My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Clone Giant Skeleton
Giant Snowball
Bomber Hog Rider Clone
Zap
Bomber Clone
Barbarian Barrel
Bomber Valkyrie Wizard Clone Giant Skeleton
The Log
Bomber Hog Rider Clone Giant Skeleton
Earthquake
Bomber Hog Rider Clone
Arrows
Bomber Clone
Royal Delivery
Bomber Valkyrie Hog Rider Wizard Clone Giant Skeleton
Fireball
Bomber Hog Rider Wizard Clone
Poison
Bomber Wizard Clone
Lightning
Valkyrie Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Valkyrie Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Clone Tornado Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Clone Tornado Valkyrie Hog Rider Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Clone Tornado

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Valkyrie Hog Rider Giant Skeleton
Zap
Hog Rider Tornado Bomber Valkyrie Giant Skeleton
Valkyrie
Hog Rider Bomber Zap Wizard Tornado Giant Skeleton
Hog Rider
Zap Valkyrie Bomber Wizard Tornado Giant Skeleton
Wizard
Tornado Valkyrie Hog Rider Giant Skeleton
Clone
Giant Skeleton
Tornado
Zap Wizard Valkyrie Hog Rider Giant Skeleton
Giant Skeleton
Clone Bomber Zap Valkyrie Hog Rider Wizard Tornado

Defense Synergies 1 10

Bomber
Zap Valkyrie Tornado
Zap
Bomber Valkyrie Tornado Giant Skeleton
Valkyrie
Bomber Zap Wizard Tornado
Hog Rider
Wizard
Tornado Valkyrie Giant Skeleton
Clone
Tornado
Wizard Bomber Zap Valkyrie Giant Skeleton
Giant Skeleton
Zap Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Valkyrie Wizard
Bomber Zap Valkyrie
Tornado Bomber Valkyrie Giant Skeleton
Bomber Valkyrie
Bomber Valkyrie Tornado Giant Skeleton
Tornado Bomber Zap Valkyrie
Tornado Zap Wizard
Zap Valkyrie Giant Skeleton
Tornado
Tornado Bomber Valkyrie Giant Skeleton
Valkyrie Bomber Zap Wizard Tornado Giant Skeleton
Zap Wizard Tornado
Bomber Zap Valkyrie Wizard Giant Skeleton
Bomber Valkyrie Wizard Zap Tornado
Tornado Zap
Wizard Bomber Valkyrie Tornado
Bomber Zap Valkyrie Wizard Tornado
Zap Valkyrie Wizard Tornado Bomber Giant Skeleton
Tornado
Bomber Valkyrie Wizard Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Giant Skeleton
Bomber Zap Valkyrie Wizard
Giant Skeleton Zap Valkyrie
Valkyrie Giant Skeleton Zap Tornado
Giant Skeleton Valkyrie
Wizard Zap Tornado
Valkyrie Giant Skeleton
Giant Skeleton Valkyrie
Zap Giant Skeleton Valkyrie Tornado
Valkyrie Giant Skeleton
Zap Valkyrie Tornado Giant Skeleton
Giant Skeleton Valkyrie Wizard
Wizard Bomber Valkyrie
Bomber Zap Valkyrie Tornado Giant Skeleton
Valkyrie Bomber Zap Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Giant Skeleton
Zap Tornado
Giant Skeleton
Valkyrie Giant Skeleton
Bomber Wizard Zap Valkyrie
Wizard Zap Tornado
Bomber Wizard Tornado
Zap Wizard Tornado
Zap Wizard Tornado
Tornado
Zap Valkyrie Wizard Tornado
Zap Wizard Tornado
Zap
Bomber Zap Wizard
Wizard
Tornado
Bomber
Bomber Zap Wizard
Bomber Zap Valkyrie Wizard Tornado
Giant Skeleton
Wizard Tornado
Tornado
Zap
Zap Tornado Bomber Valkyrie Wizard
Zap Wizard Tornado
Zap Wizard Tornado
Zap Tornado
Zap Wizard Tornado
Zap Wizard
Bomber Zap Wizard
Zap
Giant Skeleton
Wizard
Zap
Zap Wizard Tornado
Valkyrie Wizard
Bomber Zap Wizard
Zap Tornado Giant Skeleton
Zap Tornado Giant Skeleton
Zap Tornado
Zap Tornado Giant Skeleton

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