My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Dark Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Hog Rider Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Dark Prince
Giant Snowball
Bomber Dart Goblin Hog Rider
Zap
Bomber Dart Goblin Inferno Tower Dark Prince
Barbarian Barrel
Bomber Dart Goblin Inferno Tower Wizard Dark Prince
The Log
Bomber Dart Goblin Hog Rider Dark Prince
Earthquake
Bomber Hog Rider Inferno Tower
Arrows
Bomber Dart Goblin
Royal Delivery
Bomber Dart Goblin Hog Rider Wizard Dark Prince
Fireball
Bomber Dart Goblin Hog Rider Inferno Tower Wizard
Poison
Bomber Dart Goblin Inferno Tower Wizard
Lightning
Inferno Tower Wizard Dark Prince
Rocket
Hog Rider Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Wizard Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Dark Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Dart Goblin Hog Rider Dark Prince Inferno Tower Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Zap Dart Goblin Hog Rider

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Hog Rider Dark Prince Mega Knight
Zap
Hog Rider Bomber Dart Goblin Dark Prince Mega Knight
Dart Goblin
Zap Hog Rider Dark Prince Mega Knight
Hog Rider
Zap Bomber Dart Goblin Wizard Dark Prince Mega Knight
Inferno Tower
Wizard
Hog Rider Dark Prince Mega Knight
Dark Prince
Bomber Zap Dart Goblin Hog Rider Wizard
Mega Knight
Bomber Zap Dart Goblin Hog Rider Wizard

Defense Synergies 1 12

Bomber
Zap Dark Prince
Zap
Mega Knight Bomber Dart Goblin Inferno Tower Dark Prince
Dart Goblin
Zap Inferno Tower Dark Prince Mega Knight
Hog Rider
Inferno Tower
Zap Dart Goblin Dark Prince Mega Knight
Wizard
Dark Prince Mega Knight
Dark Prince
Bomber Zap Dart Goblin Inferno Tower Wizard
Mega Knight
Zap Dart Goblin Inferno Tower Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Dart Goblin Inferno Tower Wizard
Inferno Tower Bomber Zap Dart Goblin Dark Prince Mega Knight
Inferno Tower Mega Knight Bomber Dart Goblin Dark Prince
Inferno Tower Bomber Dart Goblin Dark Prince Mega Knight
Bomber Dark Prince Mega Knight
Bomber Zap Dart Goblin Dark Prince Mega Knight
Dart Goblin Inferno Tower Zap Wizard
Zap Dart Goblin Inferno Tower Mega Knight
Inferno Tower
Bomber Dart Goblin Inferno Tower Dark Prince Mega Knight
Dart Goblin Bomber Zap Wizard Dark Prince Mega Knight
Inferno Tower Zap Dart Goblin Wizard
Inferno Tower Mega Knight Bomber Zap Wizard Dark Prince
Bomber Wizard Mega Knight Zap Dart Goblin Dark Prince
Inferno Tower Mega Knight
Inferno Tower Zap Mega Knight
Wizard Mega Knight Bomber Inferno Tower Dark Prince
Mega Knight Bomber Zap Dart Goblin Wizard Dark Prince
Zap Wizard Bomber Dart Goblin Dark Prince Mega Knight
Dart Goblin Inferno Tower
Bomber Wizard Dark Prince Mega Knight Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Inferno Tower Dark Prince
Bomber Zap Wizard Mega Knight
Mega Knight Zap Inferno Tower Dark Prince
Dark Prince Mega Knight Zap Inferno Tower
Inferno Tower Dark Prince Mega Knight
Wizard Zap Dart Goblin
Dark Prince Dart Goblin Inferno Tower
Inferno Tower Mega Knight Dark Prince
Zap Mega Knight Inferno Tower Dark Prince
Inferno Tower Dart Goblin
Mega Knight Dart Goblin Inferno Tower Dark Prince
Mega Knight Zap Dark Prince
Dark Prince Mega Knight Inferno Tower Wizard
Wizard Bomber Dart Goblin Mega Knight
Inferno Tower Bomber Zap Dart Goblin Dark Prince
Mega Knight Bomber Zap Dart Goblin Inferno Tower Wizard Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin
Zap Dart Goblin
Dart Goblin
Dart Goblin Dark Prince
Bomber Wizard Zap Dark Prince Mega Knight
Wizard Zap Dart Goblin
Bomber Dart Goblin Wizard
Zap Dart Goblin Wizard
Zap Dart Goblin Wizard
Zap Dart Goblin Wizard Dark Prince
Zap Dart Goblin Wizard
Dart Goblin
Dart Goblin
Zap Dart Goblin
Bomber Zap Dart Goblin Wizard
Dart Goblin Wizard Mega Knight
Bomber
Bomber Zap Dart Goblin Wizard Dark Prince Mega Knight
Bomber Zap Dart Goblin Wizard Mega Knight
Mega Knight
Wizard
Zap
Zap Bomber Wizard Dark Prince Mega Knight
Zap Dart Goblin Wizard
Zap Wizard Mega Knight
Zap Dart Goblin
Zap Dart Goblin Wizard
Zap Dart Goblin Wizard
Bomber Zap Dart Goblin Wizard Mega Knight
Zap
Mega Knight
Wizard
Zap Dart Goblin Dark Prince
Zap Dart Goblin Wizard
Dart Goblin Wizard Dark Prince Mega Knight
Bomber Zap Dart Goblin Wizard
Zap
Dart Goblin Dark Prince Mega Knight
Zap Dart Goblin
Zap Dart Goblin
Zap Dart Goblin Dark Prince Mega Knight

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