My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Baby Dragon Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Baby Dragon Witch Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Baby Dragon Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minion Horde Inferno Dragon
Giant Snowball
Bomber Minion Horde Baby Dragon Witch Inferno Dragon
Zap
Bomber Minion Horde Witch Inferno Dragon
Barbarian Barrel
Bomber Wizard Witch
The Log
Bomber Witch
Earthquake
Bomber Witch
Arrows
Bomber Minion Horde Witch
Royal Delivery
Bomber Minion Horde Wizard Baby Dragon Witch Inferno Dragon
Fireball
Bomber Minion Horde Wizard Baby Dragon Witch Inferno Dragon
Poison
Bomber Minion Horde Wizard Witch
Lightning
Wizard Baby Dragon Witch Inferno Dragon
Rocket
Minion Horde Wizard Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Wizard Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Baby Dragon Inferno Dragon Minion Horde Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Zap Baby Dragon Inferno Dragon

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Baby Dragon Mega Knight
Zap
Bomber Minion Horde Baby Dragon Witch Mega Knight
Minion Horde
Mega Knight Zap
Wizard
Mega Knight
Baby Dragon
Bomber Zap Witch Inferno Dragon Mega Knight
Witch
Zap Baby Dragon Mega Knight
Inferno Dragon
Mega Knight Baby Dragon
Mega Knight
Minion Horde Inferno Dragon Bomber Zap Wizard Baby Dragon Witch

Defense Synergies 1 11

Bomber
Zap
Zap
Mega Knight Bomber Minion Horde Baby Dragon Witch Inferno Dragon
Minion Horde
Zap
Wizard
Mega Knight
Baby Dragon
Zap Witch Inferno Dragon Mega Knight
Witch
Zap Baby Dragon Mega Knight
Inferno Dragon
Zap Baby Dragon Mega Knight
Mega Knight
Zap Wizard Baby Dragon Witch Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Minion Horde Wizard Baby Dragon
Minion Horde Inferno Dragon Bomber Zap Witch Mega Knight
Minion Horde Witch Mega Knight Bomber Inferno Dragon
Minion Horde Witch Inferno Dragon Bomber Mega Knight
Bomber Mega Knight
Bomber Zap Baby Dragon Mega Knight
Minion Horde Inferno Dragon Zap Wizard Baby Dragon Witch
Zap Baby Dragon Mega Knight
Minion Horde Witch Inferno Dragon
Bomber Minion Horde Mega Knight
Minion Horde Witch Bomber Zap Wizard Baby Dragon Mega Knight
Minion Horde Inferno Dragon Zap Wizard Baby Dragon Witch
Minion Horde Mega Knight Bomber Zap Wizard Witch
Bomber Wizard Mega Knight Zap Minion Horde Baby Dragon Witch
Inferno Dragon Minion Horde Mega Knight
Minion Horde Zap Inferno Dragon Mega Knight
Minion Horde Wizard Mega Knight Bomber Witch
Mega Knight Bomber Zap Minion Horde Wizard Baby Dragon Witch
Zap Wizard Baby Dragon Witch Bomber Inferno Dragon Mega Knight
Inferno Dragon
Bomber Wizard Mega Knight Minion Horde Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Witch
Bomber Zap Wizard Baby Dragon Inferno Dragon Mega Knight
Mega Knight Zap Minion Horde Witch
Mega Knight Zap Minion Horde
Minion Horde Witch Inferno Dragon Mega Knight
Wizard Zap Minion Horde Baby Dragon Witch
Minion Horde Witch
Mega Knight Minion Horde Inferno Dragon
Zap Minion Horde Mega Knight Baby Dragon Witch Inferno Dragon
Witch Minion Horde Inferno Dragon
Inferno Dragon Mega Knight Minion Horde Witch
Mega Knight Zap
Mega Knight Minion Horde Wizard Witch
Wizard Bomber Minion Horde Baby Dragon Witch Mega Knight
Witch Bomber Zap Minion Horde Baby Dragon Inferno Dragon
Mega Knight Bomber Zap Minion Horde Wizard Baby Dragon Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Baby Dragon
Zap Baby Dragon
Minion Horde Baby Dragon
Bomber Wizard Zap Minion Horde Baby Dragon Mega Knight
Wizard Zap Minion Horde Baby Dragon Witch
Bomber Minion Horde Wizard Baby Dragon Witch
Zap Wizard Baby Dragon
Zap Wizard
Minion Horde
Zap Minion Horde Wizard
Zap Wizard Baby Dragon
Baby Dragon
Minion Horde Baby Dragon
Zap Baby Dragon
Bomber Zap Minion Horde Wizard Baby Dragon Witch
Minion Horde Wizard Baby Dragon Mega Knight
Bomber Minion Horde
Bomber Zap Wizard Baby Dragon Mega Knight
Bomber Zap Wizard Baby Dragon Witch Mega Knight
Minion Horde Baby Dragon Mega Knight
Wizard
Zap Minion Horde Baby Dragon
Zap Bomber Wizard Baby Dragon Witch Mega Knight
Minion Horde Witch Inferno Dragon
Zap Wizard Baby Dragon Witch
Zap Wizard Baby Dragon Witch Mega Knight
Zap Baby Dragon
Zap Minion Horde Wizard Baby Dragon Witch
Zap Minion Horde Wizard Witch
Minion Horde
Bomber Zap Minion Horde Wizard Mega Knight
Zap Minion Horde
Minion Horde Mega Knight
Wizard
Zap Minion Horde Witch
Zap Wizard Baby Dragon Witch
Minion Horde Wizard Baby Dragon Mega Knight
Bomber Zap Wizard Baby Dragon
Zap
Minion Horde Mega Knight
Zap Minion Horde Baby Dragon Witch
Zap Witch
Zap Baby Dragon Witch Mega Knight

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