My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Furnace Wizard Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Bomber Furnace
Zap
Bomber Furnace
Barbarian Barrel
Bomber Valkyrie Furnace Wizard Electro Wizard
The Log
Bomber Furnace
Earthquake
Bomber Furnace
Arrows
Bomber Furnace
Royal Delivery
Bomber Valkyrie Wizard Electro Wizard
Fireball
Bomber Furnace Wizard Electro Wizard
Poison
Bomber Furnace Wizard Electro Wizard
Lightning
Valkyrie Furnace Wizard Electro Wizard
Rocket
Valkyrie Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Valkyrie Furnace Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap The Log Valkyrie Furnace Electro Wizard Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap The Log Valkyrie

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Valkyrie Mega Knight
Zap
Electro Wizard Bomber Valkyrie Furnace The Log Mega Knight
Valkyrie
Bomber Zap Furnace Wizard Electro Wizard
Furnace
Zap Valkyrie
Wizard
Valkyrie Mega Knight
The Log
Zap Mega Knight
Electro Wizard
Zap Valkyrie Mega Knight
Mega Knight
Bomber Zap Wizard The Log Electro Wizard

Defense Synergies 2 18

Bomber
Zap Valkyrie The Log Electro Wizard
Zap
Electro Wizard Mega Knight Bomber Valkyrie Furnace The Log
Valkyrie
Bomber Zap Furnace Wizard The Log Electro Wizard
Furnace
Zap Valkyrie Electro Wizard
Wizard
Valkyrie The Log Electro Wizard Mega Knight
The Log
Bomber Zap Valkyrie Wizard Electro Wizard Mega Knight
Electro Wizard
Zap Bomber Valkyrie Furnace Wizard The Log Mega Knight
Mega Knight
Zap Wizard The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Valkyrie Wizard The Log Electro Wizard
Bomber Zap Valkyrie Furnace The Log Electro Wizard Mega Knight
Furnace Mega Knight Bomber Valkyrie Electro Wizard
Bomber Valkyrie Furnace Electro Wizard Mega Knight
Bomber Valkyrie The Log Mega Knight
The Log Bomber Zap Valkyrie Furnace Electro Wizard Mega Knight
Furnace Electro Wizard Zap Wizard
Zap Valkyrie The Log Electro Wizard Mega Knight
Furnace
Bomber Valkyrie Electro Wizard Mega Knight
Valkyrie Electro Wizard Bomber Zap Furnace Wizard The Log Mega Knight
Zap Furnace Wizard Electro Wizard
Furnace Mega Knight Bomber Zap Valkyrie Wizard The Log Electro Wizard
Bomber Valkyrie Wizard Mega Knight Zap Furnace The Log Electro Wizard
Furnace Electro Wizard Mega Knight
Zap Furnace The Log Electro Wizard Mega Knight
Wizard Mega Knight Bomber Valkyrie Furnace Electro Wizard
Mega Knight Bomber Zap Valkyrie Furnace Wizard The Log Electro Wizard
Zap Valkyrie Furnace Wizard The Log Bomber Electro Wizard Mega Knight
Electro Wizard
Bomber Valkyrie Wizard Mega Knight Furnace The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Zap Furnace Electro Wizard
Electro Wizard Bomber Zap Valkyrie Wizard The Log Mega Knight
Mega Knight Zap Valkyrie Furnace The Log Electro Wizard
Valkyrie Mega Knight Zap The Log Electro Wizard
Valkyrie Mega Knight
Furnace Wizard Zap Electro Wizard
Valkyrie Furnace Electro Wizard
Mega Knight Valkyrie
Zap Electro Wizard Mega Knight Valkyrie The Log
Mega Knight Valkyrie
Mega Knight Zap Valkyrie The Log Electro Wizard
Mega Knight Valkyrie Wizard
Wizard Bomber Valkyrie Furnace Mega Knight
Electro Wizard Bomber Zap Valkyrie Furnace The Log
Valkyrie Mega Knight Bomber Zap Wizard The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
Zap The Log Electro Wizard
The Log
Valkyrie The Log
Bomber Wizard Zap Valkyrie Furnace The Log Mega Knight
Wizard Zap Furnace
Bomber Furnace Wizard The Log
The Log Zap Wizard
The Log Zap Wizard
Electro Wizard
Zap Valkyrie Wizard The Log Electro Wizard
Zap Wizard
The Log
Zap Furnace The Log
Bomber Zap Furnace Wizard The Log
Furnace Wizard The Log Mega Knight
Bomber
Bomber Zap Wizard The Log Electro Wizard Mega Knight
Bomber Zap Valkyrie Wizard The Log Mega Knight
The Log Mega Knight
Wizard
The Log
Zap The Log
Zap The Log Bomber Valkyrie Furnace Wizard Mega Knight
The Log Zap Wizard Electro Wizard
Zap Wizard The Log Mega Knight
Zap The Log
Zap Furnace Wizard Electro Wizard
Zap Electro Wizard Wizard
Bomber Zap Wizard The Log Mega Knight
Zap Electro Wizard
Mega Knight
Wizard The Log
Zap Electro Wizard
Zap Wizard Electro Wizard
The Log
Valkyrie Wizard Electro Wizard Mega Knight
The Log Bomber Zap Wizard
Zap
Mega Knight
Zap The Log Electro Wizard
Zap Electro Wizard
Zap The Log Electro Wizard Mega Knight

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