My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Furnace Goblin Hut Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Furnace Goblin Hut Wizard Mega Knight Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mega Knight Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Lava Hound
Giant Snowball
Bomber Goblin Gang Furnace Goblin Hut Lava Hound
Zap
Bomber Goblin Gang Furnace Goblin Hut Lava Hound
Barbarian Barrel
Bomber Goblin Gang Furnace Goblin Hut Wizard
The Log
Bomber Goblin Gang Furnace Goblin Hut
Earthquake
Bomber Goblin Gang Furnace Goblin Hut
Arrows
Bomber Goblin Gang Furnace Goblin Hut Lava Hound
Royal Delivery
Bomber Goblin Gang Goblin Hut Wizard Lava Hound
Fireball
Bomber Goblin Gang Furnace Goblin Hut Wizard Lava Hound
Poison
Bomber Goblin Gang Furnace Goblin Hut Wizard Lava Hound
Lightning
Furnace Goblin Hut Wizard
Rocket
Furnace Goblin Hut Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Furnace Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Goblin Gang Furnace Goblin Hut Wizard Mega Knight Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Zap Goblin Gang Furnace

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Mega Knight
Zap
Bomber Furnace Goblin Hut Mega Knight Lava Hound
Goblin Gang
Goblin Hut Lava Hound
Furnace
Zap Goblin Hut Lava Hound
Goblin Hut
Zap Goblin Gang Furnace Mega Knight Lava Hound
Wizard
Mega Knight
Mega Knight
Bomber Zap Goblin Hut Wizard
Lava Hound
Zap Goblin Gang Furnace Goblin Hut

Defense Synergies 1 9

Bomber
Zap
Zap
Mega Knight Bomber Goblin Gang Furnace Goblin Hut
Goblin Gang
Zap Furnace Goblin Hut
Furnace
Zap Goblin Gang Goblin Hut
Goblin Hut
Zap Goblin Gang Furnace Wizard
Wizard
Goblin Hut Mega Knight
Mega Knight
Zap Wizard
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Goblin Hut Wizard
Bomber Zap Goblin Gang Furnace Goblin Hut Mega Knight
Goblin Gang Furnace Goblin Hut Mega Knight Bomber
Goblin Hut Bomber Goblin Gang Furnace Mega Knight
Bomber Mega Knight
Goblin Gang Bomber Zap Furnace Mega Knight
Furnace Zap Goblin Gang Goblin Hut Wizard
Zap Mega Knight
Goblin Gang Furnace Goblin Hut
Goblin Gang Bomber Mega Knight
Goblin Gang Bomber Zap Furnace Goblin Hut Wizard Mega Knight
Zap Goblin Gang Furnace Goblin Hut Wizard
Furnace Goblin Hut Mega Knight Bomber Zap Goblin Gang Wizard
Bomber Wizard Mega Knight Zap Goblin Gang Furnace Goblin Hut
Goblin Gang Furnace Goblin Hut Mega Knight
Zap Goblin Gang Furnace Goblin Hut Mega Knight
Wizard Mega Knight Bomber Goblin Gang Furnace Goblin Hut
Mega Knight Bomber Zap Goblin Gang Furnace Goblin Hut Wizard
Zap Furnace Wizard Bomber Goblin Hut Mega Knight
Goblin Hut
Bomber Goblin Gang Wizard Mega Knight Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Furnace Goblin Hut
Bomber Zap Goblin Gang Wizard Mega Knight
Goblin Gang Mega Knight Zap Furnace Goblin Hut
Goblin Gang Mega Knight Zap
Goblin Gang Goblin Hut Mega Knight
Furnace Wizard Zap Goblin Gang Goblin Hut
Goblin Gang Furnace Goblin Hut
Mega Knight
Zap Mega Knight Goblin Hut
Goblin Gang Goblin Hut
Mega Knight Goblin Hut
Mega Knight Zap
Mega Knight Goblin Gang Wizard
Wizard Bomber Furnace Mega Knight
Goblin Gang Goblin Hut Bomber Zap Furnace
Mega Knight Bomber Zap Goblin Hut Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Goblin Hut
Bomber Wizard Zap Furnace Mega Knight
Wizard Zap Furnace
Bomber Furnace Wizard
Zap Wizard
Zap Wizard
Goblin Gang
Zap Wizard
Zap Wizard
Goblin Hut
Zap Furnace Goblin Hut
Bomber Zap Furnace Goblin Hut Wizard
Furnace Goblin Hut Wizard Mega Knight
Bomber
Bomber Zap Wizard Mega Knight
Bomber Zap Wizard Mega Knight
Mega Knight
Wizard
Zap
Zap Bomber Furnace Wizard Mega Knight
Zap Wizard
Zap Wizard Mega Knight
Zap
Zap Furnace Wizard
Zap Goblin Hut Wizard
Bomber Zap Wizard Mega Knight
Zap
Mega Knight
Wizard
Zap Goblin Gang Goblin Hut
Zap Wizard
Goblin Gang Wizard Mega Knight
Bomber Zap Wizard
Zap
Mega Knight
Zap Goblin Gang
Zap
Zap Mega Knight

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