My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Elixir Collector Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Elite Barbarians Three Musketeers
Giant Snowball
Bomber Goblin Gang Three Musketeers
Zap
Bomber Goblin Gang Three Musketeers
Barbarian Barrel
Bomber Goblin Gang Elite Barbarians Wizard Three Musketeers
The Log
Bomber Goblin Gang Elite Barbarians Three Musketeers
Earthquake
Bomber Goblin Gang Elixir Collector
Arrows
Bomber Goblin Gang
Royal Delivery
Bomber Goblin Gang Elite Barbarians Wizard Three Musketeers
Fireball
Bomber Goblin Gang Elite Barbarians Wizard Elixir Collector Three Musketeers
Poison
Bomber Goblin Gang Wizard Elixir Collector Three Musketeers
Lightning
Elite Barbarians Wizard Elixir Collector Three Musketeers
Rocket
Elite Barbarians Wizard Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber Zap Goblin Gang Wizard Elite Barbarians Elixir Collector Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bomber Zap Goblin Gang

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Elite Barbarians
Zap
Elite Barbarians Mirror Bomber Three Musketeers
Goblin Gang
Three Musketeers Mirror
Elite Barbarians
Zap Bomber Wizard Three Musketeers
Wizard
Elite Barbarians
Elixir Collector
Three Musketeers
Zap Goblin Gang Elite Barbarians Mirror
Mirror
Zap Goblin Gang Three Musketeers

Defense Synergies 1 6

Bomber
Zap
Zap
Mirror Bomber Goblin Gang Elite Barbarians Three Musketeers
Goblin Gang
Zap Mirror
Elite Barbarians
Zap Wizard
Wizard
Elite Barbarians
Elixir Collector
Three Musketeers
Zap
Mirror
Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Wizard
Elite Barbarians Bomber Zap Goblin Gang Three Musketeers
Goblin Gang Three Musketeers Bomber Elite Barbarians
Elite Barbarians Three Musketeers Bomber Goblin Gang
Bomber Elite Barbarians
Goblin Gang Bomber Zap
Three Musketeers Zap Goblin Gang Wizard
Zap
Three Musketeers Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Bomber
Goblin Gang Bomber Zap Wizard
Three Musketeers Zap Goblin Gang Wizard
Bomber Zap Goblin Gang Elite Barbarians Wizard Three Musketeers
Bomber Wizard Three Musketeers Zap Goblin Gang
Elite Barbarians Goblin Gang Three Musketeers
Zap Goblin Gang Elite Barbarians Three Musketeers
Wizard Three Musketeers Bomber Goblin Gang Elite Barbarians
Bomber Zap Goblin Gang Elite Barbarians Wizard Three Musketeers
Zap Wizard Bomber
Elite Barbarians Three Musketeers
Bomber Goblin Gang Wizard Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians
Bomber Zap Goblin Gang Elite Barbarians Wizard
Goblin Gang Zap Elite Barbarians
Goblin Gang Zap Elite Barbarians
Goblin Gang Elite Barbarians Three Musketeers
Wizard Zap Goblin Gang Three Musketeers
Goblin Gang Elite Barbarians
Elite Barbarians
Zap Elite Barbarians
Goblin Gang Three Musketeers
Elite Barbarians
Zap Elite Barbarians
Elite Barbarians Goblin Gang Wizard Three Musketeers
Wizard Bomber Three Musketeers
Goblin Gang Elite Barbarians Bomber Zap Three Musketeers
Bomber Zap Elite Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Bomber Wizard Zap
Wizard Zap
Bomber Wizard
Zap Wizard
Zap Wizard
Goblin Gang Elite Barbarians Three Musketeers
Zap Wizard
Zap Wizard
Elite Barbarians Three Musketeers
Zap Elite Barbarians
Bomber Zap Wizard Three Musketeers
Wizard Three Musketeers
Three Musketeers
Bomber
Bomber Zap Wizard Three Musketeers
Bomber Zap Wizard
Wizard
Zap
Zap Bomber Wizard
Zap Wizard
Zap Wizard
Zap
Elite Barbarians Zap Wizard
Zap Wizard
Elite Barbarians
Bomber Zap Wizard
Zap
Wizard
Zap Goblin Gang
Zap Wizard Three Musketeers
Goblin Gang Wizard Three Musketeers
Bomber Zap Wizard
Zap
Elite Barbarians Three Musketeers
Zap Goblin Gang Elite Barbarians
Zap
Zap

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