My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Mega Minion Giant Baby Dragon Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Night Witch
Giant Snowball
Bomber Mega Minion Baby Dragon Lumberjack Night Witch
Zap
Bomber Night Witch
Barbarian Barrel
Bomber Lumberjack Night Witch
The Log
Bomber Lumberjack
Earthquake
Bomber
Arrows
Bomber Night Witch
Royal Delivery
Bomber Mega Minion Baby Dragon Lumberjack Night Witch
Fireball
Bomber Mega Minion Baby Dragon Lumberjack Night Witch
Poison
Bomber Mega Minion Night Witch
Lightning
Mega Minion Baby Dragon Lumberjack Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Tornado Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Tornado Baby Dragon Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Mega Minion Tornado Baby Dragon Lumberjack Night Witch Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Mega Minion Tornado

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Zap Baby Dragon Lumberjack
Zap
Mega Minion Giant Tornado Bomber Baby Dragon Lumberjack Night Witch
Mega Minion
Zap Giant Baby Dragon
Giant
Bomber Zap Mega Minion Night Witch Tornado Baby Dragon Lumberjack
Tornado
Zap Baby Dragon Giant Night Witch
Baby Dragon
Tornado Bomber Zap Mega Minion Giant Lumberjack
Lumberjack
Bomber Zap Giant Baby Dragon Night Witch
Night Witch
Giant Zap Tornado Lumberjack

Defense Synergies 1 12

Bomber
Zap Tornado
Zap
Mega Minion Bomber Tornado Baby Dragon Lumberjack Night Witch
Mega Minion
Zap Tornado Baby Dragon Lumberjack Night Witch
Giant
Tornado
Bomber Zap Mega Minion Baby Dragon
Baby Dragon
Zap Mega Minion Tornado Lumberjack
Lumberjack
Zap Mega Minion Baby Dragon
Night Witch
Zap Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Mega Minion Baby Dragon
Lumberjack Bomber Zap Mega Minion Night Witch
Tornado Lumberjack Bomber Mega Minion Night Witch
Lumberjack Night Witch Bomber Mega Minion
Bomber Tornado Lumberjack
Tornado Bomber Zap Mega Minion Baby Dragon Lumberjack Night Witch
Mega Minion Tornado Zap Baby Dragon Night Witch
Zap Baby Dragon
Tornado Lumberjack Night Witch
Tornado Bomber Lumberjack Night Witch
Bomber Zap Mega Minion Tornado Baby Dragon Lumberjack Night Witch
Mega Minion Zap Tornado Baby Dragon Night Witch
Lumberjack Night Witch Bomber Zap
Bomber Zap Mega Minion Tornado Baby Dragon Lumberjack Night Witch
Lumberjack
Tornado Zap Lumberjack
Bomber Tornado Lumberjack Night Witch
Bomber Zap Mega Minion Tornado Baby Dragon Lumberjack Night Witch
Zap Tornado Baby Dragon Bomber Mega Minion Lumberjack
Tornado Lumberjack
Bomber Baby Dragon Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap
Bomber Zap Mega Minion Baby Dragon Lumberjack
Lumberjack Zap
Lumberjack Zap Tornado Night Witch
Lumberjack Night Witch
Zap Tornado Baby Dragon
Mega Minion Lumberjack Night Witch
Lumberjack
Zap Mega Minion Tornado Baby Dragon
Mega Minion
Mega Minion Lumberjack
Zap Tornado
Lumberjack Night Witch
Bomber Baby Dragon
Bomber Zap Mega Minion Tornado Baby Dragon Lumberjack Night Witch
Bomber Zap Mega Minion Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Zap Tornado Baby Dragon
Baby Dragon
Bomber Zap Baby Dragon
Zap Mega Minion Tornado Baby Dragon
Bomber Tornado Baby Dragon
Zap Tornado Baby Dragon
Zap Tornado
Tornado Lumberjack Night Witch
Zap Tornado
Zap Tornado Baby Dragon
Baby Dragon
Baby Dragon
Zap Baby Dragon
Bomber Zap Baby Dragon
Baby Dragon
Tornado
Bomber Night Witch
Bomber Zap Mega Minion Baby Dragon
Bomber Zap Tornado Baby Dragon
Baby Dragon Night Witch
Tornado
Tornado
Zap Baby Dragon
Zap Tornado Bomber Baby Dragon
Mega Minion
Zap Tornado Baby Dragon
Zap Tornado Baby Dragon
Zap Tornado Baby Dragon
Zap Tornado Baby Dragon Night Witch
Zap Mega Minion
Mega Minion Night Witch
Bomber Zap Night Witch
Zap
Zap Night Witch
Zap Mega Minion Tornado Baby Dragon
Mega Minion Baby Dragon Lumberjack
Bomber Zap Baby Dragon
Zap Tornado
Mega Minion
Zap Tornado Baby Dragon
Zap Tornado
Zap Tornado Baby Dragon

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