My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Bomber
Zap
Bomber
Barbarian Barrel
Bomber Wizard Electro Wizard
The Log
Bomber Mini P.E.K.K.A
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber Mini P.E.K.K.A Wizard P.E.K.K.A Electro Wizard
Fireball
Bomber Wizard Electro Wizard
Poison
Bomber Wizard Electro Wizard
Lightning
Mini P.E.K.K.A Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Tornado Mini P.E.K.K.A Electro Wizard Wizard Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Zap Tornado Mini P.E.K.K.A

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Mini P.E.K.K.A P.E.K.K.A
Zap
Tornado P.E.K.K.A Electro Wizard Bomber Mini P.E.K.K.A
Mini P.E.K.K.A
Bomber Zap Wizard Tornado Lightning Electro Wizard
Wizard
Tornado Mini P.E.K.K.A P.E.K.K.A
Tornado
Zap Wizard P.E.K.K.A Mini P.E.K.K.A
Lightning
Mini P.E.K.K.A
P.E.K.K.A
Zap Tornado Electro Wizard Bomber Wizard
Electro Wizard
Zap P.E.K.K.A Mini P.E.K.K.A

Defense Synergies 5 13

Bomber
Zap Mini P.E.K.K.A Tornado P.E.K.K.A Electro Wizard
Zap
Mini P.E.K.K.A Electro Wizard Bomber Tornado P.E.K.K.A
Mini P.E.K.K.A
Zap Electro Wizard Bomber Wizard Tornado
Wizard
Tornado Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Tornado
Wizard P.E.K.K.A Bomber Zap Mini P.E.K.K.A Electro Wizard
Lightning
P.E.K.K.A
Tornado Bomber Zap Wizard Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Bomber Wizard Tornado P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Bomber Zap Wizard Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Bomber Zap Electro Wizard
Mini P.E.K.K.A Tornado P.E.K.K.A Bomber Lightning Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Bomber Electro Wizard
Lightning Bomber Mini P.E.K.K.A Tornado P.E.K.K.A
Tornado Bomber Zap Electro Wizard
Tornado Lightning Electro Wizard Zap Wizard
Lightning Zap P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Tornado
Tornado Bomber Mini P.E.K.K.A Electro Wizard
Electro Wizard Bomber Zap Wizard Tornado
Zap Wizard Tornado Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Bomber Zap Wizard Lightning Electro Wizard
Bomber Wizard Zap Mini P.E.K.K.A Tornado P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Tornado Zap Mini P.E.K.K.A Lightning P.E.K.K.A Electro Wizard
Wizard Bomber Mini P.E.K.K.A Tornado P.E.K.K.A Electro Wizard
Bomber Zap Wizard Tornado Electro Wizard
Zap Wizard Tornado Bomber Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Tornado Electro Wizard
Bomber Wizard Mini P.E.K.K.A P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap P.E.K.K.A Electro Wizard
Electro Wizard Bomber Zap Mini P.E.K.K.A Wizard Lightning
P.E.K.K.A Zap Mini P.E.K.K.A Lightning Electro Wizard
Mini P.E.K.K.A Lightning P.E.K.K.A Zap Tornado Electro Wizard
P.E.K.K.A Mini P.E.K.K.A
Wizard Zap Tornado Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Lightning Electro Wizard
Mini P.E.K.K.A P.E.K.K.A
Zap Lightning P.E.K.K.A Electro Wizard Mini P.E.K.K.A Tornado
P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A
Lightning P.E.K.K.A Zap Tornado Electro Wizard
Mini P.E.K.K.A Lightning P.E.K.K.A Wizard
Wizard Bomber
Electro Wizard Bomber Zap Mini P.E.K.K.A Tornado Lightning P.E.K.K.A
Bomber Zap Mini P.E.K.K.A Wizard P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Zap Tornado Electro Wizard
Lightning
Lightning
Bomber Wizard Zap
Wizard Zap Tornado
Bomber Wizard Tornado
Zap Wizard Tornado Lightning
Zap Wizard Tornado Lightning
Lightning Mini P.E.K.K.A Tornado Electro Wizard
Lightning Zap Wizard Tornado Electro Wizard
Lightning Zap Wizard Tornado
Lightning
Lightning
Lightning Zap
Lightning Bomber Zap Wizard
Lightning Wizard
Lightning Tornado
Bomber Mini P.E.K.K.A Lightning
Lightning Bomber Zap Mini P.E.K.K.A Wizard Electro Wizard
Lightning Bomber Zap Wizard Tornado
Lightning
Lightning Wizard Tornado
Tornado Lightning
Lightning Zap
Zap Tornado Bomber Wizard
Zap Wizard Tornado Lightning Electro Wizard
Lightning Zap Wizard Tornado
Lightning Zap Tornado
Lightning Zap Wizard Tornado Electro Wizard
Zap Lightning Electro Wizard Wizard
Lightning Mini P.E.K.K.A
Lightning Bomber Zap Wizard
Zap Lightning Electro Wizard
P.E.K.K.A
Wizard Lightning
Zap Lightning Electro Wizard
Lightning Zap Wizard Tornado Electro Wizard
Lightning Mini P.E.K.K.A Wizard Electro Wizard
Bomber Zap Wizard Lightning
Lightning Zap Tornado
P.E.K.K.A
Zap Tornado Lightning Electro Wizard
Zap Tornado Lightning Electro Wizard
Lightning Zap Tornado Electro Wizard

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