My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Elite Barbarians Hog Rider
Giant Snowball
Bomber Goblin Gang Hog Rider
Zap
Bomber Goblin Gang
Barbarian Barrel
Bomber Goblin Gang Elite Barbarians Wizard Electro Wizard
The Log
Bomber Goblin Gang Elite Barbarians Hog Rider
Earthquake
Bomber Goblin Gang Hog Rider
Arrows
Bomber Goblin Gang
Royal Delivery
Bomber Goblin Gang Elite Barbarians Hog Rider Wizard Electro Wizard
Fireball
Bomber Goblin Gang Elite Barbarians Hog Rider Wizard Electro Wizard
Poison
Bomber Goblin Gang Wizard Electro Wizard
Lightning
Elite Barbarians Wizard Electro Wizard
Rocket
Elite Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Fireball Wizard

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Goblin Gang Fireball Hog Rider Electro Wizard Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Zap Goblin Gang Fireball

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Elite Barbarians Hog Rider
Zap
Elite Barbarians Fireball Hog Rider Electro Wizard Bomber
Goblin Gang
Hog Rider
Elite Barbarians
Zap Bomber Fireball Hog Rider Wizard
Fireball
Zap Hog Rider Elite Barbarians Electro Wizard
Hog Rider
Zap Goblin Gang Fireball Bomber Elite Barbarians Wizard Electro Wizard
Wizard
Elite Barbarians Hog Rider
Electro Wizard
Zap Fireball Hog Rider

Defense Synergies 2 8

Bomber
Zap Electro Wizard
Zap
Fireball Electro Wizard Bomber Goblin Gang Elite Barbarians
Goblin Gang
Zap Electro Wizard
Elite Barbarians
Zap Wizard
Fireball
Zap Electro Wizard
Hog Rider
Wizard
Elite Barbarians Electro Wizard
Electro Wizard
Zap Bomber Goblin Gang Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Fireball Wizard Electro Wizard
Elite Barbarians Bomber Zap Goblin Gang Electro Wizard
Goblin Gang Bomber Elite Barbarians Electro Wizard
Elite Barbarians Bomber Goblin Gang Electro Wizard
Bomber Elite Barbarians Fireball
Goblin Gang Fireball Bomber Zap Electro Wizard
Electro Wizard Zap Goblin Gang Fireball Wizard
Zap Fireball Electro Wizard
Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Bomber Electro Wizard
Goblin Gang Electro Wizard Bomber Zap Fireball Wizard
Zap Goblin Gang Fireball Wizard Electro Wizard
Bomber Zap Goblin Gang Elite Barbarians Fireball Wizard Electro Wizard
Bomber Fireball Wizard Zap Goblin Gang Electro Wizard
Elite Barbarians Goblin Gang Electro Wizard
Zap Goblin Gang Elite Barbarians Fireball Electro Wizard
Wizard Bomber Goblin Gang Elite Barbarians Fireball Electro Wizard
Fireball Bomber Zap Goblin Gang Elite Barbarians Wizard Electro Wizard
Zap Wizard Bomber Fireball Electro Wizard
Elite Barbarians Electro Wizard
Bomber Goblin Gang Wizard Elite Barbarians Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians Fireball Electro Wizard
Fireball Electro Wizard Bomber Zap Goblin Gang Elite Barbarians Wizard
Goblin Gang Zap Elite Barbarians Electro Wizard
Goblin Gang Zap Elite Barbarians Fireball Electro Wizard
Goblin Gang Elite Barbarians
Fireball Wizard Zap Goblin Gang Electro Wizard
Goblin Gang Elite Barbarians Fireball Electro Wizard
Elite Barbarians
Zap Electro Wizard Elite Barbarians Fireball
Goblin Gang
Elite Barbarians
Zap Elite Barbarians Fireball Electro Wizard
Elite Barbarians Goblin Gang Fireball Wizard
Wizard Bomber Fireball
Goblin Gang Elite Barbarians Electro Wizard Bomber Zap Fireball
Bomber Zap Elite Barbarians Fireball Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Electro Wizard
Fireball
Fireball
Bomber Fireball Wizard Zap
Fireball Wizard Zap
Bomber Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Goblin Gang Elite Barbarians Fireball Electro Wizard
Zap Fireball Wizard Electro Wizard
Fireball Zap Wizard
Elite Barbarians Fireball
Fireball
Zap Elite Barbarians Fireball
Bomber Zap Fireball Wizard
Fireball Wizard
Fireball
Bomber
Bomber Zap Fireball Wizard Electro Wizard
Bomber Zap Fireball Wizard
Fireball
Fireball Wizard
Zap Fireball
Zap Bomber Fireball Wizard
Fireball Zap Wizard Electro Wizard
Fireball Zap Wizard
Fireball Zap
Elite Barbarians Zap Fireball Wizard Electro Wizard
Zap Electro Wizard Fireball Wizard
Elite Barbarians Fireball
Bomber Zap Fireball Wizard
Zap Fireball Electro Wizard
Fireball Wizard
Zap Electro Wizard Goblin Gang Fireball
Fireball Zap Wizard Electro Wizard
Fireball
Fireball Goblin Gang Wizard Electro Wizard
Bomber Zap Fireball Wizard
Zap Fireball
Elite Barbarians
Zap Goblin Gang Elite Barbarians Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard

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