My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Godly!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Elite Barbarians Hog Rider Skeleton Army
Giant Snowball
Bomber Hog Rider Skeleton Army
Zap
Bomber Royal Giant Skeleton Army
Barbarian Barrel
Bomber Elite Barbarians Wizard Skeleton Army
The Log
Bomber Royal Giant Elite Barbarians Hog Rider Skeleton Army
Earthquake
Bomber Hog Rider Skeleton Army
Arrows
Bomber Skeleton Army
Royal Delivery
Bomber Elite Barbarians Hog Rider Wizard Skeleton Army
Fireball
Bomber Elite Barbarians Hog Rider Wizard Skeleton Army
Poison
Bomber Wizard Skeleton Army
Lightning
Elite Barbarians Wizard
Rocket
Elite Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Skeleton Army Fireball Hog Rider Wizard Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Zap Skeleton Army Fireball

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Zap Elite Barbarians Hog Rider
Zap
Elite Barbarians Fireball Hog Rider Bomber Royal Giant
Royal Giant
Bomber Fireball Zap Elite Barbarians Hog Rider Wizard
Elite Barbarians
Zap Bomber Royal Giant Fireball Hog Rider Wizard
Fireball
Zap Royal Giant Hog Rider Elite Barbarians
Hog Rider
Zap Fireball Bomber Royal Giant Elite Barbarians Wizard
Wizard
Royal Giant Elite Barbarians Hog Rider
Skeleton Army

Defense Synergies 1 5

Bomber
Zap
Zap
Fireball Bomber Elite Barbarians Skeleton Army
Royal Giant
Elite Barbarians
Zap Wizard
Fireball
Zap
Hog Rider
Wizard
Elite Barbarians Skeleton Army
Skeleton Army
Zap Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Fireball Wizard
Elite Barbarians Skeleton Army Bomber Zap
Skeleton Army Bomber Elite Barbarians
Elite Barbarians Skeleton Army Bomber
Bomber Elite Barbarians Fireball Skeleton Army
Fireball Skeleton Army Bomber Zap
Zap Fireball Wizard
Zap Fireball
Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Bomber
Skeleton Army Bomber Zap Fireball Wizard
Zap Fireball Wizard
Skeleton Army Bomber Zap Elite Barbarians Fireball Wizard
Bomber Fireball Wizard Skeleton Army Zap
Elite Barbarians Skeleton Army
Skeleton Army Zap Elite Barbarians Fireball
Wizard Bomber Elite Barbarians Fireball Skeleton Army
Fireball Bomber Zap Elite Barbarians Wizard Skeleton Army
Zap Wizard Bomber Fireball
Elite Barbarians
Bomber Wizard Skeleton Army Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Elite Barbarians Fireball
Fireball Bomber Zap Elite Barbarians Wizard
Skeleton Army Zap Elite Barbarians
Skeleton Army Zap Elite Barbarians Fireball
Elite Barbarians Skeleton Army
Fireball Wizard Zap
Skeleton Army Elite Barbarians Fireball
Elite Barbarians Skeleton Army
Zap Elite Barbarians Fireball Skeleton Army
Skeleton Army
Elite Barbarians
Skeleton Army Zap Elite Barbarians Fireball
Elite Barbarians Skeleton Army Fireball Wizard
Wizard Bomber Fireball Skeleton Army
Elite Barbarians Skeleton Army Bomber Zap Fireball
Bomber Zap Elite Barbarians Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Bomber Fireball Wizard Zap
Fireball Wizard Zap
Bomber Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Elite Barbarians Fireball
Zap Fireball Wizard
Fireball Zap Wizard
Elite Barbarians Fireball
Fireball
Zap Elite Barbarians Fireball
Bomber Zap Fireball Wizard
Fireball Wizard
Fireball
Bomber
Bomber Zap Fireball Wizard
Bomber Zap Fireball Wizard
Fireball
Fireball Wizard
Zap Fireball
Zap Bomber Fireball Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Zap
Elite Barbarians Zap Fireball Wizard
Zap Fireball Wizard
Elite Barbarians Fireball
Bomber Zap Fireball Wizard
Zap Fireball
Fireball Wizard
Zap Fireball Skeleton Army
Fireball Zap Wizard
Fireball
Fireball Wizard
Bomber Zap Fireball Wizard
Zap Fireball
Elite Barbarians
Zap Elite Barbarians Fireball
Zap Fireball
Zap Fireball

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