My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer Valkyrie Wizard Baby Dragon Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Bomber Musketeer Baby Dragon
Zap
Bomber
Barbarian Barrel
Bomber Musketeer Valkyrie Wizard
The Log
Bomber Musketeer
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber Musketeer Valkyrie Wizard Baby Dragon
Fireball
Bomber Musketeer Wizard Baby Dragon
Poison
Bomber Musketeer Wizard
Lightning
Musketeer Valkyrie Wizard Baby Dragon
Rocket
Musketeer Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Valkyrie Wizard Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap The Log Musketeer Valkyrie Baby Dragon Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap The Log Musketeer

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Zap Valkyrie Baby Dragon
Zap
Bomber Musketeer Valkyrie Baby Dragon Golem The Log
Musketeer
Valkyrie Zap Baby Dragon Golem The Log
Valkyrie
Musketeer Bomber Zap Wizard Baby Dragon
Wizard
Valkyrie Golem
Baby Dragon
Golem Bomber Zap Musketeer Valkyrie
Golem
Bomber Baby Dragon Zap Musketeer Wizard The Log
The Log
Zap Musketeer Golem

Defense Synergies 2 13

Bomber
Zap Valkyrie The Log
Zap
Bomber Musketeer Valkyrie Baby Dragon The Log
Musketeer
Valkyrie The Log Zap Baby Dragon
Valkyrie
Musketeer Bomber Zap Wizard Baby Dragon The Log
Wizard
Valkyrie The Log
Baby Dragon
Zap Musketeer Valkyrie The Log
Golem
The Log
Musketeer Bomber Zap Valkyrie Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Musketeer Valkyrie Wizard Baby Dragon The Log
Bomber Zap Musketeer Valkyrie The Log
Bomber Musketeer Valkyrie
Bomber Musketeer Valkyrie
Bomber Valkyrie The Log
The Log Bomber Zap Musketeer Valkyrie Baby Dragon
Musketeer Zap Wizard Baby Dragon
Zap Musketeer Valkyrie Baby Dragon The Log
Musketeer
Bomber Musketeer Valkyrie
Valkyrie Bomber Zap Musketeer Wizard Baby Dragon The Log
Musketeer Zap Wizard Baby Dragon
Bomber Zap Musketeer Valkyrie Wizard The Log
Bomber Valkyrie Wizard Zap Baby Dragon The Log
Zap The Log
Wizard Bomber Musketeer Valkyrie
Bomber Zap Musketeer Valkyrie Wizard Baby Dragon The Log
Zap Valkyrie Wizard Baby Dragon The Log Bomber Musketeer
Musketeer
Bomber Valkyrie Wizard Musketeer Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap
Bomber Zap Musketeer Valkyrie Wizard Baby Dragon The Log
Zap Musketeer Valkyrie The Log
Valkyrie Zap Musketeer The Log
Musketeer Valkyrie
Wizard Zap Musketeer Baby Dragon
Musketeer Valkyrie
Valkyrie
Zap Valkyrie Baby Dragon The Log
Musketeer
Musketeer Valkyrie
Zap Valkyrie The Log
Valkyrie Wizard
Wizard Bomber Musketeer Valkyrie Baby Dragon
Bomber Zap Musketeer Valkyrie Baby Dragon The Log
Valkyrie Bomber Zap Musketeer Wizard Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie Baby Dragon The Log
Zap Musketeer Baby Dragon The Log
Baby Dragon The Log
Musketeer Valkyrie The Log
Bomber Wizard Zap Valkyrie Baby Dragon The Log
Wizard Zap Musketeer Baby Dragon
Bomber Musketeer Wizard Baby Dragon The Log
The Log Zap Wizard Baby Dragon
The Log Zap Wizard
Musketeer
Zap Musketeer Valkyrie Wizard The Log
Zap Musketeer Wizard Baby Dragon
Musketeer Baby Dragon The Log
Musketeer Baby Dragon
Zap Musketeer Baby Dragon The Log
Bomber Zap Musketeer Wizard Baby Dragon The Log
Musketeer Wizard Baby Dragon The Log
Bomber
Bomber Zap Musketeer Wizard Baby Dragon The Log
Bomber Zap Valkyrie Wizard Baby Dragon The Log
Musketeer Baby Dragon The Log
Wizard
Musketeer The Log
Zap Musketeer Baby Dragon The Log
Zap The Log Bomber Valkyrie Wizard Baby Dragon
The Log Zap Musketeer Wizard Baby Dragon
Zap Musketeer Wizard Baby Dragon The Log
Zap Musketeer Baby Dragon The Log
Zap Musketeer Wizard Baby Dragon
Zap Musketeer Wizard
Bomber Zap Musketeer Wizard The Log
Zap
Wizard The Log
Zap Musketeer
Zap Musketeer Wizard Baby Dragon
The Log
Musketeer Valkyrie Wizard Baby Dragon
The Log Bomber Zap Musketeer Wizard Baby Dragon
Zap
Musketeer
Zap Musketeer Baby Dragon The Log
Zap Musketeer
Zap Musketeer Baby Dragon The Log

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