My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Princess Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Princess Bandit Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Princess Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bandit Night Witch
Giant Snowball
Fire Spirit Bomber Princess Night Witch
Zap
Fire Spirit Bomber Princess Bandit Night Witch
Barbarian Barrel
Fire Spirit Bomber Princess Bandit Night Witch
The Log
Fire Spirit Bomber Princess Bandit
Earthquake
Bomber
Arrows
Fire Spirit Bomber Princess Night Witch
Royal Delivery
Fire Spirit Bomber Princess Bandit Night Witch
Fireball
Bomber Princess Bandit Night Witch
Poison
Bomber Princess Night Witch
Lightning
Bandit Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Rocket Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Zap Fireball Rocket Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rocket Princess Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Zap Princess Bandit Fireball Night Witch Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bomber Zap Princess

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Bandit
Bomber
Zap Bandit
Zap
Fireball Fire Spirit Bomber Princess Bandit Night Witch
Fireball
Zap Princess
Rocket
Princess
Zap Fireball
Bandit
Fire Spirit Bomber Zap
Night Witch
Zap

Defense Synergies 1 9

Fire Spirit
Zap
Bomber
Zap Bandit
Zap
Fireball Fire Spirit Bomber Princess Bandit Night Witch
Fireball
Zap Princess Bandit
Rocket
Princess
Zap Fireball Bandit
Bandit
Bomber Zap Fireball Princess
Night Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Zap Fireball
Bomber Zap Bandit Night Witch
Rocket Fire Spirit Bomber Bandit Night Witch
Night Witch Bomber Bandit
Bomber Fireball Rocket Princess
Fireball Fire Spirit Bomber Zap Bandit Night Witch
Rocket Fire Spirit Zap Fireball Princess Night Witch
Rocket Zap Fireball Bandit
Princess Night Witch
Fire Spirit Bomber Bandit Night Witch
Bomber Zap Fireball Princess Bandit Night Witch
Zap Fireball Princess Night Witch
Night Witch Fire Spirit Bomber Zap Fireball Rocket Bandit
Fire Spirit Bomber Fireball Rocket Zap Princess Night Witch
Bandit
Rocket Zap Fireball Bandit
Bomber Fireball Night Witch
Fire Spirit Fireball Bomber Zap Bandit Night Witch
Zap Fire Spirit Bomber Fireball Princess Bandit
Bomber Fire Spirit Fireball Bandit Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Bandit
Fireball Bandit Bomber Zap Rocket
Bandit Zap Rocket
Rocket Zap Fireball Bandit Night Witch
Bandit Night Witch
Fire Spirit Fireball Rocket Zap Princess
Rocket Fireball Bandit Night Witch
Zap Rocket Fireball Bandit
Rocket Zap Fireball
Rocket Fireball Bandit Night Witch
Bomber Fireball Princess
Bomber Zap Fireball Rocket Night Witch
Bomber Zap Fireball Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Rocket Bandit
Fireball Zap Princess Bandit
Rocket Fireball Bandit
Fireball Rocket
Bomber Fireball Rocket Fire Spirit Zap
Fireball Fire Spirit Zap Rocket Princess
Fire Spirit Bomber Princess
Fireball Fire Spirit Zap Princess
Fireball Zap Bandit
Rocket Fire Spirit Fireball Night Witch
Rocket Zap Fireball Princess Bandit
Fireball Fire Spirit Zap Rocket Princess
Rocket Fire Spirit Fireball Princess Bandit
Fireball Rocket Princess Bandit
Princess Zap Fireball
Rocket Bomber Zap Fireball Princess Bandit
Fireball Rocket Princess Bandit
Fireball Rocket
Bomber Rocket Night Witch
Rocket Fire Spirit Bomber Zap Fireball Princess Bandit
Rocket Fire Spirit Bomber Zap Fireball Princess
Rocket Fireball Night Witch
Rocket Fireball Princess
Rocket
Rocket Zap Fireball
Zap Fire Spirit Bomber Fireball Princess
Fireball Zap Princess Bandit
Fireball Zap Princess Bandit
Fireball Rocket Zap Bandit
Fire Spirit Zap Fireball Princess Night Witch
Zap Rocket Fireball
Fireball Night Witch
Bomber Zap Fireball Rocket Bandit Night Witch
Zap Rocket Fireball Princess
Rocket Fireball Princess
Zap Fire Spirit Fireball Rocket Princess Bandit Night Witch
Fireball Rocket Fire Spirit Zap Princess
Fireball
Fireball Rocket Princess
Bomber Zap Fireball Princess
Rocket Zap Fireball
Zap Fireball Rocket Princess
Zap Fireball Rocket Princess
Zap Fireball Rocket Princess Bandit

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: