My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Magic Archer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Golem Electro Wizard Magic Archer Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Golem Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Golem Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Barrel Night Witch
Giant Snowball
Bomber Goblin Barrel Night Witch
Zap
Bomber Goblin Barrel Night Witch
Barbarian Barrel
Bomber Goblin Barrel Electro Wizard Magic Archer Night Witch
The Log
Bomber Mini P.E.K.K.A Goblin Barrel
Earthquake
Bomber Goblin Barrel
Arrows
Bomber Goblin Barrel Night Witch
Royal Delivery
Bomber Mini P.E.K.K.A Goblin Barrel Electro Wizard Magic Archer Night Witch
Fireball
Bomber Goblin Barrel Electro Wizard Magic Archer Night Witch
Poison
Bomber Electro Wizard Magic Archer Night Witch
Lightning
Mini P.E.K.K.A Electro Wizard Magic Archer Night Witch
Rocket
Magic Archer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Goblin Barrel Mini P.E.K.K.A Electro Wizard Magic Archer Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Zap Goblin Barrel Mini P.E.K.K.A

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Zap Mini P.E.K.K.A
Zap
Electro Wizard Bomber Mini P.E.K.K.A Golem Magic Archer Night Witch
Mini P.E.K.K.A
Bomber Zap Golem Electro Wizard Magic Archer
Goblin Barrel
Golem
Golem
Bomber Night Witch Zap Mini P.E.K.K.A Goblin Barrel Electro Wizard Magic Archer
Electro Wizard
Zap Mini P.E.K.K.A Golem Magic Archer
Magic Archer
Zap Mini P.E.K.K.A Golem Electro Wizard
Night Witch
Golem Zap

Defense Synergies 3 9

Bomber
Zap Mini P.E.K.K.A Electro Wizard
Zap
Mini P.E.K.K.A Electro Wizard Bomber Magic Archer Night Witch
Mini P.E.K.K.A
Zap Electro Wizard Bomber Magic Archer
Goblin Barrel
Golem
Electro Wizard
Zap Mini P.E.K.K.A Bomber Magic Archer Night Witch
Magic Archer
Zap Mini P.E.K.K.A Electro Wizard Night Witch
Night Witch
Zap Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Electro Wizard Magic Archer
Mini P.E.K.K.A Bomber Zap Electro Wizard Night Witch
Mini P.E.K.K.A Bomber Electro Wizard Night Witch
Mini P.E.K.K.A Night Witch Bomber Electro Wizard
Bomber Mini P.E.K.K.A
Bomber Zap Electro Wizard Magic Archer Night Witch
Electro Wizard Zap Magic Archer Night Witch
Zap Electro Wizard Magic Archer
Mini P.E.K.K.A Night Witch
Bomber Mini P.E.K.K.A Electro Wizard Night Witch
Electro Wizard Bomber Zap Magic Archer Night Witch
Zap Electro Wizard Magic Archer Night Witch
Mini P.E.K.K.A Night Witch Bomber Zap Electro Wizard
Bomber Zap Mini P.E.K.K.A Electro Wizard Magic Archer Night Witch
Mini P.E.K.K.A Electro Wizard
Zap Mini P.E.K.K.A Electro Wizard
Bomber Mini P.E.K.K.A Electro Wizard Night Witch
Bomber Zap Electro Wizard Magic Archer Night Witch
Zap Bomber Electro Wizard Magic Archer
Mini P.E.K.K.A Electro Wizard
Bomber Mini P.E.K.K.A Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Electro Wizard
Electro Wizard Bomber Zap Mini P.E.K.K.A Magic Archer
Zap Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Zap Electro Wizard Night Witch
Mini P.E.K.K.A Night Witch
Zap Electro Wizard Magic Archer
Mini P.E.K.K.A Electro Wizard Night Witch
Mini P.E.K.K.A
Zap Electro Wizard Mini P.E.K.K.A Magic Archer
Mini P.E.K.K.A
Zap Electro Wizard
Mini P.E.K.K.A Night Witch
Bomber Magic Archer
Electro Wizard Bomber Zap Mini P.E.K.K.A Magic Archer Night Witch
Bomber Zap Mini P.E.K.K.A Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer
Zap Electro Wizard Magic Archer
Magic Archer
Bomber Zap Magic Archer
Zap Magic Archer
Bomber Magic Archer
Zap Magic Archer
Zap
Mini P.E.K.K.A Electro Wizard Night Witch
Zap Electro Wizard Magic Archer
Zap Magic Archer
Magic Archer
Magic Archer
Zap Magic Archer
Bomber Zap Magic Archer
Magic Archer
Bomber Mini P.E.K.K.A Night Witch
Bomber Zap Mini P.E.K.K.A Electro Wizard Magic Archer
Bomber Zap Magic Archer
Magic Archer Night Witch
Zap
Zap Bomber Magic Archer
Zap Electro Wizard Magic Archer
Zap Magic Archer
Zap Magic Archer
Zap Electro Wizard Magic Archer Night Witch
Zap Electro Wizard
Mini P.E.K.K.A Night Witch
Bomber Zap Magic Archer Night Witch
Zap Electro Wizard Magic Archer
Magic Archer
Zap Electro Wizard Magic Archer Night Witch
Zap Electro Wizard Magic Archer
Mini P.E.K.K.A Electro Wizard Magic Archer
Bomber Zap Magic Archer
Zap
Zap Electro Wizard Magic Archer
Zap Electro Wizard Magic Archer
Zap Electro Wizard Magic Archer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: