumberjack
Valkyrie Balloon Bomber Zap Wizard Electro Wizard

Defense Synergies 1 15

Bomber
Zap Valkyrie Electro Wizard
Zap
Electro Wizard Bomber Valkyrie Skeleton Army Lumberjack
Valkyrie
Bomber Zap Wizard Electro Wizard Lumberjack
Wizard
Valkyrie Skeleton Army Electro Wizard Lumberjack
Skeleton Army
Zap Wizard Electro Wizard Lumberjack
Balloon
Electro Wizard
Zap Bomber Valkyrie Wizard Skeleton Army Lumberjack
Lumberjack
Zap Valkyrie Wizard Skeleton Army Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Valkyrie Wizard Electro Wizard
Skeleton Army Lumberjack Bomber Zap Valkyrie Electro Wizard
Skeleton Army Lumberjack Bomber Valkyrie Electro Wizard
Skeleton Army Lumberjack Bomber Valkyrie Electro Wizard
Bomber Valkyrie Skeleton Army Lumberjack
Skeleton Army Bomber Zap Valkyrie Electro Wizard Lumberjack
Electro Wizard Zap Wizard
Zap Valkyrie Electro Wizard
Skeleton Army Lumberjack
Skeleton Army Bomber Valkyrie Electro Wizard Lumberjack
Valkyrie Skeleton Army Electro Wizard Bomber Zap Wizard Lumberjack
Zap Wizard Electro Wizard
Skeleton Army Lumberjack Bomber Zap Valkyrie Wizard Electro Wizard
Bomber Valkyrie Wizard Skeleton Army Zap Electro Wizard Lumberjack
Skeleton Army Electro Wizard Lumberjack
Skeleton Army Zap Electro Wizard Lumberjack
Wizard Bomber Valkyrie Skeleton Army Electro Wizard Lumberjack
Bomber Zap Valkyrie Wizard Skeleton Army Electro Wizard Lumberjack
Zap Valkyrie Wizard Bomber Electro Wizard Lumberjack
Electro Wizard Lumberjack
Bomber Valkyrie Wizard Skeleton Army Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Lumberjack Zap Electro Wizard
Electro Wizard Bomber Zap Valkyrie Wizard Lumberjack
Skeleton Army Lumberjack Zap Valkyrie Electro Wizard
Valkyrie Skeleton Army Lumberjack Zap Electro Wizard
Valkyrie Skeleton Army Lumberjack
Wizard Zap Electro Wizard
Skeleton Army Valkyrie Electro Wizard Lumberjack
Valkyrie Skeleton Army Lumberjack
Zap Electro Wizard Valkyrie Skeleton Army
Skeleton Army
Valkyrie Lumberjack
Skeleton Army Zap Valkyrie Electro Wizard
Skeleton Army Valkyrie Wizard Lumberjack
Wizard Bomber Valkyrie Skeleton Army
Skeleton Army Electro Wizard Bomber Zap Valkyrie Lumberjack
Valkyrie Bomber Zap Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap Electro Wizard
Valkyrie
Bomber Wizard Zap Valkyrie
Wizard Zap
Bomber Wizard
Zap Wizard
Zap Wizard
Electro Wizard Lumberjack
Zap Valkyrie Wizard Electro Wizard
Zap Wizard
Zap
Bomber Zap Wizard
Wizard
Bomber
Bomber Zap Wizard Electro Wizard
Bomber Zap Valkyrie Wizard
Wizard
Zap
Zap Bomber Valkyrie Wizard
Zap Wizard Electro Wizard
Zap Wizard
Zap
Zap Wizard Electro Wizard
Zap Electro Wizard Wizard
Bomber Zap Wizard
Zap Electro Wizard
Wizard
Zap Electro Wizard Skeleton Army
Zap Wizard Electro Wizard
Valkyrie Wizard Electro Wizard Lumberjack
Bomber Zap Wizard
Zap
Zap Electro Wizard
Zap Electro Wizard
Zap Electro Wizard

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