My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Mediocre
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Baby Dragon Executioner Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Giant
Giant Snowball
Bomber Hog Rider Baby Dragon
Zap
Bomber
Barbarian Barrel
Bomber Executioner Electro Wizard
The Log
Bomber Hog Rider
Earthquake
Bomber Hog Rider
Arrows
Bomber
Royal Delivery
Bomber Hog Rider Baby Dragon Executioner Electro Wizard
Fireball
Bomber Hog Rider Baby Dragon Executioner Electro Wizard
Poison
Bomber Executioner Electro Wizard
Lightning
Baby Dragon Executioner Electro Wizard
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Baby Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Tornado Baby Dragon Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Tornado Hog Rider Baby Dragon Electro Wizard Giant Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Zap Tornado Hog Rider

Attack Synergies 7 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Zap Hog Rider Baby Dragon
Zap
Hog Rider Giant Tornado Electro Wizard Bomber Baby Dragon Executioner
Hog Rider
Zap Bomber Giant Tornado Baby Dragon Executioner Electro Wizard
Giant
Bomber Zap Hog Rider Tornado Baby Dragon Executioner Electro Wizard
Tornado
Zap Baby Dragon Executioner Hog Rider Giant
Baby Dragon
Tornado Bomber Zap Hog Rider Giant Electro Wizard
Executioner
Tornado Zap Hog Rider Giant
Electro Wizard
Zap Hog Rider Giant Baby Dragon

Defense Synergies 2 8

Bomber
Zap Tornado Electro Wizard
Zap
Electro Wizard Bomber Tornado Baby Dragon Executioner
Hog Rider
Giant
Tornado
Executioner Bomber Zap Baby Dragon Electro Wizard
Baby Dragon
Zap Tornado
Executioner
Tornado Zap
Electro Wizard
Zap Bomber Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Baby Dragon Executioner Electro Wizard
Bomber Zap Executioner Electro Wizard
Tornado Bomber Executioner Electro Wizard
Bomber Electro Wizard
Bomber Tornado
Tornado Bomber Zap Baby Dragon Executioner Electro Wizard
Tornado Electro Wizard Zap Baby Dragon Executioner
Zap Baby Dragon Electro Wizard
Tornado
Tornado Bomber Electro Wizard
Executioner Electro Wizard Bomber Zap Tornado Baby Dragon
Executioner Zap Tornado Baby Dragon Electro Wizard
Bomber Zap Electro Wizard
Bomber Executioner Zap Tornado Baby Dragon Electro Wizard
Electro Wizard
Tornado Zap Electro Wizard
Bomber Tornado Executioner Electro Wizard
Bomber Zap Tornado Baby Dragon Executioner Electro Wizard
Zap Tornado Baby Dragon Executioner Bomber Electro Wizard
Tornado Electro Wizard
Bomber Baby Dragon Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Electro Wizard
Electro Wizard Bomber Zap Baby Dragon Executioner
Zap Electro Wizard
Zap Tornado Electro Wizard
Executioner
Executioner Zap Tornado Baby Dragon Electro Wizard
Electro Wizard
Zap Electro Wizard Tornado Baby Dragon
Zap Tornado Electro Wizard
Executioner
Bomber Baby Dragon Executioner
Electro Wizard Bomber Zap Tornado Baby Dragon Executioner
Executioner Bomber Zap Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Zap Tornado Baby Dragon Executioner Electro Wizard
Baby Dragon
Bomber Executioner Zap Baby Dragon
Executioner Zap Tornado Baby Dragon
Bomber Tornado Baby Dragon Executioner
Zap Tornado Baby Dragon Executioner
Zap Tornado
Tornado Electro Wizard
Zap Tornado Electro Wizard
Zap Tornado Baby Dragon Executioner
Baby Dragon Executioner
Baby Dragon
Zap Baby Dragon
Bomber Zap Baby Dragon Executioner
Baby Dragon Executioner
Tornado
Bomber
Bomber Zap Baby Dragon Executioner Electro Wizard
Bomber Zap Tornado Baby Dragon
Baby Dragon
Tornado
Tornado
Zap Baby Dragon
Zap Tornado Bomber Baby Dragon Executioner
Zap Tornado Baby Dragon Executioner Electro Wizard
Zap Tornado Baby Dragon
Zap Tornado Baby Dragon
Zap Tornado Baby Dragon Executioner Electro Wizard
Zap Electro Wizard
Bomber Zap
Zap Electro Wizard
Zap Electro Wizard
Zap Tornado Baby Dragon Executioner Electro Wizard
Baby Dragon Executioner Electro Wizard
Bomber Zap Baby Dragon Executioner
Zap Tornado
Executioner
Zap Tornado Baby Dragon Electro Wizard
Zap Tornado Executioner Electro Wizard
Zap Tornado Baby Dragon Executioner Electro Wizard

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