My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Flying Machine Wizard P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Barrel
Giant Snowball
Bomber Flying Machine Goblin Barrel
Zap
Bomber Flying Machine Goblin Barrel
Barbarian Barrel
Bomber Wizard Goblin Barrel Electro Wizard
The Log
Bomber Goblin Barrel
Earthquake
Bomber Goblin Barrel
Arrows
Bomber Flying Machine Goblin Barrel
Royal Delivery
Bomber Flying Machine Wizard Goblin Barrel P.E.K.K.A Electro Wizard
Fireball
Bomber Flying Machine Wizard Goblin Barrel Electro Wizard
Poison
Bomber Flying Machine Wizard Electro Wizard
Lightning
Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Goblin Barrel Fireball Flying Machine Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Zap Goblin Barrel Fireball

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap P.E.K.K.A
Zap
Fireball P.E.K.K.A Electro Wizard Bomber Flying Machine
Fireball
Zap Electro Wizard
Flying Machine
Zap P.E.K.K.A
Wizard
P.E.K.K.A
Goblin Barrel
P.E.K.K.A
P.E.K.K.A
Zap Electro Wizard Bomber Flying Machine Wizard Goblin Barrel
Electro Wizard
Zap P.E.K.K.A Fireball

Defense Synergies 2 11

Bomber
Zap P.E.K.K.A Electro Wizard
Zap
Fireball Electro Wizard Bomber Flying Machine P.E.K.K.A
Fireball
Zap Electro Wizard
Flying Machine
Zap P.E.K.K.A Electro Wizard
Wizard
P.E.K.K.A Electro Wizard
Goblin Barrel
P.E.K.K.A
Bomber Zap Flying Machine Wizard Electro Wizard
Electro Wizard
Zap Bomber Fireball Flying Machine Wizard P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Fireball Flying Machine Wizard Electro Wizard
P.E.K.K.A Bomber Zap Flying Machine Electro Wizard
P.E.K.K.A Bomber Electro Wizard
P.E.K.K.A Bomber Electro Wizard
Bomber Fireball P.E.K.K.A
Fireball Bomber Zap Flying Machine Electro Wizard
Electro Wizard Zap Fireball Flying Machine Wizard
Zap Fireball Flying Machine P.E.K.K.A Electro Wizard
P.E.K.K.A
Bomber Electro Wizard
Electro Wizard Bomber Zap Fireball Flying Machine Wizard
Zap Fireball Flying Machine Wizard Electro Wizard
P.E.K.K.A Bomber Zap Fireball Flying Machine Wizard Electro Wizard
Bomber Fireball Wizard Zap P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Zap Fireball P.E.K.K.A Electro Wizard
Wizard Bomber Fireball P.E.K.K.A Electro Wizard
Fireball Bomber Zap Flying Machine Wizard Electro Wizard
Zap Wizard Bomber Fireball Flying Machine Electro Wizard
P.E.K.K.A Electro Wizard
Bomber Wizard Fireball Flying Machine P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Bomber Zap Flying Machine Wizard
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Zap Fireball Electro Wizard
P.E.K.K.A
Fireball Wizard Zap Flying Machine Electro Wizard
P.E.K.K.A Fireball Flying Machine Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Fireball Flying Machine
P.E.K.K.A
P.E.K.K.A Flying Machine
P.E.K.K.A Zap Fireball Electro Wizard
P.E.K.K.A Fireball Wizard
Wizard Bomber Fireball Flying Machine
Electro Wizard Bomber Zap Fireball Flying Machine P.E.K.K.A
Bomber Zap Fireball Flying Machine Wizard P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine
Fireball Zap Flying Machine Electro Wizard
Fireball Flying Machine
Fireball Flying Machine
Bomber Fireball Wizard Zap
Fireball Wizard Zap Flying Machine
Bomber Flying Machine Wizard
Fireball Zap Flying Machine Wizard
Fireball Zap Flying Machine Wizard
Fireball Electro Wizard
Zap Fireball Flying Machine Wizard Electro Wizard
Fireball Zap Flying Machine Wizard
Flying Machine Fireball
Fireball Flying Machine
Zap Fireball Flying Machine
Bomber Zap Fireball Flying Machine Wizard
Fireball Flying Machine Wizard
Fireball
Bomber
Bomber Zap Fireball Flying Machine Wizard Electro Wizard
Bomber Zap Fireball Flying Machine Wizard
Fireball
Fireball Wizard
Zap Fireball Flying Machine
Zap Bomber Fireball Wizard
Fireball Zap Flying Machine Wizard Electro Wizard
Fireball Zap Flying Machine Wizard
Fireball Zap
Zap Fireball Flying Machine Wizard Electro Wizard
Zap Electro Wizard Fireball Flying Machine Wizard
Fireball
Bomber Zap Fireball Wizard
Zap Fireball Electro Wizard
P.E.K.K.A
Fireball Wizard
Zap Electro Wizard Fireball Flying Machine
Fireball Zap Flying Machine Wizard Electro Wizard
Fireball
Fireball Flying Machine Wizard Electro Wizard
Bomber Zap Fireball Flying Machine Wizard
Zap Fireball
Flying Machine P.E.K.K.A
Zap Fireball Flying Machine Electro Wizard
Zap Fireball Flying Machine Electro Wizard
Zap Fireball Flying Machine Electro Wizard

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